Difference between revisions of "Talmarkin"

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==Traits==
 
==Traits==
 
===Halfling Traits===
 
===Halfling Traits===
 
+
*'''Ability Score Increase''' Your Dexterity score increases by 2.
 +
*'''Lucky''' When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
 +
*'''Brave''' You have advantage on saving throws against being frightened.
 +
*'''Halfling Nimbleness''' You can move through the space of any creature that is of a size larger than yours.
 +
*'''Lightfoot Traits:'''
 +
**'''Ability Score Increase''' Your Charisma score increases by 1.
 +
**'''Naturally Stealthy''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  
 
===Rogue Traits===
 
===Rogue Traits===

Revision as of 21:57, 19 August 2017

Talmarkin
Talmarkin.jpg
Race: Lightfoot Halfling, Class: Rogue 3
Background: Acolyte, Alignment: Chaotic Good
Patron Deity: Brandobaris
Factions:
Ability Scores
Strength - (+/-), Dexterity - (+/-), Constitution (+/-);
Intelligence - (+/-), Wisdom - (+/-), Charisma -(+/-)
Proficiencies
Bonus: +
Saving Throws: Dexterity, Intelligence
Skills:
Tools: Thieves' Tools
Languages: Common, Halfling, xxx, xxx
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Traits
Feats
Combat
Attacks:
Armor Class: , Initiative: , Speed: 25
Hit Points: , Hit Dice: 3D8
Social
Personality Traits:
Ideals:
Bonds:
Flaws:

Background

Description

Age: 4

  • Appearance
    Height:
    Weight:
    Physical Description:


Traits

Halfling Traits

  • Ability Score Increase Your Dexterity score increases by 2.
  • Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave You have advantage on saving throws against being frightened.
  • Halfling Nimbleness You can move through the space of any creature that is of a size larger than yours.
  • Lightfoot Traits:
    • Ability Score Increase Your Charisma score increases by 1.
    • Naturally Stealthy You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Rogue Traits

Feats

Spellcasting

Spell save DC:
Spell attack modifier:

Spells Known/Spell Slots
Cantrips Known Spells Known 1st 2nd 3rd 4th
3 3 2 - - -


Known Spells:
1st Level:

Resources

Moneys:

Carried Equipment:


Stored Equipment:


Hero Points:

Lifestyle:


Trinket:


Weapons

Connections

I know these guys

Important People