Difference between revisions of "Spark"

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|RangedDefense=0
 
|RangedDefense=0
 
|MeleeDefense=0
 
|MeleeDefense=0
|WoundThreshold=12
+
|WoundThreshold=16
 
|StrainThreshold=12
 
|StrainThreshold=12
 
|Weapons=Cyberarm (+1 Brawn, included Repulsor Fist)
 
|Weapons=Cyberarm (+1 Brawn, included Repulsor Fist)

Revision as of 23:20, 28 June 2017

Spark
Spark.jpg
Species: Human • Career: Technician • Specializations: Mechanic
Motivations: xx
Obligations: Black Sun Bounty
Characteristics
Brawn 2 Agility 2 Intellect 4
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) 1* Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 2* Spacer2.jpg Cool (Prs) -
Coordination (Agl) -* Spacer2.jpg Deception (Cun) -
Discipline (Will) -* Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 2* Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) -* Spacer2.jpg Pilot:Space (Agl) 1*
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -*
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) 1
Survival (Cun) - Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) 2* Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) 1*
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Mechanic: Bad Motivator, Fine Tuning, Gearhead (x2), Redundant Systems, Solid Repairs (x2)
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 3 • Armor: Heavy Clothing
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 16 • Strain Threshold: 12
Weapons
Cyberarm (+1 Brawn, included Repulsor Fist)
Experience Points
Earned: 0 (Current Game 0)
Spent Experience
0 (Unspent: 0)
Spark2.jpg

Background

  •  ???

Weapons & Gear

  • Cyberarm (PUNCHING): Engaged • Dam 2/3 • Crit 5 • Disorient 1, Knockdown
  • Repulsorfist: Engaged • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2
  • Heavy Clothing: Def 0, Soak 1
  • Utility Belt: electronics toolkit, slicing gear

Talents

Knowledge

  • Bad Motivator: Make a Mechanics (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) check to cause one targeted device to spontaneously fail.
  • Fine Tuning: Rank 2. When reducing the amount of system strain on a vehicle, reduce 1 additional strain per rank.
  • Gearhead: Rank 2. Remove Setback-die.png per rank from Mechanics checks. Halve credit cost to add mods to attachments.
  • Redundant Systems: Make a Mechanics (Difficulty-die.png) check to harvest components from a functioning device, without breaking it, to repair a broken one.
  • Solid Repairs: Rank 2. Repair 1 additional hull trauma per rank when repairing vehicles.

Social

x

Traits

  • Toughened: Rank 2. Gain +2 wound threshold.

Trees

Experience Expenditures

  •  ???

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png

The Acklay

VT-49-Decimator.jpg
Spark-ship.jpg
Spark-ship2.jpg