Difference between revisions of "Zolfen"
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Jump to navigationJump to searchLine 6: | Line 6: | ||
|Career=Hired Gun | |Career=Hired Gun | ||
|Specializations=Marauder(1st), Force Emergent (2nd) | |Specializations=Marauder(1st), Force Emergent (2nd) | ||
− | |OtherTraits='''Motivations:''' Comrades | + | |OtherTraits='''Motivations:''' Comrades |
− | '''Morality:''' | + | '''Morality:''' 55<br>'''Emotional Strengths:''' Bravery<br>'''Emotional Weaknesses:''' Obstinance<br> |
'''Duty:''' Support | '''Duty:''' Support | ||
|Brawn=3 | |Brawn=3 | ||
Line 51: | Line 51: | ||
|Survival= - (C) | |Survival= - (C) | ||
|Vigilance= 2 (C) | |Vigilance= 2 (C) | ||
− | |Talents= Toughened, Frenzied Attack, Feral Strength, Indistinguuishable, Sleight of Mind I | + | |Talents= Toughened, Frenzied Attack, Feral Strength, Indistinguuishable, Sleight of Mind I, Grit I |
|ForcePowers= Enhance (Base, Control (Resilience), Control (Brawl) | |ForcePowers= Enhance (Base, Control (Resilience), Control (Brawl) | ||
|Soak=3 | |Soak=3 | ||
− | |Armor= | + | |Armor=2 |
− | |RangedDefense= | + | |RangedDefense=1 |
|MeleeDefense=0 | |MeleeDefense=0 | ||
|WoundThreshold=16 | |WoundThreshold=16 | ||
− | |StrainThreshold= | + | |StrainThreshold=14 |
|Weapons= | |Weapons= | ||
− | |EarnedXP= (Racial 80 • Bonus 60 • Current Game ) | + | |EarnedXP= (Racial 80 • Bonus 60 • Current Game 25) |
− | |SpentXP= | + | |SpentXP= 15 |
|}} | |}} | ||
Line 80: | Line 80: | ||
==Experience Expenditures== | ==Experience Expenditures== | ||
'''Starting XP''' 140 (80 Racial/10 Middle Morality/50 Bonus) | '''Starting XP''' 140 (80 Racial/10 Middle Morality/50 Bonus) | ||
+ | *Grit I (Force Emergent): 15xp | ||
+ | |||
==Personages== | ==Personages== | ||
{| align="none" border="0" style="background: white" | {| align="none" border="0" style="background: white" |
Revision as of 16:34, 26 February 2017
Jink Zolfen
|
Species: Selonian • Career: Hired Gun • Specializations: Marauder(1st), Force Emergent (2nd) Motivations: Comrades Morality: 55 |
Characteristics
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Brawn | 3 | Agility | 3 | Intellect | 2 |
Cunning | 1 | Willpower | 3 | Presence | 1 |
Skills
|
Talents
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Toughened, Frenzied Attack, Feral Strength, Indistinguuishable, Sleight of Mind I, Grit I |
The Force
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Force Rating: 1 |
Force Powers: Enhance (Base, Control (Resilience), Control (Brawl) |
Combat
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Soak: 3 • Armor: 2 Ranged Defense: 1 • Melee Defense: 0 Wound Threshold: 16 • Strain Threshold: 14 |
Weapons
|
Experience Points
|
Earned: (Racial 80 • Bonus 60 • Current Game 25) |
Spent Experience
|
15 |
Background
Words go here.
Weapons & Gear
Encumbrance Threshold: xx/xx
Heavy clothing, Comlink, Breathmask, Backpack, Utility Belt, Datapad, Binders
Kezi Tail Spike
2 Triumph
2 Advantages
Experience Expenditures
Starting XP 140 (80 Racial/10 Middle Morality/50 Bonus)
- Grit I (Force Emergent): 15xp
Personages
Dua Nunb Combat Trainer • Sullust Resistance Dua Nunb is a member of the Sullust Resistance, and probably the first person who wasn't Viebbas that Jink became close to. She began your training in unarmed combat, teaching you the basis, and then finding good holovids of Selonian combat styles to help you take advantage of your biological strengths. Dua Nunb is a mother, and frequently included you in playtime and the like, assuaging your Selonian longing to belong to a family unit without ever speaking of it. |