Difference between revisions of "Quendar Dhunnyl"

From OakthorneWiki
Jump to navigationJump to search
Line 25: Line 25:
 
|Hit Dice=2d6
 
|Hit Dice=2d6
 
|Personality=There's nothing I like more than a good mystery
 
|Personality=There's nothing I like more than a good mystery
|Ideals='''Knowledge''':The path to power and self-improvement is through knowledge.
+
|Ideals=''Knowledge:''The path to power and self-improvement is through knowledge.
 
|Bonds=
 
|Bonds=
 
|Flaws=I can't keep a secret to save my life, or anyone else's.
 
|Flaws=I can't keep a secret to save my life, or anyone else's.

Revision as of 21:54, 11 July 2018

Quendar Dhunnyl
Race: Dark Elf, Class: Wizard (Necromancer)
Background: Sage, Alignment: Neutral Good
Patron Deity: Ellistraee
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0);
Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1)
Proficiencies
Bonus: x
Saving Throws: Int & Wis
Skills: Arcana, History, Perception, Investigation, Medicine
Tools: None
Languages: Common, Elvish, Dwarvish, Draconic
Armor: None
Weapons: Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows
Traits
TRAITS
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: 9, Hit Dice: 2d6
Social
Personality Traits: There's nothing I like more than a good mystery
Ideals: Knowledge:The path to power and self-improvement is through knowledge.
Bonds:
Flaws: I can't keep a secret to save my life, or anyone else's.

words -Attribution

Spells

Cantrips

Dancing Lights
Chill Touch
Light
Fire Bolt

First Level

Detect Magic
Ray of Sickness
False Life
Identify
Unseen servant
Sleep
Feather Fall
Witch Bolt

Traits

Racial Traits

Ability Score Increase - Dexterity + 2, Charisma + 1 Keen Senses - Perception proficiency Fey Ancestry - Advantage on saving throws against charm, immune to sleep Trance - Elves meditate for 4 hours Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows

Class Traits

x

Specialty Traits

Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Background Traits

x

Feats

x

Resources

  • Coins: x cp • x sp • x ep • 210 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Bottle of ink, small knife, spellbook

Carried Equipment

  • In Hand: Quarterstaff
  • Worn: Common clothes
  • Belt: Component pouch
  • Backpack: Scholars pack

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x