Difference between revisions of "Quendar Dhunnyl"
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|Race=Dark Elf | |Race=Dark Elf | ||
|Class=Wizard (Necromancer) | |Class=Wizard (Necromancer) | ||
− | |Background= | + | |Background=Sage |
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
|Patron Deity=Ellistraee | |Patron Deity=Ellistraee | ||
− | |Factions= | + | |Factions=None |
|Ability Scores=Strength 10 (+0), Dexterity 14 (+2), Constitution 10 (+0);<br> Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) | |Ability Scores=Strength 10 (+0), Dexterity 14 (+2), Constitution 10 (+0);<br> Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) | ||
|Bonus=x | |Bonus=x |
Revision as of 21:07, 11 July 2018
Quendar Dhunnyl
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Race: Dark Elf, Class: Wizard (Necromancer) Background: Sage, Alignment: Neutral Good Patron Deity: Ellistraee Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 14 (+2), Constitution 10 (+0); Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) |
Proficiencies
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Bonus: x Saving Throws: XXX & XXX Skills: SKILLS Tools: TOOLS Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: WEAPON PROF |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: XXX, Hit Dice: xdx |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Spells
Cantrips
Dancing Lights
Chill Touch
Light
Fire Bolt
First Level
Detect Magic
Ray of Sickness
Traits
Racial Traits
Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows
Class Traits
x
Specialty Traits
x
Background Traits
x
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x