Difference between revisions of "Arsenal"
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Line 20: | Line 20: | ||
|Coercion= 1* | |Coercion= 1* | ||
|Computers= - | |Computers= - | ||
− | |Cool= | + | |Cool= 2* |
|Coordination= - | |Coordination= - | ||
|Deception= - | |Deception= - | ||
Line 29: | Line 29: | ||
|Kn-Lore= - | |Kn-Lore= - | ||
|Kn-Outer-Rim= - | |Kn-Outer-Rim= - | ||
− | |Kn-Underworld= 1 | + | |Kn-Underworld= 1* |
|Kn-Warfare= - | |Kn-Warfare= - | ||
|Kn-Xenology= - | |Kn-Xenology= - | ||
Line 38: | Line 38: | ||
|Melee= - | |Melee= - | ||
|Negotiation= - | |Negotiation= - | ||
− | |Perception= | + | |Perception= 2* |
|Pilot-Planet= 1* | |Pilot-Planet= 1* | ||
|Pilot-Space= 1* | |Pilot-Space= 1* | ||
Line 44: | Line 44: | ||
|Ranged-Heavy= 2* | |Ranged-Heavy= 2* | ||
|Resilience= - | |Resilience= - | ||
− | |Skullduggery= | + | |Skullduggery= 1* |
|Stealth= - | |Stealth= - | ||
|Streetwise= 1* | |Streetwise= 1* | ||
|Survival= - | |Survival= - | ||
− | |Vigilance= | + | |Vigilance= 2* |
|Talents='''Gadgeteer:''' | |Talents='''Gadgeteer:''' | ||
|Soak=2 | |Soak=2 | ||
|ForcePowers=None | |ForcePowers=None | ||
|Armor=Heavy Clothing | |Armor=Heavy Clothing | ||
− | |RangedDefense= | + | |RangedDefense=1 |
|MeleeDefense=0 | |MeleeDefense=0 | ||
− | |WoundThreshold= | + | |WoundThreshold=15 |
|StrainThreshold=13 | |StrainThreshold=13 | ||
|Weapons= | |Weapons= |
Revision as of 21:49, 27 December 2017
Arsenal
|
Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer Motivations: xx Obligations: Empire Bounty |
Characteristics
|
Brawn | 1 | Agility | 4 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
|
Talents
|
Gadgeteer: |
The Force
|
Force Rating: - |
Force Powers: None |
Combat
|
Soak: 2 • Armor: Heavy Clothing Ranged Defense: 1 • Melee Defense: 0 Wound Threshold: 15 • Strain Threshold: 13 |
Weapons
|
Experience Points
|
Earned: 140 (Current Game 0) |
Spent Experience
|
100 (Unspent: 40) |
Background
- ???
Weapons & Gear
- Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
- Blaster Rifle - Stun Setting
- Blaster Pistol - Stun Setting,Jury Rigged Crit -1
- Armored Clothing
- Laminate Armor - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1
Talents
- Brace - Perform the Brace maneuver to remove 1 from your next Action. This may only remove added by environmental circumstances.
- Toughened - Rank 2 - Gain +4 wound threshold
- Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. -1 Crit on Hvy Blaster Pistol.
- Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
- Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal.
- Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
- Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
- Bypass Security - Rank 1 - Remove 1 per rank of bypass security from checks made to disable a security device or open a locked door
- Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
- Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ
- Defensive Stance - Rank 1 - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
- Disorient - Rank 1 - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
- Jury Rigged - Rank 2 - As above, except +1 Ranged Defense on armor
- Dedicated - Rank 1 - Agility +1
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):