Difference between revisions of "Spark"
From OakthorneWiki
Jump to navigationJump to searchLine 19: | Line 19: | ||
|Charm= - | |Charm= - | ||
|Coercion= - | |Coercion= - | ||
− | |Computers= | + | |Computers= 2* |
|Cool= - | |Cool= - | ||
|Coordination= -* | |Coordination= -* | ||
Line 28: | Line 28: | ||
|Kn-Education= - | |Kn-Education= - | ||
|Kn-Lore= - | |Kn-Lore= - | ||
− | |Kn-Outer-Rim= | + | |Kn-Outer-Rim= 1* |
|Kn-Underworld= - | |Kn-Underworld= - | ||
|Kn-Warfare= - | |Kn-Warfare= - | ||
Line 49: | Line 49: | ||
|Survival= - | |Survival= - | ||
|Vigilance= - | |Vigilance= - | ||
− | |Talents='''Mechanic:''' Fine Tuning, Gearhead (x2), Redundant Systems, Solid Repairs (x2) | + | |Talents='''Mechanic:''' Bad Motivator, Fine Tuning, Gearhead (x2), Redundant Systems, Solid Repairs (x2) |
|Soak=3 | |Soak=3 | ||
|ForcePowers=None | |ForcePowers=None | ||
Line 71: | Line 71: | ||
==Talents== | ==Talents== | ||
===Knowledge=== | ===Knowledge=== | ||
+ | * '''Bad Motivator:''' Make a Mechanics ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) check to cause one targeted device to spontaneously fail. | ||
* '''Fine Tuning:''' ''Rank 1''. When reducing the amount of system strain on a vehicle, reduce 1 additional strain per rank. | * '''Fine Tuning:''' ''Rank 1''. When reducing the amount of system strain on a vehicle, reduce 1 additional strain per rank. | ||
* '''Gearhead:''' ''Rank 2''. Remove [[Image:Setback-die.png|18px]] per rank from Mechanics checks. Halve credit cost to add mods to attachments. | * '''Gearhead:''' ''Rank 2''. Remove [[Image:Setback-die.png|18px]] per rank from Mechanics checks. Halve credit cost to add mods to attachments. |
Revision as of 22:56, 31 May 2017
Spark
|
Species: Human • Career: Technician • Specializations: Mechanic Motivations: xx |
Characteristics
|
Brawn | 2 | Agility | 2 | Intellect | 4 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
Mechanic: Bad Motivator, Fine Tuning, Gearhead (x2), Redundant Systems, Solid Repairs (x2) |
The Force
|
Force Rating: - |
Force Powers: None |
Combat
|
Soak: 3 • Armor: Heavy Clothing Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 12 |
Weapons
|
Cyberarm |
Experience Points
|
Earned: 0 (Current Game 0) |
Spent Experience
|
0 (Unspent: 0) |
Background
- ???
Weapons & Gear
- Cyberarm (PUNCHING): Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown
- Heavy Clothing: Def 0, Soak 1
- Utility Belt:
Talents
Knowledge
- Bad Motivator: Make a Mechanics () check to cause one targeted device to spontaneously fail.
- Fine Tuning: Rank 1. When reducing the amount of system strain on a vehicle, reduce 1 additional strain per rank.
- Gearhead: Rank 2. Remove per rank from Mechanics checks. Halve credit cost to add mods to attachments.
- Redundant Systems: Make a Mechanics () check to harvest components from a functioning device, without breaking it, to repair a broken one.
- Solid Repairs: Rank 2. Repair 1 additional hull trauma per rank when repairing vehicles.
Social
x
Traits
x
Trees
Experience Expenditures
- ???
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):