Difference between revisions of "Arsenal"

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|StrainThreshold=13
 
|StrainThreshold=13
 
|Weapons=
 
|Weapons=
|EarnedXP=245 (Current Game 0)
+
|EarnedXP=285 (Current Game 0)
|SpentXP=210 (Unspent: 35)
+
|SpentXP=265 (Unspent: 20)
 
|}}
 
|}}
 
==Background==
 
==Background==
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==Weapons & Gear==
 
==Weapons & Gear==
* '''Disruptor Rifle''' - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
+
* '''Disruptor Rifle''' - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter, Pierce 2
 
* '''Blaster Rifle''' - Stun Setting
 
* '''Blaster Rifle''' - Stun Setting
 
* '''Blaster Pistol''' - Stun Setting,Jury Rigged Crit -1
 
* '''Blaster Pistol''' - Stun Setting,Jury Rigged Crit -1
 
* '''Armored Clothing'''
 
* '''Armored Clothing'''
 
* '''Laminate Armor''' - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1
 
* '''Laminate Armor''' - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1
 +
* '''Gank Com Gear''' - Voice Coms
  
 
==Talents==
 
==Talents==
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* '''Bypass Security''' - ''Rank 1'' - Remove 1 [[Image:Setback-die.png|18px]] per rank of bypass security from checks made to disable a security device or open a locked door
 
* '''Bypass Security''' - ''Rank 1'' - Remove 1 [[Image:Setback-die.png|18px]] per rank of bypass security from checks made to disable a security device or open a locked door
 
* '''Rapid Recovery''' - ''Rank 1'' - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
 
* '''Rapid Recovery''' - ''Rank 1'' - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
* '''Bought Info''' - ''Rank 1'' - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ
+
* '''Bought Info''' - ''Rank 1'' - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success
 
* '''Defensive Stance''' - ''Rank 1'' - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
 
* '''Defensive Stance''' - ''Rank 1'' - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
 
* '''Disorient''' - ''Rank 1'' - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
 
* '''Disorient''' - ''Rank 1'' - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
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* '''Armor Master''' - When wearing armor, increase total soak value by 1
 
* '''Armor Master''' - When wearing armor, increase total soak value by 1
 
* '''Street Smarts''' - ''Rank 2'' - Remove one [[Image:Setback-die.png|18px]] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
 
* '''Street Smarts''' - ''Rank 2'' - Remove one [[Image:Setback-die.png|18px]] per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
 +
* '''Improved Street Smarts''' - ''Rank 1'' - nce per session, may take an Improved Street Smarts action; make a Formidable (♦♦♦♦♦) Streetwise or Knowledge (Underworld) check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts.
 +
* '''Hard Boiled''' - ''Rank 1'' - When recovering strain after an encounter, may spend 1 adv. up to ranks in Hard-Boiled to recover 1 wound per adv. spent.
  
 
==Experience Expenditures==
 
==Experience Expenditures==

Latest revision as of 20:35, 16 May 2018

Arsenal
Arsenal.jpg
Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer, Skip Tracer
Motivations: xx
Obligations: Empire Bounty
Characteristics
Brawn 1 Agility 4 Intellect 3
Cunning 2 Willpower 3 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) 1*
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 1* Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 2*
Pilot:Planetary (Agl) 1* Spacer2.jpg Pilot:Space (Agl) 1*
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) 1*
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) 1*
Survival (Cun) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) -* Spacer2.jpg Gunnery (Agl) 1
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) 2* Spacer2.jpg Ranged:Heavy (Agl) 2*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) 1
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) 1* Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Gadgeteer:
Skip Tracer:
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 • Armor: Heavy Clothing
Ranged Defense: 1 • Melee Defense: 0
Wound Threshold: 15 • Strain Threshold: 13
Weapons
Experience Points
Earned: 285 (Current Game 0)
Spent Experience
265 (Unspent: 20)

Background

  •  ???

Weapons & Gear

  • Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter, Pierce 2
  • Blaster Rifle - Stun Setting
  • Blaster Pistol - Stun Setting,Jury Rigged Crit -1
  • Armored Clothing
  • Laminate Armor - With strength enhancing system (+1 Brawn), Jury Rigged Ranged Defense +1
  • Gank Com Gear - Voice Coms

Talents

  • Brace - Perform the Brace maneuver to remove 1 Setback-die.png from your next Action. This may only remove Setback-die.png added by environmental circumstances.
  • Toughened - Rank 2 - Gain +4 wound threshold
  • Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. -1 Crit on Hvy Blaster Pistol.
  • Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
  • Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run out of ammo as normal.
  • Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
  • Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
  • Bypass Security - Rank 1 - Remove 1 Setback-die.png per rank of bypass security from checks made to disable a security device or open a locked door
  • Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
  • Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success
  • Defensive Stance - Rank 1 - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
  • Disorient - Rank 1 - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
  • Jury Rigged - Rank 2 - As above, except +1 Ranged Defense on armor
  • Dedicated - Rank 1 - Agility +1
  • Armor Master - When wearing armor, increase total soak value by 1
  • Street Smarts - Rank 2 - Remove one Setback-die.png per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
  • Improved Street Smarts - Rank 1 - nce per session, may take an Improved Street Smarts action; make a Formidable (♦♦♦♦♦) Streetwise or Knowledge (Underworld) check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts.
  • Hard Boiled - Rank 1 - When recovering strain after an encounter, may spend 1 adv. up to ranks in Hard-Boiled to recover 1 wound per adv. spent.

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png

The Acklay

VT-49-Decimator.jpg
Spark-ship.jpg
Spark-ship2.jpg