Difference between revisions of "ToS: Narrators Page"

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** Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
 
** Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
  
* (2 '''Fell and Foreboding Spirit'''<br>
+
* (2) '''Fell and Foreboding Spirit'''<br>
 
** Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
 
** Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
  
====3====
+
* (3) '''Keen Eyes of the Enemy'''<br>
'''Keen Eyes of the Enemy'''<br>
+
** All Journey Events Rolls add +1
* All Journey Events Rolls add +1
 
  
====4====
+
* (4)
====5====
+
 
====6====
+
* (5)
====7====
+
 
====8====
+
* (6)
====9====
+
 
====10====
+
* (7)
'''For Auspicious Beginings'''<br>
+
 
* All Journey Events Rolls gain +2.
+
* (8)
* All Initial Checks made during Events are Upgraded Once.
+
 
 +
* (9)
 +
 
 +
* (10 or more) '''For Auspicious Beginings'''<br>
 +
** All Journey Events Rolls gain +2.
 +
** All Initial Checks made during Events are Upgraded Once.
  
 
===Journey Events===
 
===Journey Events===

Revision as of 10:57, 11 December 2016

Chapter Outlines

Adventuring and Travel

This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e

Trekking through the Wildlands

  • Tasks
    • Guide - Uses Leadership and Survival
    • Scout - Uses Stealth and Perception
    • Hunter - Uses Survival
    • Look-Out - Uses Vigilence
  • Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.

Embarkation

  • The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
  • (1 or Less) Dark Signs and Evil Portents
    • Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
  • (2) Fell and Foreboding Spirit
    • Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
  • (3) Keen Eyes of the Enemy
    • All Journey Events Rolls add +1
  • (4)
  • (5)
  • (6)
  • (7)
  • (8)
  • (9)
  • (10 or more) For Auspicious Beginings
    • All Journey Events Rolls gain +2.
    • All Initial Checks made during Events are Upgraded Once.

Journey Events

1

2

3

4

5

6

7

8

9

10

Arrival

1

2

3

4

5

6

7

8

9

10