Difference between revisions of "Connor Roebuck"

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|Image=[[Image:Connor-roebuck.jpg|center|350 px]]
 
|Image=[[Image:Connor-roebuck.jpg|center|350 px]]
 
|Race=Human
 
|Race=Human
|Class=Expert
+
|Class=Expert 2nd
 
|Background=Outcast
 
|Background=Outcast
|SocialClass=xxx
+
|SocialClass=Roamer (Traveller)
 
|Calling=''The Sun'' (Championing the Everyday)
 
|Calling=''The Sun'' (Championing the Everyday)
 
|Destiny=''10 of Pentacles'' (Open Minded)
 
|Destiny=''10 of Pentacles'' (Open Minded)
 
|Fate=''8 of Pentacles'' (Mercenary)
 
|Fate=''8 of Pentacles'' (Mercenary)
|Conviction=3
+
|Conviction=2
 
|Corruption=0
 
|Corruption=0
  
|Accuracy=2
+
|Accuracy=3
 
|AccFavored=•
 
|AccFavored=•
|AccFocus=  
+
|AccFocus= Light Blades
  
 
|Communication=3
 
|Communication=3
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|WillFocus=  
 
|WillFocus=  
  
|Health=32
+
|Health=41
 
|Speed=14
 
|Speed=14
 
|Defense=14
 
|Defense=14
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|Other2=Reload minor
 
|Other2=Reload minor
  
|Attack3=  
+
|Attack3=Bow, standard
|Roll3=  
+
|Roll3=Accuracy
|Damage3=  
+
|Damage3=1d6+1
|Range3=  
+
|Range3=16y/32y
|Other3=  
+
|Other3=Ranged, Reload (minor)
  
|Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential
+
|Powers=Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential • Stunt Bonus (Pierce Armor, Taunt - 1SP)
 
|Talents=Arcane Potential
 
|Talents=Arcane Potential
 
|Specializations=None
 
|Specializations=None
 
|Arcana=Enhancement (Meditative)
 
|Arcana=Enhancement (Meditative)
|Possessions=xxx
+
|Possessions=Weasel Bag • Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal, comb) • Knife x3
 
}}
 
}}
==Background==
+
==History==
x
+
* Father died when he was 13, but he continued to pretend that his father was still around, fooling authorities and village folk.
 +
* Eventually the authorities caught up with him, and put him in an orphanage.
 +
* He turned out to be quite the trouble-maker, so much so that he was chosen for a program where orphans (particularly Traveler and other minorities) were sent off to missionary orphanages in the Americas.
 +
* He escaped before he could be shipped off, but he knows that the next time he is caught, he will be shipped away.
 +
==Goals==
 +
* ''Get a horse''
 +
* ''Find a place where I belong''
 
==Expert Class Powers==
 
==Expert Class Powers==
 
* '''Weapons Groups:''' Bows, Brawling, Light Blades, Staves
 
* '''Weapons Groups:''' Bows, Brawling, Light Blades, Staves
Line 89: Line 95:
 
* '''Expert's Armor:''' Trained in Light armor
 
* '''Expert's Armor:''' Trained in Light armor
 
* '''Starting Talents:''' Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)
 
* '''Starting Talents:''' Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)
 
+
* '''Stunt Bonus:''' ''Pierce Armor'' or ''Taunt'' performed for 1 SP.
 
==Talents==
 
==Talents==
 
* '''Arcane Potential:''' ''Novice:'' Enhancement (Meditative)
 
* '''Arcane Potential:''' ''Novice:'' Enhancement (Meditative)
 
==Specializations==
 
==Specializations==
 
None
 
None
* Plans: Sharpshooter: Dex 2, Perc 2, Archery Style (Novice) or Thrown Weapon Style (Novice) • Swashbuckler: Dex 2, Dexterity (Acrobatics) Focus
+
==Arcana==
 +
* '''Enhancement:''' ''Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue:'' Test Result
 +
**Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.
  
==Arcana==
 
* '''Enhancement:''' ''Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue: Test Result'' • Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.
 
 
==Possessions==
 
==Possessions==
 
* Weasel Bag
 
* Weasel Bag
* Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal)
+
* Rucksack (sewing kit, candle stubs, matches, coiled thin rope, nubs of charcoal, compass)
 
* Knife x3
 
* Knife x3
  
 
==Relationships==
 
==Relationships==
 
* '''Self:''' ''3'' • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
 
* '''Self:''' ''3'' • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
* '''[[Greydi]]:''' ''2; rhy-bond'' • He is my only true and constant friend, and the only one who has ever needed me.
+
* '''[[Greydi]]:''' ''2'' (''rhy-bond'') • He is my only true and constant friend, and the only one who has ever needed me.
 +
 
 
==Advancement==
 
==Advancement==
* '''2nd Level:''' 1d6+Con Health, +1 Accuracy, Accuracy (Light Blades), Stunt Bonus Class Power  
+
* '''2nd Level:''' +6 Health, +1 Accuracy, Accuracy (Light Blades), Stunt Bonus Class Power  
 
===Future Plans===
 
===Future Plans===
* '''3rd Level:''' 1d6+Con Health, +1 [Unfavored], [Unfavored Focus], New Talent (Thrown Weapon Style: Novice)
+
* '''3rd Level:''' 1d6+Con Health, +1 Strength, Constitution (Running), New Talent (Thrown Weapon Style: Novice)
 
* '''4th Level:''' 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor
 
* '''4th Level:''' 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor
* '''5th Level:''' 1d6+Con Health, +1 [Unfavored], [Unfavored Focus], New Talent, Take Aim
+
* '''5th Level:''' 1d6+Con Health, +1 Strength, Willpower (Self Discipline), New Talent (Dual Weapon Style: Novice), Take Aim

Latest revision as of 22:50, 25 January 2017

Connor Roebuck
Connor-roebuck.jpg
Race: Human, Class: Expert 2nd
Background: Outcast, Social Class: Roamer (Traveller)
Calling: The Sun (Championing the Everyday)
Destiny: 10 of Pentacles (Open Minded)
Fate: 8 of Pentacles (Mercenary)
Conviction: 2 • Corruption: 0
Abilities
Accuracy
3
Focuses: Light Blades
Communication
3
Focuses: Deception
Constitution
3
Focuses:
Dexterity
4
Focuses: Riding • Stealth
Fighting
0
Focuses:
Intelligence
0
Focuses:
Perception
1
Focuses:
Strength
0
Focuses:
Willpower
3
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
41 14 14 None 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Knife, held Accuracy 1d6+1 Melee
Knife, thrown Accuracy 1d6 6y/12y Reload minor
Bow, standard Accuracy 1d6+1 16y/32y Ranged, Reload (minor)
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Expert Weapons Group • Pinpoint Attack • Expert's Armor • Talent: Arcane Potential • Stunt Bonus (Pierce Armor, Taunt - 1SP)
Talents
Arcane Potential
Specializations
None
Arcana
Enhancement (Meditative)
Possessions
Weasel Bag • Rucksack (2 changes of clothes, candle stubs, matches, coiled thin rope, nubs of charcoal, comb) • Knife x3
Companions
{{{Companions}}}

History

  • Father died when he was 13, but he continued to pretend that his father was still around, fooling authorities and village folk.
  • Eventually the authorities caught up with him, and put him in an orphanage.
  • He turned out to be quite the trouble-maker, so much so that he was chosen for a program where orphans (particularly Traveler and other minorities) were sent off to missionary orphanages in the Americas.
  • He escaped before he could be shipped off, but he knows that the next time he is caught, he will be shipped away.

Goals

  • Get a horse
  • Find a place where I belong

Expert Class Powers

  • Weapons Groups: Bows, Brawling, Light Blades, Staves
  • Pinpoint Attack: 1/rnd • Add 1d6 damage with an attack if Dexterity is greater than target's Dexterity.
  • Expert's Armor: Trained in Light armor
  • Starting Talents: Novice in Arcane Potential Talent. (Animal Training, Arcane Potential, Carousing, Contacts, Intrigue, Linguistics, Medicine, Oratory, Performance, Scouting, Thievery)
  • Stunt Bonus: Pierce Armor or Taunt performed for 1 SP.

Talents

  • Arcane Potential: Novice: Enhancement (Meditative)

Specializations

None

Arcana

  • Enhancement: Meditative • Major Action • Willpower (Meditative) TN 13 • Fatigue: Test Result
    • Gain bonus to divide among Strength and Dexterity • TN 13 (+1), TN 15 (+2), TN 17 (+3), TN 19 (+4), TN 21 (+5) • Bonus lasts for 10 rounds, then must make Constitution (Stamina) or Willpower (Self-Discipline) with Fatigue TN or take 1 Fatigue level.

Possessions

  • Weasel Bag
  • Rucksack (sewing kit, candle stubs, matches, coiled thin rope, nubs of charcoal, compass)
  • Knife x3

Relationships

  • Self: 3 • I have never been able to trust or depend on anyone else; if I don't do it for myself, no one will.
  • Greydi: 2 (rhy-bond) • He is my only true and constant friend, and the only one who has ever needed me.

Advancement

  • 2nd Level: +6 Health, +1 Accuracy, Accuracy (Light Blades), Stunt Bonus Class Power

Future Plans

  • 3rd Level: 1d6+Con Health, +1 Strength, Constitution (Running), New Talent (Thrown Weapon Style: Novice)
  • 4th Level: 1d6+Con Health, +1 Perception, [Favored Focus], New Specialization (Sharpshooter), Heroes' Armor
  • 5th Level: 1d6+Con Health, +1 Strength, Willpower (Self Discipline), New Talent (Dual Weapon Style: Novice), Take Aim