Difference between revisions of "Timbre"
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==Powers== | ==Powers== | ||
− | * | + | * '''Music Genre Array''' You have a differing set of powers depending on what genre of music you are listening to |
+ | :'''Country - Stone Form''' | ||
+ | ::'''Enhanced Trait: Strength''' | ||
+ | ::'''Immunity: Life Support''' | ||
+ | ::'''Protection: +11 Toughness, Impervious''' | ||
+ | :'''Heavy Metal - Power Theft:''' | ||
+ | :'''Hip Hop - Super Speed''' Improved Initiative, Perform routine tasks in -20 time ranks, Speed: 2 million miles/hour, 4000 miles/round | ||
+ | :'''Religious Music - Healing Light:''' | ||
+ | '''Sonic Absorption:''' Converts sound into increased fighting ability | ||
+ | '''Vertigo:''' | ||
==Background== | ==Background== |
Latest revision as of 04:24, 27 February 2017
Timbre
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Identity: xxx • Affiliation: Cascading Justice • Base of Operations: Portland, OR Ethnicity: xxx • Nationality: xxx Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb Eyes: xxx • Hair: xxx • Other Features: xxx Origin: x • Power Level: 10 (150 Points: Abilities 42, Defenses 0, Skills 17, Advantages 7, Powers 84) |
Timbre - PL 10
Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4
Advantages
Defensive Roll 4, Fearless, Ritualist, Ultimate Effort: Will Check
Skills
Expertise: Magic 6 (+9), Expertise: Music 6 (+9), Insight 6 (+12), Intimidation 4 (+8), Perception 4 (+10), Persuasion 4 (+8), Stealth 4 (+5)
Powers
Music Genre Array (Removable)
- Country:Stone Form
- Enhanced Trait: Enhanced Trait 20 (Traits: Strength +10 (+10))
- Immunity: Immunity 10 (Life Support)
- Protection: Protection 11 (+11 Toughness; Impervious)
- Enhanced Trait: Enhanced Trait 20 (Traits: Strength +10 (+10))
- Heavy Metal: Power Theft
- Nullify: Nullify 4 (Linked; Counters: Powers, DC 14; Broad, Simultaneous; Quirk: Need to be listening to Heavy Metal music)
- Variable: Variable 6 (Linked; Action 2: free; Fades, Limited: Points Lost by Nullify Target)
- Nullify: Nullify 4 (Linked; Counters: Powers, DC 14; Broad, Simultaneous; Quirk: Need to be listening to Heavy Metal music)
- Hip Hop: Super-speed (Advantages: Improved Initiative 15)
- Quickness: Quickness 20 (Perform routine tasks in -20 time ranks; Quirk: Must be listening to Hip Hop music)
- Speed: Speed 20 (Speed: 2 million miles/hour, 4000 miles/round; Quirk: Must be listening to Hip Hop music)
- Quickness: Quickness 20 (Perform routine tasks in -20 time ranks; Quirk: Must be listening to Hip Hop music)
- Religious Music: Healing Light: Healing 24 (Quirk: Needs to be listening to religious music.)
Sonic Absorption: Enhanced Trait 20 (Traits: Fighting +10 (+14); Fades, Limited: Rank of Absorbed Sonic Effect)
Vertigo: Cumulative Cloud Area Affliction 8 (sonic, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Cumulative, Increased Range 2: perception; Sense-dependent: Hearing)
Offense
Initiative +1
Grab, +4 (DC Spec 10)
Nullify: Nullify 4, +3 (DC Will 14)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)
Vertigo: Cumulative Cloud Area Affliction 8 (DC Will 18)
Languages
Native Language
Defense
Dodge 1, Parry 4, Fortitude 0, Toughness 4/0, Will 6
Power Points
Abilities 42 + Powers 84 + Advantages 7 + Skills 17 (34 ranks) + Defenses 0 = 150
Complications: At least 2 Complications are required
Powers
- Music Genre Array You have a differing set of powers depending on what genre of music you are listening to
- Country - Stone Form
- Enhanced Trait: Strength
- Immunity: Life Support
- Protection: +11 Toughness, Impervious
- Heavy Metal - Power Theft:
- Hip Hop - Super Speed Improved Initiative, Perform routine tasks in -20 time ranks, Speed: 2 million miles/hour, 4000 miles/round
- Religious Music - Healing Light:
Sonic Absorption: Converts sound into increased fighting ability Vertigo:
Background
- x
People
- x
Locations
- x