Difference between revisions of "SW Weapon Attachments"

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==Melee Weapons==
 
==Melee Weapons==
{| border="0" cellpadding="5" cellspacing="0" align="center" style="background:paleturquoise"
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{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-style="background:black; color:white"
 
|-style="background:black; color:white"
 
|'''Name'''
 
|'''Name'''
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|'''Hardpoints'''
 
|'''Hardpoints'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
|-
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|- style="background:paleturquoise"
 
|Balanced Hilt
 
|Balanced Hilt
 
|Bladed Weapons
 
|Bladed Weapons
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|2
 
|2
 
|AoRCore p200
 
|AoRCore p200
|-style="background:offwhite"
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|- style="background:offwhite"
 
|Monomolecular Edge
 
|Monomolecular Edge
 
|Bladed weapons
 
|Bladed weapons
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|1
 
|1
 
|AoRCore p202
 
|AoRCore p202
|-
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|- style="background:paleturquoise"
 
|Serrated Edge
 
|Serrated Edge
 
|Bladed weapons
 
|Bladed weapons
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|AoRCore p203
 
|AoRCore p203
 
|}
 
|}
 
  
 
==Ranged Weapons==
 
==Ranged Weapons==

Revision as of 12:02, 26 February 2017

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Balanced Hilt Bladed Weapons Accurate +1 Accurate +1 (x1); Encumbrance -1, min 1 (x1) 1500cr 2 AoRCore p200
Monomolecular Edge Bladed weapons Crit -1 (min 1) Pierce +1 (x2) 1000cr 1 AoRCore p202
Serrated Edge Bladed weapons Vicious +1 None 50cr 1 AoRCore p203

Ranged Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Augmented Spin Barrel Blaster Rifles (all) Damage +1, +Setback-die.png to Mechanics checks on weapon Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) 1750cr 2 AoRCore p200 Bipod Mount Rifles, carbines, lt repeating blasters (Maneuver); Reduce Cumbersome by 2 when fired from prone or crouched position None 100cr 1 AoRCore p200 Blaster Actuating Module Blaster pistols Damage +1; +Setback-die.png to checks with weapon Damage +1 (x2); Pierce +1 (x2) 500cr 1 AoRCore p200 Filed Front Sight Pistol sized weapons Innate Talent (Quick Draw); +Difficulty-die.png to checks at longer than Short range Decrease Difficulty to conceal weapon by 1 (x1) 25cr or Mechanics (Difficulty-die.pngDifficulty-die.png) test 1 AoRCore p201 Forearm Grip Rifles (non-heavy) and carbines Decrease additional Difficulty of checks while Engaged by 1 (to Difficulty-die.png) Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) 250cr 1 AoRCore p201 Marksman Barrel Blaster rifles Increase weapon range by one Band; Cumbersome 2 Accurate +1 (x2); Innate Talent (Sniper Shot) (x1) 1200cr 2 AoR p202 Multioptic Sight Ranged weapon Remove Setback-die.pngSetback-die.png due to environmental vision obstruction Skill (Perception) +1 (x2) 2000cr 1 AoRCore p202 Shortened Barrel Ranged (Light) pistols Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add Setback-die.png if already Short) Innate Talent (Quick Draw) (x1) 250cr 1 AoRCore p203


|x |x |x |x |x |x |x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png