Difference between revisions of "Arsenal"
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==Weapons & Gear== | ==Weapons & Gear== | ||
− | * Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter | + | * '''Disruptor Rifle''' - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter |
− | * Blaster Rifle - Stun Setting | + | * '''Blaster Rifle''' - Stun Setting |
− | * Blaster Pistol - Stun Setting,Jury Rigged Crit -1 | + | * '''Blaster Pistol''' - Stun Setting,Jury Rigged Crit -1 |
− | * Armored Clothing | + | * '''Armored Clothing''' |
− | * Laminate Armor - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1 | + | * '''Laminate Armor''' - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1 |
==Talents== | ==Talents== |
Revision as of 19:59, 21 March 2018
Arsenal
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Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer, Skip Tracer Motivations: xx Obligations: Empire Bounty |
Characteristics
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Brawn | 1 | Agility | 4 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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Gadgeteer: Skip Tracer: |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Heavy Clothing Ranged Defense: 1 • Melee Defense: 0 Wound Threshold: 15 • Strain Threshold: 13 |
Weapons
|
Experience Points
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Earned: 245 (Current Game 0) |
Spent Experience
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210 (Unspent: 35) |
Background
- ???
Weapons & Gear
- Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
- Blaster Rifle - Stun Setting
- Blaster Pistol - Stun Setting,Jury Rigged Crit -1
- Armored Clothing
- Laminate Armor - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1
Talents
- Brace - Perform the Brace maneuver to remove 1 from your next Action. This may only remove added by environmental circumstances.
- Toughened - Rank 2 - Gain +4 wound threshold
- Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. -1 Crit on Hvy Blaster Pistol.
- Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
- Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run out of ammo as normal.
- Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
- Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
- Bypass Security - Rank 1 - Remove 1 per rank of bypass security from checks made to disable a security device or open a locked door
- Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
- Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ
- Defensive Stance - Rank 1 - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
- Disorient - Rank 1 - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
- Jury Rigged - Rank 2 - As above, except +1 Ranged Defense on armor
- Dedicated - Rank 1 - Agility +1
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):