Difference between revisions of "Vox Regina Group Loot"

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:2 comm jammers 400cr each
 
:2 comm jammers 400cr each
 
:10 PTP links 100cr each
 
:10 PTP links 100cr each
:'''CSPL-12 Projectile Launcher''' Light • Dam as grenade • Crit as grenade • Medium • Enc 2 • Limited Ammo 3, plus as grenade
 
:::Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions • ''Mods Accurate +1 (x1)''
 
:::+[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to find weapon using scanners; +[[Image:Setback-die.png|12px]] to Mechanics checks on weapon
 
:'''AP Grenade'''<span style="color:Red"> Qty 20 </span> Light • Dam 13 • Crit 4 • Short • Enc 1 • Blast 4, Limited Ammo 1, Pierce 3, Trigger (Impact, pressure, timer 3)
 
:'''Kirgo Blastworks Nova40 Plasma Grenade''' <span style="color:Red"> Qty 20 </span> Light • Dam 12 • Crit 3 • Short • Enc 1 • Blast 10, Limited Ammo 1
 
 
:Credit Case - 50 peggats  Credit
 
:Credit Case - 50 peggats  Credit
  
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:1010 Credits worth of electronic components
 
:1010 Credits worth of electronic components
 
:44,400 Credits worth of droid components
 
:44,400 Credits worth of droid components
 +
 +
==Weapons==
 +
:'''CSPL-12 Projectile Launcher''' Light • Dam as grenade • Crit as grenade • Medium • Enc 2 • Limited Ammo 3, plus as grenade
 +
:::Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions • ''Mods Accurate +1 (x1)''
 +
:::+[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to find weapon using scanners; +[[Image:Setback-die.png|12px]] to Mechanics checks on weapon
 +
::'''AP Grenade'''<span style="color:Red"> Qty 20 </span> Light • Dam 13 • Crit 4 • Short • Enc 1 • Blast 4, Limited Ammo 1, Pierce 3, Trigger (Impact, pressure, timer 3)
 +
::'''Kirgo Blastworks Nova40 Plasma Grenade''' <span style="color:Red"> Qty 20 </span> Light • Dam 12 • Crit 3 • Short • Enc 1 • Blast 10, Limited Ammo 1
 +
:'''Blaster Rifle''' Heavy • Dam 9 • Crit 3 • Long • Enc 4 • HP 4 • Stun Setting
 +
:'''Blaster Rifle''' Heavy • Dam 9 • Crit 3 • Long • Enc 4 • HP 4 • Stun Setting

Revision as of 13:28, 3 June 2018

Loot

Ship Inventory
2 Spare Comlink
Holomessenger system
2 Blaster Rifles - 900/450 Credits Ranged [Heavy]Damage: 9 Critical: 3 Range: Long Encumbrance: 4 HP: 4 Special: Stun Setting
250 Credits worth of Medical/Security equipment
7,015 Credits
Advanced Subspace Encryption Array 1HP
20 Doses of Booster Blue Spice (R) 750/6 - Grants an upgrade any single Agl, Int, or Cunn in scene that you take it, for the rest of the session you cannot make the end of scene fatigue recover checks
2 arakyd ind. recon remotes 250cr each
10 surveillance taggers 165cr each (R)
8 dataspikes 100cr each (R)
2 comm jammers 400cr each
10 PTP links 100cr each
Credit Case - 50 peggats Credit

Crafting Resource

Basic Shipboard workshop
1775 Credits worth of armor components
2450 Credits worth of weapon components
1010 Credits worth of electronic components
44,400 Credits worth of droid components

Weapons

CSPL-12 Projectile Launcher Light • Dam as grenade • Crit as grenade • Medium • Enc 2 • Limited Ammo 3, plus as grenade
Aim as Incidental 1/round at Short range; In low light, -Difficulty-die.png to locate shooter in low light conditions • Mods Accurate +1 (x1)
+Difficulty-die.pngDifficulty-die.png to find weapon using scanners; +Setback-die.png to Mechanics checks on weapon
AP Grenade Qty 20 Light • Dam 13 • Crit 4 • Short • Enc 1 • Blast 4, Limited Ammo 1, Pierce 3, Trigger (Impact, pressure, timer 3)
Kirgo Blastworks Nova40 Plasma Grenade Qty 20 Light • Dam 12 • Crit 3 • Short • Enc 1 • Blast 10, Limited Ammo 1
Blaster Rifle Heavy • Dam 9 • Crit 3 • Long • Enc 4 • HP 4 • Stun Setting
Blaster Rifle Heavy • Dam 9 • Crit 3 • Long • Enc 4 • HP 4 • Stun Setting