Difference between revisions of "Quendar Dhunnyl"
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Dancing Lights<br> | Dancing Lights<br> | ||
Chill Touch<br> | Chill Touch<br> | ||
− | + | Prestidigitation<br> | |
Fire Bolt<br> | Fire Bolt<br> | ||
Revision as of 22:51, 11 July 2018
Quendar Dhunnyl
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Race: Dark Elf, Class: Wizard (Necromancer) Background: Sage, Alignment: Neutral Good Patron Deity: Ellistraee Factions: None |
Ability Scores
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Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0); Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1) |
Proficiencies
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Bonus: x Saving Throws: Int & Wis Skills: Arcana, History, Perception, Investigation, Medicine Tools: None Languages: Common, Elvish, Dwarvish, Draconic Armor: None Weapons: Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 30 ft Hit Points: 9, Hit Dice: 2d6 |
Social
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Personality Traits: There's nothing I like more than a good mystery Ideals: Knowledge:The path to power and self-improvement is through knowledge. I will show the world that a drow necromancer can be good. Bonds: Ellistraee:I will follow the will of Ellistraee, she brought me to the light, and I will show the world that light. Flaws: I can't keep a secret to save my life, or anyone else's. |
words -Attribution
Spells
Cantrips
Dancing Lights
Chill Touch
Prestidigitation
Fire Bolt
First Level
Detect Magic
Ray of Sickness
False Life
Identify
Unseen servant
Sleep
Feather Fall
Witch Bolt
Traits
Racial Traits
Ability Score Increase - Dexterity + 2, Charisma + 1
Keen Senses - Perception proficiency
Fey Ancestry - Advantage on saving throws against charm, immune to sleep
Trance - Elves meditate for 4 hours
Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows
Class Traits
x
Specialty Traits
Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.
Background Traits
x
Feats
x
Resources
- Coins: 0 cp • 5 sp • 0 ep • 164 gp • 0 pp • Other coins: 0
- Gems: 0
Magic Items
- x
Equipment
Bottle of ink, small knife, spellbook
Carried Equipment
- In Hand: Arcane focus staff
- Worn: Common clothes
- Belt: Component pouch
- Backpack: Backpack
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x