Difference between revisions of "Tower of Shadows: Equipment"
From OakthorneWiki
Jump to navigationJump to searchLine 78: | Line 78: | ||
'''Note:''' A single item may not be made from more than one of these materials. | '''Note:''' A single item may not be made from more than one of these materials. | ||
* '''Hell-wrought Steel:''' | * '''Hell-wrought Steel:''' | ||
+ | ** Hell-wrought Steel is forged in fiery volcanic furnaces common known as Hell-Forges. Because of the sulfuric gases and impurities in the metal, items made from Hell-wrought Steel take on a sickly yellowish hue. Hell-wrought is most commonly found in ingots that can be reforged in a common smithy into weapons, armor and other items, making it the most common of the Rare Materials. In any case, Hell-wrought Steel items increase the Rarity by 2 and the Cost by triple (a 25cr item becomes 75cr). | ||
+ | ** Hell-wrought Weapons gain or increase their Vicious by +1. In addition, when a Character rolls to recover from a Critical Injury inflicted by one of these weapons, they Upgrade the difficulty of that roll once. | ||
* '''Black Iron:''' | * '''Black Iron:''' | ||
+ | ** Black Iron gets its name from the dark grey, nearly black coloring that times forged from it take on. It is exceedingly rare to find in any large quantity and thus smaller items are often more common than larger ones. To complicate matters, Black Iron can only ever be forged a single time, and once quenched, it hardens into its permanent shape. | ||
+ | ** Items forged from Black Iron simply cannot be destroyed by any known means. They are immune to any damage inflicted on them, including the Sunder Quality. They remain forever sharp if edged - and often become family heirlooms, handed down through the generations. Increase the Rarity of items made from Black Iron by 4 and increase their cost by x10. Lastly, because for their weight, items forged from Black Iron increase their encumbrance by 1/2 - rounded up to the nearest whole number. | ||
* '''Silversteel:''' | * '''Silversteel:''' | ||
* '''Airstone Ash:''' | * '''Airstone Ash:''' |
Revision as of 22:56, 30 November 2016
Contents
Weapons
Qualities of Note
- Limited Ammo 1 You may only fire this weapon a single time before it must be reloaded. This requires a Maneuver to draw an additional projectile. In addition, the Narrator may spend Threat generated on an attack made with this weapon to cause the fired projectile to become permanently lost - reducing the number your character possesses by the Threat Spent. This is how I will manage ammunition
- Fast (New Quality) If the target of your attack has not acted in this Combat Round - you gain a Boost Die to your attack.
- Slow (New Quality) If the target of your attack has not already gone in this Combat Round - you suffer a Setback die to your attack.
- Sunder You may spend ONE Advantage to cause a one level of damage to a weapon, armor or accessible item carried by the target of your attack - this is in addition to the damage dealt.
- Prepare X You must take the a number of Maneuvers to draw, pull. ready or otherwise make the weapon ready to fire. This is in addition to the Maneuver required to draw another projectile.
Melee and Brawl Weapons
Weapon | Skill | Damage | Crit Rating | Qualities | Encum | Rarity | Cost |
---|---|---|---|---|---|---|---|
Knucklers | Brawl | +1 | 4 | Fast | 0 | 3 | 15 |
Punch Dagger | Brawl | +1 | 3 | Pierce 1 | 1 | 5 | 35 |
Vambrace | Brawl | +0 | 5 | Defensive 1 | 0 | 3 | 25 |
Axe | Melee | +2 | 2 | Vicious 1 | 3 | 2 | 75 |
Baton | Melee | +1 | 4 | Disorient 2 | 1 | 4 | 50 |
Blade Breaker | Melee | +0 | 4 | Defensive 2, Pierce 1, Sunder | 1 | 7 | 100 |
Buckler | Melee | +0 | 5 | Defensive 2 | 1 | 5 | 50 |
Club | Melee | +1 | 4 | Disorient 1, Knockdown | 2 | 1 | 15 |
Dagger | Melee | +1 | 4 | Accurate 1, Pierce 1 | 1 | 1 | 25 |
Dueling Blade | Melee | +2 | 4 | Accurate 1, Defensive 1, Piece 1 | 2 | 8 | 275 |
Greataxe | Melee | +4 | 2 | Cumbersome 4, Vicious 2, Slow, Sunder | 4 | 6 | 200 |
Greatsword | Melee | +4 | 3 | Cumbersome 4, Defensive 1, Sunder, Vicious 1 | 4 | 6 | 350 |
Great Shield | Melee | +0 | 5 | Cumbersome 4, Defensive 2, Deflection 2, Disorient 1, Knockdown | 5 | 6 | 125 |
Hammer | Melee | +2 | 4 | Disorient 2, Knockdown | 3 | 6 | 50 |
Hatchet | Melee | +1 | 2 | None | 2 | 1 | 15 |
Longblade | Melee | +2 | 3 | Defensive 1, Vicious 1 | 3 | 6 | 250 |
Maul | Melee | +5 | 4 | Concussive, Cumbersome 4, Disorient 2, Knockdown, Slow | 5 | 5 | 225 |
Parry Dagger | Melee | +1 | 3 | Defensive 1 | 1 | 8 | 75 |
Shield | Melee | +0 | 5 | Cumbersome 3, Defensive 2, Deflection 1, Disorient 1, Knockdown | 2 | 4 | 75 |
Shortblade | Melee | +1 | 3 | Defensive 1 | 1 | 4 | 25 |
Spear | Melee | +3 | 3 | Pierce 3, Unwieldly 3 | 4 | 4 | 150 |
Staff | Melee | +2 | 4 | Defensive 1, Disorient 3, Unwieldly 3 | 3 | 3 | 45 |
Bows and Crossbows
Weapon | Skill | Damage | Crit Rating | Range | Qualities | Encum | Rarity | Cost |
---|---|---|---|---|---|---|---|---|
Heavy Crossbow | Ranged-Archaic | 7 | 3 | Long | Cumbersome 4, Limited Ammo 1, Pierce 2, Prepare 3 | 4 | 8 | 275 |
Light Crowssbow | Ranged-Archaic | 5 | 3 | Medium | Limited Ammo 1, Pierce 1, Prepare 2 | 3 | 6 | 75 |
Long Bow | Ranged-Archaic | +3 | 3 | Long | Cumbersome 3, Limited Ammo 1, Prepare 1 | 2 | 6 | 125 |
Short Bow | Ranged-Archaic | +1 | 3 | Medium | Limited Ammo 1, Prepare 2 | 1 | 3 | 30 |
Throwing Knives | Ranged-Archaic | +0 | 4 | Short | Fast, Limited Ammo 1 | 0 | 2 | 20 (for five) |
Bolts/Arrows | NA | +0 | +0 | NA | Count as Edged Weapons | 1 | 4 | 30 (for 25) |
Rare Materials
Note: A single item may not be made from more than one of these materials.
- Hell-wrought Steel:
- Hell-wrought Steel is forged in fiery volcanic furnaces common known as Hell-Forges. Because of the sulfuric gases and impurities in the metal, items made from Hell-wrought Steel take on a sickly yellowish hue. Hell-wrought is most commonly found in ingots that can be reforged in a common smithy into weapons, armor and other items, making it the most common of the Rare Materials. In any case, Hell-wrought Steel items increase the Rarity by 2 and the Cost by triple (a 25cr item becomes 75cr).
- Hell-wrought Weapons gain or increase their Vicious by +1. In addition, when a Character rolls to recover from a Critical Injury inflicted by one of these weapons, they Upgrade the difficulty of that roll once.
- Black Iron:
- Black Iron gets its name from the dark grey, nearly black coloring that times forged from it take on. It is exceedingly rare to find in any large quantity and thus smaller items are often more common than larger ones. To complicate matters, Black Iron can only ever be forged a single time, and once quenched, it hardens into its permanent shape.
- Items forged from Black Iron simply cannot be destroyed by any known means. They are immune to any damage inflicted on them, including the Sunder Quality. They remain forever sharp if edged - and often become family heirlooms, handed down through the generations. Increase the Rarity of items made from Black Iron by 4 and increase their cost by x10. Lastly, because for their weight, items forged from Black Iron increase their encumbrance by 1/2 - rounded up to the nearest whole number.
- Silversteel:
- Airstone Ash:
- Everliving Elm:
Personalizations and Modifications
- Superior: - This modification can be applied to any suit of armor or weapon.
- Inferior: - This Modification can be applied to any suit of armor or weapon.
- Inferior Weapons apply a Setback Die to any Check made involving them (Combat or otherwise). However it reduces the Rarity of the Weapon by 1, to a minimum of 1, and reduces the Cost by
Hilts and Hafts: - A Weapon may have no more than 2 Selections from this Group.
- Well Balanced:
- Custom Grip:
- Ornate:
- Paired Weapons:
- Extended Grip:
Edges and Heads: - A Weapon may have no more than 1 Selection from this Group.
- Poison Reservoir:
- Honed Edge:
- Serrated Edge:
- Weighted Head:
- Spiked Head: