Difference between revisions of "Ravandil"
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[[Image:Tinnu-career.jpg|center|400px]] | [[Image:Tinnu-career.jpg|center|400px]] | ||
===Familiar Abilities=== | ===Familiar Abilities=== | ||
− | * '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). | + | * '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die. |
* '''Other Abilities (300xp ea):''' Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse) | * '''Other Abilities (300xp ea):''' Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse) | ||
+ | |||
===Advancements=== | ===Advancements=== | ||
'''Total XP:''' 100 / 100 xp | '''Total XP:''' 100 / 100 xp | ||
* '''Intelligence (to 19%):''' 100 xp (45% left) | * '''Intelligence (to 19%):''' 100 xp (45% left) |
Revision as of 20:36, 9 April 2018
Ravandil Agarêg (Bloodbriar), Oprah of Thorns
Advancement
Characteristics
- Weapon Skill +5%
- Ballistic Skill +5%
Toughness +5%- Agility +5%
Intelligence +5%Intelligence +5%- Willpower +5%
- Willpower +5%
Fellowship +5%Wounds +1
Talents
Lesser Magic (Aethyric Armor)Lesser Magic (Silence)Extra Spell (Earth Blood)Extra Spell (Frost's Bite)Extra Spell (Earth Gate)- Extra Spell (Cure Blight)
Skills
Charm- Gossip
- Ride
- Chanelling*
- Magical Sense*
- Read/Write*
- Common Knowledge (Border Princedoms)
- Academic Knowledge (Necromancy)
Speak Language (Vysocine)
Current Career
Completed
Future Possibilities
Tinnu
Wolf Familiar • Personality: Aloof, Know-It-All
Familiar Abilities
- Magic Focus: When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
- Other Abilities (300xp ea): Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse)
Advancements
Total XP: 100 / 100 xp
- Intelligence (to 19%): 100 xp (45% left)