Difference between revisions of "ToS: Narrators Page"
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* (3) '''Keen Eyes of the Enemy'''<br> | * (3) '''Keen Eyes of the Enemy'''<br> | ||
− | ** All Journey Events Rolls add +1 | + | ** All Journey Events Rolls add +1 |
+ | ** Group suffers [[image:Threat-result.png|14px]] to first Checks made each Encounter | ||
* (4) '''Foul Weather'''<br> | * (4) '''Foul Weather'''<br> | ||
Line 29: | Line 30: | ||
** Group suffers [[image:Threat-result.png|14px]] to all checks throughout of the journey. | ** Group suffers [[image:Threat-result.png|14px]] to all checks throughout of the journey. | ||
− | * (6) | + | * (6) '''Feast fit for Kings'''<br> |
+ | ** Group gains [[image:Advantage-result.png|14px]] to all checks throughout of the journey. | ||
− | * (7) | + | * (7) '''Fair and Fine Weather'''<br> |
+ | ** Group ignores first level of Exhaustion | ||
− | * (8) | + | * (8) '''Hidden from Shadow''' |
+ | ** All Journey Events Rolls add +1 | ||
+ | ** Group gains [[image:Advantage-result.png|14px]] to first checks made during an encounter | ||
− | * (9) | + | * (9) '''Clear Purpose'''<br> |
+ | ** All Journey Event Rolls gain +1 | ||
+ | ** Upgrade the First Check made during each event Once, until a Check is failed. | ||
* (10 or more) '''For Auspicious Beginings'''<br> | * (10 or more) '''For Auspicious Beginings'''<br> |
Revision as of 11:09, 11 December 2016
Chapter Outlines
Adventuring and Travel
This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e
Trekking through the Wildlands
- Tasks
- Guide - Uses Leadership and Survival
- Scout - Uses Stealth and Perception
- Hunter - Uses Survival
- Look-Out - Uses Vigilence
- Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.
Embarkation
- The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
- (1 or Less) Dark Signs and Evil Portents
- Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
- (2) Fell and Foreboding Spirit
- Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
- (3) Keen Eyes of the Enemy
- (4) Foul Weather
- Group Suffers 1 additional level of Exhaustion
- (7) Fair and Fine Weather
- Group ignores first level of Exhaustion
- (8) Hidden from Shadow
- (9) Clear Purpose
- All Journey Event Rolls gain +1
- Upgrade the First Check made during each event Once, until a Check is failed.
- (10 or more) For Auspicious Beginings
- All Journey Events Rolls gain +2.
- All Initial Checks made during Events are Upgraded Once.