Difference between revisions of "Atha Mezarah:"
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|Health=51 | |Health=51 | ||
− | |Speed= | + | |Speed=15 |
− | |Defense= | + | |Defense=16 |
|Armor=0 | |Armor=0 | ||
|Penalty=0 | |Penalty=0 | ||
− | |Move= | + | |Move=15 |
|Charge=7 | |Charge=7 | ||
− | |Run= | + | |Run=30 |
|Attack1=Unarmed | |Attack1=Unarmed |
Revision as of 20:30, 3 November 2017
Atha Mezarah
|
Race: Human, Class: Expert 3 Background: Aldin, Social Class: Calling: The Sun (Championing the Everyday) Destiny: 8 of Pentacles (Dedicated) Fate: Queen of Swords (Petty) Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
• | 3
|
Focuses: Brawling | ||
Communication |
• | 2
|
Focuses: Etiquette | ||
Constitution |
1
| |
Focuses: | ||
Dexterity |
• | 5
|
Focuses: Riding, Acrobatics | ||
Fighting |
0
| |
Focuses: | ||
Intelligence |
3
| |
Focuses: Heraldry, Cultural Lore | ||
Perception |
• | 1
|
Focuses: Searching | ||
Strength |
1
| |
Focuses: | ||
Willpower |
1
| |
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
51 | 15 | 16 | 0 | 0 |
Move: 15 • Charge: 7 • Run: 30 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Unarmed | +5 | 1d6+1 | Melee | |
' | ||||
' | ||||
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
|
Pinpoint Attack • Expert's Armor • Stunt Bonus |
Talents
|
Arcane Potential • Unarmed Style |
Specializations
|
None (Martial Artist in training) |
Arcana
|
Arcane Strike |
Possessions
|
Companions
|
{{{Companions}}} |
History
Born:
Goals
Racial & Adept Class Powers
- Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.
- Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
- Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
- Heroes’ Armor: You are considered to have an armor rating of 1, or the rating of the armor you are wearing, whichever is better, even if you are not wearing armor at all.
Talents
- Arcane Potential:
- Novice: You gain one arcanum of your choice (Body Control).
- Unarmed Style:
- Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.
Specializations
- Spirit Dancer
- Novice: You learn the secrets of the Dance. As a minor action, you can go into Battle Dance mode, gaining +2 to your Defense, so long as you are not wearing Medium or Heavy Armor. You can choose to sacrifice 1 or 2 points of your Defense bonus to gain an equal bonus to your attacks until the start of your next turn. You can end Battle Dance mode as a free action.
Arcana
- Body Control (Meditative): You can exercise psychic control over the body’s involuntary functions.
Possessions
- Healing Elixir
- Recovery Elixir
- Light Armor
Relationships
- Rhy-bond, Intensity 2, Éan Amaideach
Advancement
2nd Level
3rd Level