Difference between revisions of "Shyft"

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|CharacterName=Shyft
 
|CharacterName=Shyft
 
|Image=[[Image:shyft1.jpg|center|350px]]
 
|Image=[[Image:shyft1.jpg|center|350px]]
|Identity=xxx
+
|Identity= Richard Rochnel
 
|Affiliation=Cascading Justice
 
|Affiliation=Cascading Justice
 
|Base= Portland, OR
 
|Base= Portland, OR
|Ethnicity=xxx
+
|Ethnicity= Northern European
|Nationality=xxx
+
|Nationality= American citizen
|Age=xxx
+
|Age= 28
|Gender=xxx
+
|Gender= Male
|Height=xxx
+
|Height= 6' 2"
|Weight=xxx lb
+
|Weight= 185 lb
|Eyes=xxx
+
|Eyes= Green
|Hair=xxx
+
|Hair= Brown
|OtherFeatures=xxx
+
|OtherFeatures= Scar under left eye
|Origin=x
+
|Origin= Wildstrain gene
|PowerLevel=10
+
|PowerLevel=11
|PowerPointTotal= 150
+
|PowerPointTotal= 172
 
|AbilityTotal= 72
 
|AbilityTotal= 72
|DefensesTotal= 0
+
|DefensesTotal= 2
 
|SkillsTotal= 16
 
|SkillsTotal= 16
|AdvantagesTotal= 21
+
|AdvantagesTotal= 14
|PowersTotal= 41
+
|PowersTotal= 68
 
|}}
 
|}}
  
 
__NOTOC__
 
__NOTOC__
'''Shyft''' - PL 10<br/>
+
'''Shyft''' - PL 11<br/>
 
<br/>
 
<br/>
 
Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 4, Presence 1<br/>
 
Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 4, Presence 1<br/>
 
<br/>
 
<br/>
 
'''Advantages'''<br/>
 
'''Advantages'''<br/>
Agile Feint, All-out Attack, Beginner's Luck, Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 1, Improved Critical: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon, Luck, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Athletics, Startle, Takedown<br/>
+
Defensive Roll 4, Eidetic Memory, Fast Grab, Improved Critical 2: Unarmed, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Move-by Action, Takedown<br/>
 
<br/>
 
<br/>
 
'''Skills'''<br/>
 
'''Skills'''<br/>
Acrobatics 4 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 6 (+7), Perception 4 (+8)<br/>
+
Acrobatics 2 (+8), Athletics 2 (+6), Expertise: Security 6 (+7), Expertise: Streetwise 5 (+6), Insight 2 (+6), Intimidation 3 (+4), Investigation 8 (+9), Perception 4 (+8)<br/>
 
<br/>
 
<br/>
 
'''Powers'''<br/>
 
'''Powers'''<br/>
'''Density Increase: Density Growth 18''' (+18 STR, +18 STA, +18 mass ranks, -4 speed ranks; Density)<br/>
+
'''Brilliant Deduction: Senses 4''' (Postcognition; Check Required 2: DC 11 - Investigation)<br/>
::'''Groundstrike: Burst Area Affliction 10''' (Alternate; 1st degree: Hindered, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Linked: Density Increase: Density Growth 18; Limited: to targets touching same surface, Limited Degree)<br/>
+
'''Density Control Powers'''<br/>
::'''Immovable: Immunity 10''' (Alternate; Custom: Being Moved 10; Linked: Density Increase: Density Growth 18, Reaction 3: reaction; Limited: While Touching the Ground, Limited: damage equal to rank of attack)<br/>
+
:'''Dark Cloud Form''' (Activation: Free Action)<br/>
:'''Alternate Form (Gaseous)''' (Alternate; Activation: Move Action)<br/>
+
::'''Concealment: Shapeable Area Concealment Attack 4''' (All Visual Senses, DC 14; Shapeable Area: 30 cft., DC 14, Attack: Parry, Selective)<br/>
::'''Concealment: Concealment Attack 4''' (All Visual Senses, DC 14; Attack: Dodge)<br/>
 
 
::'''Flight: Flight 1''' (Speed: 4 miles/hour, 60 feet/round)<br/>
 
::'''Flight: Flight 1''' (Speed: 4 miles/hour, 60 feet/round)<br/>
::'''Immunity: Immunity 0'''<br/>
 
 
::'''Insubstantial: Insubstantial 2''' (Gaseous)<br/>
 
::'''Insubstantial: Insubstantial 2''' (Gaseous)<br/>
::'''Suffocation: Progressive Affliction 1''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 11; Increased Range: ranged, Progressive)<br/>
+
::'''Merge with Shadow: Enhanced Trait 7''' (Traits: Stealth +14 (+20); Limited: Requires darkness)<br/>
:'''Density Decrease: Insubstantial 4''' (Alternate; Incorporeal)<br/>
+
::'''Suffocation: Progressive Affliction 7''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Increased Range: ranged, Linked: Concealment: Shapeable Area Concealment Attack 4, Progressive)<br/>
::'''Gliding: Flight 4''' (Alternate; Speed: 30 miles/hour, 500 feet/round; Linked: Density Decrease: Insubstantial 4; Gliding)
+
:'''Density Decrease'''<br/>
::'''Phase Attack: Cumulative Affliction 1''' (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 11; Affects Corporeal 10, Cumulative, Linked: Density Decrease: Insubstantial 4)<br/><br/>
+
::'''Giding: Flight 4''' (Speed: 30 miles/hour, 500 feet/round; Gliding)<br/>
'''Equipment'''<br/>
+
::'''Insubstantial: Insubstantial 4''' (Incorporeal; Precise)<br/>
Tonfa (Club)<br/>
+
::'''Phase Attack: Cumulative Affliction 11''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Affects Corporeal, Cumulative)<br/>
 +
:'''Density Increase'''<br/>
 +
::'''Growth: Density Growth 12''' (+12 STR, +12 STA, +12 mass ranks, -3 speed ranks; Density)<br/>
 +
::'''Sleeper Hold: Progressive Affliction 11''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Progressive; Grab-based)<br/>
 +
'''Rapid Strike''' (Multiattack)<br/>
 
<br/>
 
<br/>
 
'''Offense'''<br/>
 
'''Offense'''<br/>
 
Initiative +10<br/>
 
Initiative +10<br/>
Concealment: Concealment Attack 4, +12 (DC Dog 14)<br/>
+
Concealment: Shapeable Area Concealment Attack 4 (DC Dog 14)<br/>
 
Grab, +12 (DC Spec 14)<br/>
 
Grab, +12 (DC Spec 14)<br/>
Groundstrike: Burst Area Affliction 10 (DC Dog/Fort/Will 20)<br/>
+
Phase Attack: Cumulative Affliction 11, +12 (DC Fort 21)<br/>
Suffocation: Progressive Affliction 1, +4 (DC Fort 11)<br/>
+
Sleeper Hold: Progressive Affliction 11, +12 (DC Fort 21)<br/>
 +
Suffocation: Progressive Affliction 7, +4 (DC Fort 17)<br/>
 
Throw, +4 (DC 19)<br/>
 
Throw, +4 (DC 19)<br/>
Tonfa, +12 (DC 21)<br/>
+
Unarmed, +12 (DC 19)<br/>
Unarmed, +14 (DC 19)<br/>
+
<br/>
 +
'''Complications'''<br/>
 +
Motivation: Doing Good<br/>
 +
Secret: Secret identity<br/>
 
<br/>
 
<br/>
 
'''Languages'''<br/>
 
'''Languages'''<br/>
Line 65: Line 71:
 
<br/>
 
<br/>
 
'''Defense'''<br/>
 
'''Defense'''<br/>
Dodge 6, Parry 12, Fortitude 4, Toughness 8/4, Will 4<br/>
+
Dodge 8, Parry 12, Fortitude 4, Toughness 8/4, Will 4<br/>
 
<br/>
 
<br/>
 
'''Power Points'''<br/>
 
'''Power Points'''<br/>
Abilities 72 + Powers 41 + Advantages 21 + Skills 16 (32 ranks) + Defenses 0 = 150<br/>
+
Abilities 72 + Powers 68 + Advantages 14 + Skills 16 (32 ranks) + Defenses 2 = 172<br/>
<br/>
 
'''Complications: At least 2 Complications are required<br/>
 
 
<br/>
 
<br/>
 
 
  
 
==Powers==
 
==Powers==
 
* '''Density Control Powers:''' You can control your density, increasing it and decreasing it, for a variety of power effects.
 
* '''Density Control Powers:''' You can control your density, increasing it and decreasing it, for a variety of power effects.
 
:'''Density Increase:''' You increase your mass, becoming more dense, and therefore stronger and tougher.
 
:'''Density Increase:''' You increase your mass, becoming more dense, and therefore stronger and tougher.
::'''Groundstrike:''' While your density is increased stomp or strike the ground, creating powerful shock waves that ripple out, knocking everyone within a 30 foot radius of you off their feet.
+
::'''Sleeper Hold:'''  
::'''Immovable:''' While your density is increased and you are touching the ground you can plant your feet on the ground and become immovabe
+
:'''Insubstantial:''' Immunity to Physical and Energy Damage. Sensory effects (other than tactile) and those targeting Will still work on you, as do effects with the Affects Insubstantial modifier. You have no effective Strength and cannot affect the physical world. You must hold your breath while passing through a solid object, and you can suffocate.  
:'''Density Decrease - Insubstantial:''' You reduce your body’s density to the point of becoming ghost-like. You can pass through solid matter at your normal speed and you have Immunity to Physical and Energy Damage. Sensory effects (other than tactile) and those targeting Will still work on you, as do effects with the Affects Insubstantial modifier. You have no effective Strength and cannot affect the physical world. You must hold your breath while passing through a solid object, and you can suffocate.  
 
 
::'''Gliding:''' While insubstantial you can fly by gliding on wind currents. Your maximum gliding distance is limited to the vertical distance rank of your starting height, plus your flight speed rank. You may be able to gain altitude occasionally by catching thermal updrafts and winds. Other-wise you must land at the end of your maximum distance.
 
::'''Gliding:''' While insubstantial you can fly by gliding on wind currents. Your maximum gliding distance is limited to the vertical distance rank of your starting height, plus your flight speed rank. You may be able to gain altitude occasionally by catching thermal updrafts and winds. Other-wise you must land at the end of your maximum distance.
 
::'''Phase Attack:'''While insubstantial you may pass through a target and then partially solidify for an instant, causing a painful disruption.
 
::'''Phase Attack:'''While insubstantial you may pass through a target and then partially solidify for an instant, causing a painful disruption.
:'''Alternate Form - Shadow Cloud:''' You alter your body's density to become a dark, shadowy cloud. You have no effective Strength in cloud form, but have Immunity to Physical Damage. Energy and area attacks still affect you normally. You can flow through any opening that is not airtight. You can use your various other effects normally.  Those within close range of you while in shadow cloud form have their vision obscured.  You are able to move at a slow rate a speed. You also have a suffocation attack, using your cloud form and density control to attack and opponent from within.
+
:'''Dark Cloud Form:''' You alter your body's density to become a dark, shadowy cloud. You have no effective Strength in cloud form, but have Immunity to Physical Damage. Energy and area attacks still affect you normally. You can flow through any opening that is not airtight. You can use your various other effects normally.  Those within close range of you while in shadow cloud form have their vision obscured.  You are able to move at a slow rate a speed. You also have a suffocation attack, using your cloud form and density control to attack and opponent from within.
  
 
==Background==
 
==Background==

Latest revision as of 07:55, 19 September 2017

Shyft
Shyft1.jpg
Identity: Richard Rochnel • Affiliation: Cascading Justice • Base of Operations: Portland, OR
Ethnicity: Northern European • Nationality: American citizen
Age: 28 • Gender: Male • Height: 6' 2" • Weight: 185 lb
Eyes: Green • Hair: Brown • Other Features: Scar under left eye
Origin: Wildstrain gene • Power Level: 11 (172 Points: Abilities 72, Defenses 2, Skills 16, Advantages 14, Powers 68)


Shyft - PL 11

Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 4, Presence 1

Advantages
Defensive Roll 4, Eidetic Memory, Fast Grab, Improved Critical 2: Unarmed, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Move-by Action, Takedown

Skills
Acrobatics 2 (+8), Athletics 2 (+6), Expertise: Security 6 (+7), Expertise: Streetwise 5 (+6), Insight 2 (+6), Intimidation 3 (+4), Investigation 8 (+9), Perception 4 (+8)

Powers
Brilliant Deduction: Senses 4 (Postcognition; Check Required 2: DC 11 - Investigation)
Density Control Powers

Dark Cloud Form (Activation: Free Action)
Concealment: Shapeable Area Concealment Attack 4 (All Visual Senses, DC 14; Shapeable Area: 30 cft., DC 14, Attack: Parry, Selective)
Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
Insubstantial: Insubstantial 2 (Gaseous)
Merge with Shadow: Enhanced Trait 7 (Traits: Stealth +14 (+20); Limited: Requires darkness)
Suffocation: Progressive Affliction 7 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Increased Range: ranged, Linked: Concealment: Shapeable Area Concealment Attack 4, Progressive)
Density Decrease
Giding: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Gliding)
Insubstantial: Insubstantial 4 (Incorporeal; Precise)
Phase Attack: Cumulative Affliction 11 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Affects Corporeal, Cumulative)
Density Increase
Growth: Density Growth 12 (+12 STR, +12 STA, +12 mass ranks, -3 speed ranks; Density)
Sleeper Hold: Progressive Affliction 11 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Progressive; Grab-based)

Rapid Strike (Multiattack)

Offense
Initiative +10
Concealment: Shapeable Area Concealment Attack 4 (DC Dog 14)
Grab, +12 (DC Spec 14)
Phase Attack: Cumulative Affliction 11, +12 (DC Fort 21)
Sleeper Hold: Progressive Affliction 11, +12 (DC Fort 21)
Suffocation: Progressive Affliction 7, +4 (DC Fort 17)
Throw, +4 (DC 19)
Unarmed, +12 (DC 19)

Complications
Motivation: Doing Good
Secret: Secret identity

Languages
Native Language

Defense
Dodge 8, Parry 12, Fortitude 4, Toughness 8/4, Will 4

Power Points
Abilities 72 + Powers 68 + Advantages 14 + Skills 16 (32 ranks) + Defenses 2 = 172

Powers

  • Density Control Powers: You can control your density, increasing it and decreasing it, for a variety of power effects.
Density Increase: You increase your mass, becoming more dense, and therefore stronger and tougher.
Sleeper Hold:
Insubstantial: Immunity to Physical and Energy Damage. Sensory effects (other than tactile) and those targeting Will still work on you, as do effects with the Affects Insubstantial modifier. You have no effective Strength and cannot affect the physical world. You must hold your breath while passing through a solid object, and you can suffocate.
Gliding: While insubstantial you can fly by gliding on wind currents. Your maximum gliding distance is limited to the vertical distance rank of your starting height, plus your flight speed rank. You may be able to gain altitude occasionally by catching thermal updrafts and winds. Other-wise you must land at the end of your maximum distance.
Phase Attack:While insubstantial you may pass through a target and then partially solidify for an instant, causing a painful disruption.
Dark Cloud Form: You alter your body's density to become a dark, shadowy cloud. You have no effective Strength in cloud form, but have Immunity to Physical Damage. Energy and area attacks still affect you normally. You can flow through any opening that is not airtight. You can use your various other effects normally. Those within close range of you while in shadow cloud form have their vision obscured. You are able to move at a slow rate a speed. You also have a suffocation attack, using your cloud form and density control to attack and opponent from within.

Background

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People

  • x

Locations

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