Difference between revisions of "Portia Acheson"

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(New page: __NOTOC__ {{BlueRose2eCharacterSheet |CharacterName=Portia Acheson |Image=center|350 px |Race=Human |Class=Adept |Background=Gentry |SocialClass=xxx |Calling='...)
 
 
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|Accuracy=3
 
|Accuracy=3
 
|AccFavored=•
 
|AccFavored=•
|AccSpec=  
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|AccFocus=  
  
 
|Communication=4
 
|Communication=4
 
|CommFavored=
 
|CommFavored=
|CommSpec=Deception, Persuasion
+
|CommFocus=Deception, Persuasion
  
 
|Constitution=1
 
|Constitution=1
 
|CnstFavored=  
 
|CnstFavored=  
|CnstSpec=  
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|CnstFocus=  
  
 
|Dexterity=2
 
|Dexterity=2
 
|DexFavored=
 
|DexFavored=
|DexSpec=Riding
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|DexFocus=Riding
  
 
|Fighting=1
 
|Fighting=1
 
|FgtFavored=  
 
|FgtFavored=  
|FgtSpec=  
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|FgtFocus=  
  
|Intelligence=2
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|Intelligence=3
 
|IntFavored= •
 
|IntFavored= •
|IntSpec= Writing
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|IntFocus= Writing, Shaping
  
 
|Perception=1
 
|Perception=1
 
|PercFavored=•
 
|PercFavored=•
|PercSpec=  
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|PercFocus=  
  
 
|Strength=-1
 
|Strength=-1
 
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|StrFavored=  
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|StrFocus=  
  
 
|Willpower=3
 
|Willpower=3
 
|WillFavored=•  
 
|WillFavored=•  
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|WillFocus=  
  
|Health=25
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|Health=32
 
|Speed=12
 
|Speed=12
 
|Defense=12
 
|Defense=12
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|Run=24
 
|Run=24
  
|Attack1=
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|Attack1= Move Object
|Roll1=
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|Roll1= 3d6 +5
|Damage1=
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|Damage1=1d6 TN 11 per 2 Outcome
|Range1=
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|Range1= Line of Sight
|Other1=  
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|Other1= Fatigue?
  
|Attack2=
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|Attack2= Move Object (Grapple)
|Roll2=
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|Roll2= 3d6 +5 vs Defense, then 3d6 +5 vs Strength to Pin
|Damage2=
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|Damage2= n/a
|Range2=
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|Range2= Line of Sight
|Other2=
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|Other2= If Pinned, move a normal, 5 feet per minor action + 5 feet per point of Outcome. Fatigue?
  
 
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|Damage3=  
 
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|Powers=Arcane Weapons Group (Brawling, Staves), Arcane Training: Psychic, Shaping
 +
|Talents=Medicine (novice)
 +
|Specializations=Wind Shaper (Novice)
 +
|Arcana=Psychic Contact, Psychic Shield, Second Sight, Move Object, Wind Shaping, Manipulate Object, Wind Walker
 +
|Possessions= A cloak, a dirty corset, a few strips of cloth (torn from the picnic blanket), a walking stick, unfortunately worn boots and Conner's spare clothing (which she is wearing and altered with basic skill to fit her).
 +
}}
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'''Background and Relationships'''
 +
 
 +
A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet.
 +
 
 +
Portia feels strong respect for '''Havelock''' but strongly suspects that '''Dohr''' is an adrenaline junkie who substitutes testosterone for brains, or would, if she had the concepts for it. She is learning to not only use her new abilities, but to feel like they are completely natural, or that they were always there, waiting for her. Because Havelock taught her, she associates her gaining them with him, and thus he gains in her affection even further than his level head would already account for. Her feeling that Dorh is impulsive does not mean she does not like him, because she does, but it means she feels he needs to be managed a bit, rather like Uncle Teddy, when his enthusiasm gets the better of him. In a way, she thinks of Havelock as his wife, being the level-headed one in the partnership, which is why she asked him what he thought of one of Dohr's brainstorms.
 +
 
 +
She also feels responsible for her fellow Gatewalkers (that is, the adolescents who passed through the Shadowgate to this strange new world) as she is gentry and therefore considers herself to be the natural person to be making decisions in a crisis. It is not a conscious thought, but duty and obligation are as much part of being gentry as privilege and power, in her world. And, because two out of three of her companions were employees of her family, one way or another, that feeling is even stronger than it might otherwise be.
 +
 
 +
'''Goals'''
 +
 
 +
Short-Term Goal: Arrive in Havelock's Civilization
 +
 
 +
Longterm Goal:
 +
 
 +
Notes: Wind Shaper allows me to endow weapons with the power of the wind, granting a +2 elemental damage, with a minor action.
 +
 
 +
 
 +
 
 +
Current Level: Two
 +
 
 +
'''Level Two Purchases:''' Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Wind Shaper (novice)

Latest revision as of 19:15, 20 October 2016

Portia Acheson
Portia Acheson.jpg
Race: Human, Class: Adept
Background: Gentry, Social Class: xxx
Calling: Death (Creating Change)
Destiny: Four of Swords (Calm)
Fate: Queen of Rods (Jaded)
Conviction: 3 • Corruption: 0
Abilities
Accuracy
3
Focuses:
Communication
4
Focuses: Deception, Persuasion
Constitution
1
Focuses:
Dexterity
2
Focuses: Riding
Fighting
1
Focuses:
Intelligence
3
Focuses: Writing, Shaping
Perception
1
Focuses:
Strength
-1
Focuses:
Willpower
3
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
32 12 12 None 0
Move: 12 • Charge: 6 • Run: 24
Attacks
Attack Roll Damage Range Other
Move Object 3d6 +5 1d6 TN 11 per 2 Outcome Line of Sight Fatigue?
Move Object (Grapple) 3d6 +5 vs Defense, then 3d6 +5 vs Strength to Pin n/a Line of Sight If Pinned, move a normal, 5 feet per minor action + 5 feet per point of Outcome. Fatigue?
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Arcane Weapons Group (Brawling, Staves), Arcane Training: Psychic, Shaping
Talents
Medicine (novice)
Specializations
Wind Shaper (Novice)
Arcana
Psychic Contact, Psychic Shield, Second Sight, Move Object, Wind Shaping, Manipulate Object, Wind Walker
Possessions
A cloak, a dirty corset, a few strips of cloth (torn from the picnic blanket), a walking stick, unfortunately worn boots and Conner's spare clothing (which she is wearing and altered with basic skill to fit her).
Companions
{{{Companions}}}

Background and Relationships

A flower of English nobility, Portia is young, sweet, manipulative, determined, and pliable, all at once. She is very much a product of her class and culture, but is also influenced by her highly scandalous Irish Catholic family, her Cowboy-fetishizing uncle, her scholarly father, and her intimate friendships at all levels of society. She rarely thinks about it, and the dissonance of her conflicting assumptions have not disturbed her too much, yet.

Portia feels strong respect for Havelock but strongly suspects that Dohr is an adrenaline junkie who substitutes testosterone for brains, or would, if she had the concepts for it. She is learning to not only use her new abilities, but to feel like they are completely natural, or that they were always there, waiting for her. Because Havelock taught her, she associates her gaining them with him, and thus he gains in her affection even further than his level head would already account for. Her feeling that Dorh is impulsive does not mean she does not like him, because she does, but it means she feels he needs to be managed a bit, rather like Uncle Teddy, when his enthusiasm gets the better of him. In a way, she thinks of Havelock as his wife, being the level-headed one in the partnership, which is why she asked him what he thought of one of Dohr's brainstorms.

She also feels responsible for her fellow Gatewalkers (that is, the adolescents who passed through the Shadowgate to this strange new world) as she is gentry and therefore considers herself to be the natural person to be making decisions in a crisis. It is not a conscious thought, but duty and obligation are as much part of being gentry as privilege and power, in her world. And, because two out of three of her companions were employees of her family, one way or another, that feeling is even stronger than it might otherwise be.

Goals

Short-Term Goal: Arrive in Havelock's Civilization

Longterm Goal:

Notes: Wind Shaper allows me to endow weapons with the power of the wind, granting a +2 elemental damage, with a minor action.


Current Level: Two

Level Two Purchases: Intelligence 2 to 3, Ability Focus: Shaping, Health Increase by 7 (32), Talent Increased: Shaping Journeyman - Wind Walking, Manipulate Object, Specialization: Wind Shaper (novice)