Difference between revisions of "Portia Acheson"
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|Run=24 | |Run=24 | ||
− | |Attack1= | + | |Attack1= Move Object |
− | |Roll1= | + | |Roll1= 3d6 +5 |
− | |Damage1= | + | |Damage1=1d6 TN 11 per 2 Outcome |
|Range1= | |Range1= | ||
|Other1= | |Other1= | ||
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A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet. | A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet. | ||
− | Goals | + | '''Goals''' |
Short-Term Goal: Arrive in Havelock's Civilization | Short-Term Goal: Arrive in Havelock's Civilization | ||
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Longterm Goal: | Longterm Goal: | ||
− | Level Two Purchases: Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Shaper | + | Current Level: Two |
+ | '''Level Two Purchases:''' Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Shaper |
Revision as of 21:09, 7 October 2016
Portia Acheson
|
Race: Human, Class: Adept Background: Gentry, Social Class: xxx Calling: Death (Creating Change) Destiny: Four of Swords (Calm) Fate: Queen of Rods (Jaded) Conviction: 3 • Corruption: 0 |
Abilities
|
Accuracy |
• | 3
|
Focuses: | ||
Communication |
4
| |
Focuses: Deception, Persuasion | ||
Constitution |
1
| |
Focuses: | ||
Dexterity |
2
| |
Focuses: Riding • | ||
Fighting |
1
| |
Focuses: | ||
Intelligence |
• | 2
|
Focuses: Writing | ||
Perception |
• | 1
|
Focuses: | ||
Strength |
-1
| |
Focuses: | ||
Willpower |
• | 3
|
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
25 | 12 | 12 | None | 0 |
Move: 12 • Charge: 6 • Run: 24 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Move Object | 3d6 +5 | 1d6 TN 11 per 2 Outcome | ||
' | ||||
' | ||||
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Arcane Weapons Group (Brawling, Staves), Arcane Training: Psychic, Shaping |
Talents
|
Medicine (novice) |
Specializations
|
None |
Arcana
|
Psychic Contact, Psychic Shield, Second Sight, Move Object, Wind Shaping |
Possessions
|
xxx |
Companions
|
{{{Companions}}} |
A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet.
Goals
Short-Term Goal: Arrive in Havelock's Civilization
Longterm Goal:
Current Level: Two Level Two Purchases: Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Shaper