Difference between revisions of "Millie Walker"
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|PhysicalSkills=Larceny 3, ''Stealth'' 1 | |PhysicalSkills=Larceny 3, ''Stealth'' 1 | ||
|SocialSkills=Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, ''Subterfuge'' 3 | |SocialSkills=Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, ''Subterfuge'' 3 | ||
− | |MentalMerits= | + | |MentalMerits=Investigative Aid 1 |
− | |PhysicalMerits= | + | |PhysicalMerits=None |
− | |SocialMerits= | + | |SocialMerits=None |
− | |AwakenedMerits= | + | |AwakenedMerits=Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle) |
|Health=x | |Health=x | ||
|Willpower=x | |Willpower=x | ||
Line 79: | Line 79: | ||
==Merit Details== | ==Merit Details== | ||
x | x | ||
+ | ===Masque: Jade Seeker=== | ||
+ | Millie Walker, the queen of gamblers. | ||
+ | * ''Identity (•):''' Fortitude/Gluttony | ||
+ | * '''Competency (••):''' Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons) | ||
+ | * '''Diffusion (•••):''' Glittery surfaces, the smell of bourbon and lavender cigarettes | ||
+ | • '''The Code (••••):''' Theft; letting a Sleeper witness obvious magic | ||
+ | * '''Immersion (•••••):''' Professional Training 5 (Criminal: Larceny, Streetwise) | ||
+ | ====Professional Training •••••==== | ||
+ | ''Asset Skills:'' Larceny, Streetwise; Subterfuge | ||
+ | * '''Networking (•):''' Contacts (Gangs, Brothels) | ||
+ | * '''Continuing Education (••):''' 9-Agains on Larceny, Streetwise; Subterfuge | ||
+ | * '''Breadth of Knowledge (•••):''' Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection) | ||
+ | * '''On the Job Training (••••):''' +1 Larceny | ||
+ | * '''The Routine (•••••):''' Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test | ||
+ | ===Masque: Crown of Eyes=== | ||
+ | June Beattie, the sleuth | ||
+ | * ''Identity (•):''' Temperance/Wrath | ||
+ | * '''Competency (••):''' Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Emptahy (Buried Feelings) | ||
+ | * '''Diffusion (•••):''' Fingerprints; ladies' shoeprints that walk on their own | ||
+ | • '''The Code (••••):''' Violence leading to lasting injury; forcing people to act against their own self interest | ||
+ | * '''Immersion (•••••):''' Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation) | ||
+ | ====Professional Training •==== | ||
+ | ''Asset Skills:'' Empathy, Investigation | ||
+ | * '''Networking (•):''' Contacts (Police, Academics) | ||
+ | ===Masque: Bright Mantle=== | ||
+ | Victoria Summersmith, the xxx | ||
+ | * ''Identity (•):''' Hope/Pride | ||
+ | * '''Competency (••):''' xxx | ||
+ | * '''Diffusion (•••):''' xxx | ||
+ | • '''The Code (••••):''' xxx | ||
+ | * '''Immersion (•••••):''' xxx | ||
==Friends and Family== | ==Friends and Family== | ||
x | x |
Revision as of 12:46, 30 November 2017
Lagnaippe
|
Virtue: Responsible • Vice: Hustler • Aspirations: x Path: Moros • Order: Guardians of the Veil • Legacy: None • Cabal: None • Obsessions: x |
Attributes
|
Intelligence 2, Wits 3, Resolve 3 Strength 2, Dexterity 2, Stamina 2 Presence 2, Manipulation 4, Composure 3 |
Skills
|
Mental: Investigation 3 (Forensic Accounting), Occult 2, Politics 1 Physical: Larceny 3, Stealth 1 Social: Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, Subterfuge 3 |
Merits
|
Mental: Investigative Aid 1 Physical: None Social: None Combat: {{{CombatMerits}}} Awakened: Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle) |
Advantages
|
Health: x, Willpower: x, Wisdom: 7, Size: 5, Speed: x, Defense: x (Armor: x), Initiative: x |
Gnosis
|
Mana: x • Yantras: {{{Yantras}}} • Ritual Interval: x • Arcana Limits: x • Paradox: x • Combined Spells: x Obsessions: x |
Magic
|
Arcana: x Rotes: x Praxes: x Magical Tools: x |
Attainments
|
{{{Attainments}}} |
Nimbus
|
{{{NimbusTilt}}}• Spend 1 Mana to activate Immediate Nimbus (roll Gnosis for Strength) • Spend 1 Mana to deliberately place Signature Nimbus on person, place, or object. |
Mage Sight
|
{{{MageSight}}} |
• Peripheral: Always Active. Automatic sensory awareness of supernatural phenomena. • Active: Reflexive Action. Perceive Ruling Arcana phenomena for [Gnosis] minutes or one scene (1 Willpower); -2 to non-magic rolls while active. Instant Action. Spend 1 Mana/Arcanum to add a Common or Inferior Arcanum. • Focused: Used to engage in Scrutiny and Revelation of Mysteries. |
Legacy
|
None
|
Ruling Arcanum: None Attainments: None Yantras: None Oblations: None |
Other Abilities
|
• Pattern Restoration: 3 Mana to heal 1B or 1L or 1 Mental Condition or 1 Physical Tilt • Pattern Scouring: Physical Attribute -1 or 1 resistant Lethal to gain 3 Mana |
Current Conditions
|
x |
Background
Born: xxx
xx
Rumors
xx
Personality
- Virtue: xxx: xxx. Regain Willpower when xxx.
- Vice: xxx: xxx. Regain Willpower when xxx.
Aspirations
- x
Obsessions
- x
Equipment
- Possessions: x
- Weapons:
- x
Merit Details
x
Masque: Jade Seeker
Millie Walker, the queen of gamblers.
- Identity (•):' Fortitude/Gluttony
- Competency (••): Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons)
- Diffusion (•••): Glittery surfaces, the smell of bourbon and lavender cigarettes
• The Code (••••): Theft; letting a Sleeper witness obvious magic
- Immersion (•••••): Professional Training 5 (Criminal: Larceny, Streetwise)
Professional Training •••••
Asset Skills: Larceny, Streetwise; Subterfuge
- Networking (•): Contacts (Gangs, Brothels)
- Continuing Education (••): 9-Agains on Larceny, Streetwise; Subterfuge
- Breadth of Knowledge (•••): Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection)
- On the Job Training (••••): +1 Larceny
- The Routine (•••••): Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test
Masque: Crown of Eyes
June Beattie, the sleuth
- Identity (•):' Temperance/Wrath
- Competency (••): Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Emptahy (Buried Feelings)
- Diffusion (•••): Fingerprints; ladies' shoeprints that walk on their own
• The Code (••••): Violence leading to lasting injury; forcing people to act against their own self interest
- Immersion (•••••): Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation)
Professional Training •
Asset Skills: Empathy, Investigation
- Networking (•): Contacts (Police, Academics)
Masque: Bright Mantle
Victoria Summersmith, the xxx
- Identity (•):' Hope/Pride
- Competency (••): xxx
- Diffusion (•••): xxx
• The Code (••••): xxx
- Immersion (•••••): xxx
Friends and Family
x
Lifestyle
- Money: x
- Clothing & Jewelry: x
- Food: x
- Hobbies & Distractions: x
- Housing: The Low Tide gambling parlour
- Days: x
- Evenings: x
Experience
Character Experiences
|
• Current Beats: 3 • Unspent Experiences: 0 • Spent Experiences: 25 |
Experiences Earned
|
x |
Purchases
|
x |
Arcane Experiences
|
• Current Arcane Beats: x • Unspent Arcane Experiences: 0 • Spent: 4 |