Difference between revisions of "Arsenal"
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* Toughened - Gain +2 wound threshold | * Toughened - Gain +2 wound threshold | ||
* Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | * Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | ||
− | * Point Blank - Rank | + | * Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
* Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal. | * Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal. | ||
* Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | * Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Revision as of 22:02, 15 November 2017
Arsenal
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Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer Motivations: xx Obligations: Empire Bounty |
Characteristics
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Brawn | 1 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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Gadgeteer: |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Heavy Clothing Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 13 • Strain Threshold: 13 |
Weapons
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Experience Points
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Earned: 140 (Current Game 0) |
Spent Experience
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100 (Unspent: 40) |
Background
- ???
Weapons & Gear
- Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
- Blaster Rifle - Stun Setting
- Blaster Pistol - Stun Setting,Jury Rigged Crit -1
- Armored Clothing
- Laminate Armor - With strength enhancing system (+1 Brawn)
Talents
- Brace - Perform the Brace maneuver to remove 1 from your next Action. This may only remove added by environmental circumstances.
- Toughened - Gain +2 wound threshold
- Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
- Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
- Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal.
- Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
- Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):