Difference between revisions of "Resources-Exalted"
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==House Rules== | ==House Rules== | ||
* '''[[Exalted Downtime Rules]]''', a set of suggestions for handling swathes of downtime in Exalted. | * '''[[Exalted Downtime Rules]]''', a set of suggestions for handling swathes of downtime in Exalted. | ||
+ | * '''[[Silver and Jade]],''' a rule set to reflect the fluctuation of Resources, and the system of investments meant to increase such, in Exalted. | ||
+ | ===Specialties=== | ||
+ | * You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either. | ||
+ | ===Thaumaturgy=== | ||
+ | * Gaining Thaumaturgy Specialties costs the normal cost for Specialties. | ||
+ | * Procedures must be purchased individually, using points derived from the [[Thaumaturge Background]]. | ||
+ | * '''[[Art of Spirit Beckoning]]:''' Additional Procedures for the Art of Spirit Beckoning. | ||
===War of Ages=== | ===War of Ages=== | ||
A rule set intended to replace the Second Edition ''Mail & Steel'' system. | A rule set intended to replace the Second Edition ''Mail & Steel'' system. |
Revision as of 17:37, 2 June 2008
Contents
House Rules
- Exalted Downtime Rules, a set of suggestions for handling swathes of downtime in Exalted.
- Silver and Jade, a rule set to reflect the fluctuation of Resources, and the system of investments meant to increase such, in Exalted.
Specialties
- You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either.
Thaumaturgy
- Gaining Thaumaturgy Specialties costs the normal cost for Specialties.
- Procedures must be purchased individually, using points derived from the Thaumaturge Background.
- Art of Spirit Beckoning: Additional Procedures for the Art of Spirit Beckoning.
War of Ages
A rule set intended to replace the Second Edition Mail & Steel system.
- War Unit Traits, the traits used in War of Ages.
- Order of Events, the order in which War of Ages conflicts are resolved.
- War Actions, the kind of actions which can be performed in a War of Ages conflict.
- Battlefield Ranges & Distance, the battlefield abstraction for ranges and distances.
- Solar War Charms, an adjustment to the Solar War Charm set for use with War of Ages.
- Sample Units, a selection of sample units using War of Ages rules.
Manses
- Random Manse Generator [1]
Spirits
- Celestial Bureaucracy, for the Bureaus of Yu-Shan
Creation
Names
- Random Name Generator [2]