Difference between revisions of "ToS: Narrators Page"
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** Increase the results of Journey Event Tables by 2. All Characters also gain Conflict. | ** Increase the results of Journey Event Tables by 2. All Characters also gain Conflict. | ||
− | * (2 '''Fell and Foreboding Spirit'''<br> | + | * (2) '''Fell and Foreboding Spirit'''<br> |
** Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful. | ** Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful. | ||
− | + | * (3) '''Keen Eyes of the Enemy'''<br> | |
− | '''Keen Eyes of the Enemy'''<br> | + | ** All Journey Events Rolls add +1 |
− | * All Journey Events Rolls add +1 | ||
− | + | * (4) | |
− | + | ||
− | + | * (5) | |
− | + | ||
− | + | * (6) | |
− | + | ||
− | + | * (7) | |
− | '''For Auspicious Beginings'''<br> | + | |
− | * All Journey Events Rolls gain +2. | + | * (8) |
− | * All Initial Checks made during Events are Upgraded Once. | + | |
+ | * (9) | ||
+ | |||
+ | * (10 or more) '''For Auspicious Beginings'''<br> | ||
+ | ** All Journey Events Rolls gain +2. | ||
+ | ** All Initial Checks made during Events are Upgraded Once. | ||
===Journey Events=== | ===Journey Events=== |
Revision as of 10:57, 11 December 2016
Chapter Outlines
Adventuring and Travel
This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e
Trekking through the Wildlands
- Tasks
- Guide - Uses Leadership and Survival
- Scout - Uses Stealth and Perception
- Hunter - Uses Survival
- Look-Out - Uses Vigilence
- Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.
Embarkation
- The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
- (1 or Less) Dark Signs and Evil Portents
- Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
- (2) Fell and Foreboding Spirit
- Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
- (3) Keen Eyes of the Enemy
- All Journey Events Rolls add +1
- (4)
- (5)
- (6)
- (7)
- (8)
- (9)
- (10 or more) For Auspicious Beginings
- All Journey Events Rolls gain +2.
- All Initial Checks made during Events are Upgraded Once.