Difference between revisions of "Tusker"

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**Carrying capacity (Including max load and lift) is doubled
 
**Carrying capacity (Including max load and lift) is doubled
 
**You have advantage on Strength checks made to push, pull, lift, or break objects
 
**You have advantage on Strength checks made to push, pull, lift, or break objects
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'''Bad Reputation''' - Pirate Background
 
'''Bad Reputation''' - Pirate Background
  

Revision as of 19:45, 1 December 2016

Tusker
Tusker.jpg
Race: Shield Dwarf, Class: Barbarian 6
Background: Pirate, Alignment:
Patron Deity:
Factions:
Ability Scores
Strength 17 (+3), Dexterity (15)19 (+4), Constitution 17 (+3);
Intelligence 10, Wisdom 12 (+1), Charisma 12 (+1)
Proficiencies
Bonus: +3
Saving Throws: Strength (Adv)R, Constitution
Skills: Intimidation (Cha), Athletics (Str), Perception (Wis), Survival (Wis)
Tools: Carpenter's Tools, Navigator's Tools, Vehicles
Languages: Common, Dethek
Armor: Light, Medium
Weapons: Battleaxe, Handaxe, throwing hammer, warhammer
Traits
Feats
Sentinel
Combat
Attacks:
Armor Class: 19, Initiative: +4, Speed: 35
Hit Points: 69, Hit Dice: 6D12
Social
Personality Traits:
Ideals:
Bonds:
Flaws:

Background

Description

Traits

Dwarven Traits

  • Constitution and Strength increased by 2
  • Darkvision 60'
  • Dwarven Resilience
    • Advantage vs save against poison
    • Resistance against poison damage
  • Dwarven Combat Training
    • Proficiency with battleaxe, handaxe, throwing hammer, and warhammer
  • Tool Proficiency with artisan's tools of your choice
  • Stonecunning
  • Dwarven Armor Training
    • Proficiency with light and medium armor

Barbarian Traits

  • Rage Enter as a bonus action 4/Long Rest (Level dependant)
    • If not wearing Heavy Armor
      • Advantage on Strength checks and Strength Saving Throws
      • When making a melee attack using Strength gain +2 to damage(level dependant bonus)
      • Resistance to bludgeoning, piercing, and slashing damage
    • Cannot cast spells while raged
    • Lasts 1 minute. Ends early if you are knocked unconscious, your turn ends without you attacking since your last turn, or as a bonus action.
  • Unarmored Defense - AC = 10 + Dex mod + Con mod (Can use shield)
  • Reckless Attack
    • 1st attack of your turn can be reckless. Gives advantage on melee weapon attacks using Str during the turn
    • All attacks against you have advantage until your next turn
  • Danger Sense - Advantage on Dex saves against things you can see.
  • Spirit Seeker
    • Cast beast sense and speak with animals as rituals
  • Totem Spirit - Boar (Bear)
    • When raging you have resistance to all damage except psychic
  • Extra Attack - Attack twice during an attack action
  • Fast Movement - Speed increased by 10ft while not wearing Heavy Armor
  • Aspect of the Beast - Boar (Bear)
    • Carrying capacity (Including max load and lift) is doubled
    • You have advantage on Strength checks made to push, pull, lift, or break objects


Bad Reputation - Pirate Background

Resources

  • Coins: 500GP
  • Gems:

Magic Items

Gloves of Dexterity - Users Dexterity is 19 while wearing these. Must be attuned

Carried Equipment

  • Shield, Warpick, Gloves of Dexterity

Stored Equipment

Weapons

War Pick 1D8 Piercing

Connections