Difference between revisions of "SW Armor Attachments"
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__NOTOC__ | __NOTOC__ | ||
− | '''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits) | + | '''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • ND (No Disintegrations) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits) |
− | '''Not Added:''' | + | '''Not Added:''' |
==Melee Weapons== | ==Melee Weapons== | ||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
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|Any armor that can logically have an air tank attached | |Any armor that can logically have an air tank attached | ||
|Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions | |Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions | ||
− | | +2 hours oxygen supply x2 | + | | +2 hours oxygen supply (x2) |
|500cr | |500cr | ||
|1 | |1 | ||
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|Any armor that covers arms or legs | |Any armor that covers arms or legs | ||
|Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to automatically inflict one hit for 6 damage on the attacker. | |Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to automatically inflict one hit for 6 damage on the attacker. | ||
− | |Increase damage by +1 x3; Innate Talent (Intimidating) | + | |Increase damage by +1 (x3); Innate Talent (Intimidating) (x1) |
|500cr | |500cr | ||
|3 | |3 | ||
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|Any full-body armor | |Any full-body armor | ||
|Increase strain threshold by 4 | |Increase strain threshold by 4 | ||
− | |Innate Talent (Rapid Recovery) | + | |Innate Talent (Rapid Recovery) (x1) |
|3,330cr | |3,330cr | ||
|2 | |2 | ||
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|Any armor | |Any armor | ||
|Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | |Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | ||
− | | +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks | + | | +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks (x1) |
|400cr | |400cr | ||
|1 | |1 | ||
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|Helmet | |Helmet | ||
|Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. | |Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. | ||
− | | +1 Vigilance | + | | +1 Vigilance (x1) |
|1,750cr | |1,750cr | ||
|1 | |1 | ||
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|2 | |2 | ||
|SM p57 | |SM p57 | ||
+ | |||
+ | |- | ||
+ | |Integrated Holsters | ||
+ | | | ||
+ | |Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value. | ||
+ | |Add [[Image:Setback-die.png|12px]] to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1) | ||
+ | |300cr | ||
+ | |2 | ||
+ | |ND p52 | ||
|- | |- | ||
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|Any armor that covers the majority of the body | |Any armor that covers the majority of the body | ||
|Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]] | |Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]] | ||
− | |Successful Medicine checks to heal wearer heal 1 additional wound | + | |Successful Medicine checks to heal wearer heal 1 additional wound (x2) |
|2,500cr | |2,500cr | ||
|2 | |2 | ||
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|Any Helmet | |Any Helmet | ||
|Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies | |Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies | ||
− | | +1 Perception | + | | +1 Perception (x1) |
|1,000cr | |1,000cr | ||
|1 | |1 | ||
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|Any armor | |Any armor | ||
|Counts as having Slicer Gear controlled by gesturing or vocalization.; Add [[Image:Setback-die.png|12px]] to all checks made by others to correctly identify that the character is slicing. | |Counts as having Slicer Gear controlled by gesturing or vocalization.; Add [[Image:Setback-die.png|12px]] to all checks made by others to correctly identify that the character is slicing. | ||
− | |Innate Talent (Technical Aptitude) | + | |Innate Talent (Technical Aptitude) (x1) |
|750cr | |750cr | ||
|3 | |3 | ||
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|Any Helmet (some models also gloves/gauntlets) | |Any Helmet (some models also gloves/gauntlets) | ||
|Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range | |Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range | ||
− | |Innate Talent (Natural Marksman) | + | |Innate Talent (Natural Marksman) (x1) |
|3,000cr | |3,000cr | ||
|1 | |1 | ||
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|Any armor with soak 2 or higher | |Any armor with soak 2 or higher | ||
|Increase soak by 3 against weapons with Ion quality | |Increase soak by 3 against weapons with Ion quality | ||
− | | +1 Ranged and Melee defense against weapons with Ion quality | + | | +1 Ranged and Melee defense against weapons with Ion quality (x1) |
|2,000cr | |2,000cr | ||
|1 | |1 | ||
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|Laminate armor, Heavy battle armor, armor with solid plates or parts | |Laminate armor, Heavy battle armor, armor with solid plates or parts | ||
|Adds +1 soak to armor against blaster and flame attacks | |Adds +1 soak to armor against blaster and flame attacks | ||
− | |Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 x2 | + | |Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 (x2) |
|2,500cr | |2,500cr | ||
− | | | + | |2 |
|KtP p56 | |KtP p56 | ||
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|Heavy battle armor or powered armor | |Heavy battle armor or powered armor | ||
|Increase armor's melee defense by +1; Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Mechanics checks to modify or maintain the armor. | |Increase armor's melee defense by +1; Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Mechanics checks to modify or maintain the armor. | ||
− | | +1 Coordination | + | | +1 Coordination (x1) |
|750cr | |750cr | ||
|1 | |1 | ||
|KtP p57 | |KtP p57 | ||
+ | |||
+ | |- | ||
+ | |Micro-Rocket Armor Mounting | ||
+ | |Any armor | ||
+ | |Enables weapon to fire 1 loaded micro-rocket; Increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 | ||
+ | |Mount 1 additional micro-rocket (x5); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x1) | ||
+ | |800cr (R) | ||
+ | |2 | ||
+ | |ND p52 | ||
|- | |- | ||
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|Any armor; useless on laminate and plastiod heavy armor | |Any armor; useless on laminate and plastiod heavy armor | ||
|Upgrades the ability of all Stealth checks twice | |Upgrades the ability of all Stealth checks twice | ||
− | |Innate Talent (Master of Shadows); +1 Stealth | + | |Innate Talent (Master of Shadows) (x1); +1 Stealth (x1) |
|5,500cr | |5,500cr | ||
|2 | |2 | ||
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|Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | |Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed | ||
|Add [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Resilience checks to resist radiation. | |Add [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Resilience checks to resist radiation. | ||
− | |Increase soak by 1 against damage caused by radiation x2 | + | |Increase soak by 1 against damage caused by radiation (x2) |
|500cr | |500cr | ||
|1 | |1 | ||
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|Any Helmet | |Any Helmet | ||
|Innate Talent (Sniper Shot) | |Innate Talent (Sniper Shot) | ||
− | | +1 Innate Talent (Sniper Shot) | + | | +1 Innate Talent (Sniper Shot) (x1) |
|1,500cr | |1,500cr | ||
|0 | |0 | ||
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|Armor with Soak 2 or higher | |Armor with Soak 2 or higher | ||
|Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired. | |Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired. | ||
− | |Reduce ENC by 1 x3 | + | |Reduce ENC by 1 (x3) |
|2,000 | |2,000 | ||
|2 | |2 | ||
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|Armor with Soak 2 or higher | |Armor with Soak 2 or higher | ||
|Adds automatic [[Image:Advantage-result.png|12px]] to Stealth checks | |Adds automatic [[Image:Advantage-result.png|12px]] to Stealth checks | ||
− | |Innate Talent (Stalker); Add [[Image:Setback-die.png|12px]] to Perception checks to see wearer x2 | + | |Innate Talent (Stalker) (x1); Add [[Image:Setback-die.png|12px]] to Perception checks to see wearer (x2) |
|1,200cr (R) | |1,200cr (R) | ||
|1 | |1 | ||
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|Reinforced Gauntlets | |Reinforced Gauntlets | ||
|Any armor with soak 2 or higher | |Any armor with soak 2 or higher | ||
− | |Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient | + | |Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient 3) |
− | |Innate Talent (Durable) | + | |Innate Talent (Durable) (1) |
|250cr | |250cr | ||
|2 | |2 | ||
|SM p58 | |SM p58 | ||
+ | |||
+ | |- | ||
+ | |Repulsor-Assisted Lifting | ||
+ | |Laminate armor and other full-body hard armor suits | ||
+ | |Add 5 to wearer's Brawn score for the purposes of determining ENC threshold | ||
+ | | +1 to wearer's Brawn score for ENC threshold (x2); +1 Athletics (x2) | ||
+ | |1,000cr | ||
+ | |2 | ||
+ | |ND p52 | ||
|- | |- | ||
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|Laminate armor or similar full-body hard armor | |Laminate armor or similar full-body hard armor | ||
|Increases wearer's Brawn by 1; does not increase soak or wound threshold | |Increases wearer's Brawn by 1; does not increase soak or wound threshold | ||
− | | +1 Athletics x2; Innate Talent (Brace) x2 | + | | +1 Athletics (x2); Innate Talent (Brace) (x2) |
|5,500cr | |5,500cr | ||
|2 | |2 | ||
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|Any armor that could logically benefit | |Any armor that could logically benefit | ||
|Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to disorient the attacker for 2 rounds. | |Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to disorient the attacker for 2 rounds. | ||
− | |Wearer may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] from the Combat check to immobilize the attacker for 1 round x1 | + | |Wearer may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] from the Combat check to immobilize the attacker for 1 round (x1); 1 wearer may spend [[Image:Despair-result.png|12px]] from the Combat check to stagger the attacker for 1 round (x1) |
|1,750cr | |1,750cr | ||
|3 | |3 | ||
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|Typically integrated into the helmet, visor, or another place where the user can easily see it at all times. | |Typically integrated into the helmet, visor, or another place where the user can easily see it at all times. | ||
|Adds automatic [[Image:Advantage-result.png|12px]] to Initiative checks | |Adds automatic [[Image:Advantage-result.png|12px]] to Initiative checks | ||
− | |Innate Talent (Quick Strike); Add automatic [[Image:Advantage-result.png|12px]] to Initiative checks x2 | + | |Innate Talent (Quick Strike) (x1); Add automatic [[Image:Advantage-result.png|12px]] to Initiative checks (x2) |
|750cr | |750cr | ||
|1 | |1 | ||
|LNH p106 | |LNH p106 | ||
+ | |||
+ | |- | ||
+ | |Tracking System | ||
+ | |Any armor | ||
+ | |Upgrade ability of checks to track a designated target once; Target designated as a maneuver while maintaining line of sight, or through sensor and communication equipment; Only one target can be designated at a time | ||
+ | | +1 Vigilance (x1); +1 Survival (x1) | ||
+ | |1,000cr | ||
+ | |1 | ||
+ | |ND p52 | ||
|- | |- |
Revision as of 00:26, 12 March 2017
Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • ND (No Disintegrations) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
Not Added:
Melee Weapons
Dice
Setback: Difficulty: Challenge: