Difference between revisions of "Pelaios"
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===Background Traits=== | ===Background Traits=== | ||
− | + | '''Entertainer'''<br> | |
+ | Proficiencies | ||
+ | *Skills - Acrobatics, Performance | ||
+ | *Tools - Disguise kit, Harp | ||
+ | <br> | ||
+ | Feature | ||
+ | *Back by Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. | ||
+ | |||
==Feats== | ==Feats== | ||
x | x |
Revision as of 00:40, 14 July 2018
NAME
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Race: RACE, Class: CLASS (TYPE) Background: BACKGROUND, Alignment: ALIGNMENT Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength x (+x), Dexterity x (+x), Constitution x (+x); Intelligence x (+x), Wisdom x (+x), Charisma x (+x) |
Proficiencies
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Bonus: x Saving Throws: XXX & XXX Skills: SKILLS Tools: TOOLS Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: WEAPON PROF |
Traits
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TRAITS |
Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: XXX, Hit Dice: xdx |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
- +1 intelligence, + 2 Charisma
- Darkvision - See in dim light within 60 feet as if it were bright light. See in darkness as if it were dim light. Cannot discern colors in darkness.
- Hellish Resistance - Resistance to Fire Damage
- Infernal Legacy - Know one Thaumaturgy cantrip. At 3rd level, cast hellish rebuke once per day as a 2nd level spell. At 5th level, cast darkness once per day. Use Charisma as the spellcasting ability.
- Languages - Speak, read, and write Common and Infernal
Class Traits
Proficiencies
- Light Armor
- Simple Weapons
- Saving Throws: Wisdom, Charisma
- Skills: Arcana, History
Spells
- Spell Level - 1
- Number of Spells Known
- Cantrips - 2
- Level 1 - 3
Otherworldly Patron
- Bonus Cantrips - Learn Light and Sacred Flame Cantrips. They count as warlock cantrips but do not count against the number of cantrips known.
- Healing Light - Channel celestial energy to heal wounds. You have a number of d6s equal to 1 + warlock level. As a bonus action, you may use up to your charisma modifier in dice from this pool. Roll the dice and add them together to restore that number of hitpoints to a creature in sight within 60 feet. The pool is replenished with a long rest.
Specialty Traits
x
Background Traits
Entertainer
Proficiencies
- Skills - Acrobatics, Performance
- Tools - Disguise kit, Harp
Feature
- Back by Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x