Difference between revisions of "Alfondir"
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|Race=Eladrin Elf | |Race=Eladrin Elf | ||
|Class=Wizard (Bladesinger) 3rd | |Class=Wizard (Bladesinger) 3rd | ||
− | |Background= | + | |Background=Inheritor |
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
− | |Patron Deity= | + | |Patron Deity=xxx |
|Factions=xxx | |Factions=xxx | ||
− | |Ability Scores=Strength 10 (+0), Dexterity | + | |Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) |
|Bonus=x | |Bonus=x | ||
|Saving Throws=Intelligence & Wisdom | |Saving Throws=Intelligence & Wisdom | ||
Line 64: | Line 64: | ||
** ''Eladrin Elf:'' +2 Dex, +1 Int | ** ''Eladrin Elf:'' +2 Dex, +1 Int | ||
** Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) | ** Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) | ||
+ | * '''Proficiency Bonus:''' +2 | ||
* '''Gold:''' 100gp (4d4 x10gp) + 200gp | * '''Gold:''' 100gp (4d4 x10gp) + 200gp | ||
* '''Magic:''' x plus 2 ''potions of healing'' | * '''Magic:''' x plus 2 ''potions of healing'' | ||
* '''Bonus Feat/Ability Score Improvement:''' Acrobat (+1 Dex, DC 15 to ignore difficult terrain) | * '''Bonus Feat/Ability Score Improvement:''' Acrobat (+1 Dex, DC 15 to ignore difficult terrain) | ||
− | * ''' | + | * '''Inheritor (Background):''' Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature |
− | * ''' | + | * '''Wizard (Class):''' Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level |
− | + | ** ''Hit Points (1st):'' 7 hp • ''Hit Dice:'' 1d6 | |
+ | ** ''Proficiencies:'' Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation | ||
===Second Level=== | ===Second Level=== | ||
− | + | * '''Wizard (Class):''' Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level | |
− | * '''Bladesinger Tradition: | + | ** ''HP:'' +5hp (12 hp) • ''Hit Dice:'' 2d6 |
− | + | ** ''Bladesinger Tradition:'' Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability | |
===Third Level=== | ===Third Level=== | ||
− | + | * '''Wizard (Class):''' Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level | |
− | * | + | ** ''HP:'' +7hp (19 hp) • ''Hit Dice:'' 3d6 |
Revision as of 00:09, 30 August 2017
Alfondir Steelsong
|
Race: Eladrin Elf, Class: Wizard (Bladesinger) 3rd Background: Inheritor, Alignment: Neutral Good Patron Deity: xxx Factions: xxx |
Ability Scores
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Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1); Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
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Bonus: x Saving Throws: Intelligence & Wisdom Skills: Perception • Arcana, History Tools: Gaming set Languages: Common, Elvish, +1 Armor: All armor, shields Weapons: |
Traits
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Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx • |
Feats
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xxx |
Combat
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Attacks: xxx Armor Class: x, Initiative: xxx, Speed: 30 ft Hit Points: xxx, Hit Dice: xxx |
Social
|
Personality Traits: x Ideals: xxx Bonds: xxx Flaws: xxx |
words -Attribution
Traits
Elf
- +2 Dexterity
- Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
- Keen Senses: Proficient in Perception skill.
- Fey Ancestry: Advantage on saving throws against being charmed; immune to sleep
- Trance: Meditate for four hours instead of sleeping
- Languages: Common, Elvish
Eladrin
- +1 Intelligence
- Elf Weapon Training: Longsword, short sword, long bow, short bow
- Fey Step: Cast misty step once; regain with long or short rest
Origin
xxx
Appearance
xxx
Resources
- Moneys:
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Advancement
Character Creation (1st)
- Abilities: 27 pts • Int 15 (9pt), Dex 15 (9pt), Con 13 (5pt), Cha 10 (2pt), Str 10 (2pt), Wis 8 (0 pt)
- Eladrin Elf: +2 Dex, +1 Int
- Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
- Proficiency Bonus: +2
- Gold: 100gp (4d4 x10gp) + 200gp
- Magic: x plus 2 potions of healing
- Bonus Feat/Ability Score Improvement: Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
- Inheritor (Background): Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature
- Wizard (Class): Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level
- Hit Points (1st): 7 hp • Hit Dice: 1d6
- Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation
Second Level
- Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level
- HP: +5hp (12 hp) • Hit Dice: 2d6
- Bladesinger Tradition: Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability
Third Level
- Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level
- HP: +7hp (19 hp) • Hit Dice: 3d6