Difference between revisions of "Hunter Tactics"
From OakthorneWiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
'''Cost:''' Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences. | '''Cost:''' Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences. | ||
+ | ==Preparation== | ||
+ | * '''Identification''' | ||
+ | ** ''All:'' Wits ••, Occult •, Empathy •, Investigation • | ||
+ | ** ''Primary or Secondary (1):'' Empathy ••• | ||
+ | ** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster) | ||
+ | ** The cell works to identify those people who simply don't register as normal humans in some way. | ||
+ | * '''Measurements''' | ||
+ | ** ''All:'' Wits ••, Science •• | ||
+ | ** ''Primary or Secondary (1):'' Academics •• or Computer •• | ||
+ | ** ''Primary or Secondary (1):'' Science ••• | ||
+ | ** A cell observes the activities of a supernatural creature in order to figure the creature's capabilities. | ||
+ | * '''Moral Support''' | ||
+ | ** ''All:'' Resolve ••, Empathy •. | ||
+ | ** ''Primary Actor (1):'' Presence or Manipulation •••, Empathy ••. | ||
+ | ** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks. | ||
+ | * '''Profiling''' | ||
+ | ** ''All:'' Intelligence ••, Stealth •, Investigation • | ||
+ | ** ''Primary (1):'' Academics ••• | ||
+ | ** ''Secondary (1):'' Investigation •• | ||
+ | ** ''Secondary (1):'' Computer •• | ||
+ | ** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any). | ||
==Combat== | ==Combat== | ||
Line 20: | Line 41: | ||
** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling). | ** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling). | ||
** The cell holds a creature down and knocks its fangs out. | ** The cell holds a creature down and knocks its fangs out. | ||
− | * ''' | + | * '''Hamstring''' |
− | ** | + | ** ''All:'' Dexterity ••, Athletics ••, Brawl • |
+ | ** ''Primary (1):'' Strength •••, Weaponry ••• | ||
+ | ** A cell inhibits the ability of a monster to either flee or give chase. | ||
+ | * '''Harvest''' | ||
+ | ** ''All:'' Intelligence ••, Composure ••, Occult ••. | ||
+ | ** ''Primary (1):'' Medicine •• | ||
+ | ** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster) | ||
+ | ** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material. | ||
+ | * '''Net''' | ||
+ | ** ''All:'' Wits ••, Athletics ••, Brawl • | ||
+ | ** ''Primary (1):'' Survival ••• or Survival •• (Knots) | ||
+ | ** ''Secondary (1):'' Athletics ••• or Athletics •• (Throwing, Roping, or Knots) | ||
+ | ** The cell works together to bind and shackle the monster instead of injuring it. | ||
+ | * '''Staking''' | ||
+ | ** ''All:'' Strength ••, Brawl •• | ||
+ | ** ''Primary (1):'' Strength •••, Weaponry •• | ||
+ | ** ''Secondary (1):'' Medicine • | ||
− | == | + | ==Liberation== |
* '''Disappear''' | * '''Disappear''' | ||
** ''All:'' Stealth ••, Composure ••. | ** ''All:'' Stealth ••, Composure ••. | ||
Line 32: | Line 69: | ||
** ''Primary Actor (1):'' Manipulation ••, Persuasion •. | ** ''Primary Actor (1):'' Manipulation ••, Persuasion •. | ||
** The cell works to free those who have been afflicted by mind- or emotion-controlling powers. | ** The cell works to free those who have been afflicted by mind- or emotion-controlling powers. | ||
− | + | * '''Exorcism''' | |
− | + | ** ''All:'' Resolve ••, Composure ••, Occult •• | |
− | * ''' | + | ** ''Primary (1):'' Integrity 7+, Occult ••• or Occult •• (Possession or Religion) |
− | ** ''All:'' Resolve ••, | + | ** The cell works together to perform an exorcism of a spirit. |
− | ** ''Primary | ||
− | ** |
Revision as of 11:31, 18 July 2018
Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
Preparation
- Identification
- All: Wits ••, Occult •, Empathy •, Investigation •
- Primary or Secondary (1): Empathy •••
- Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
- The cell works to identify those people who simply don't register as normal humans in some way.
- Measurements
- All: Wits ••, Science ••
- Primary or Secondary (1): Academics •• or Computer ••
- Primary or Secondary (1): Science •••
- A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
- Moral Support
- All: Resolve ••, Empathy •.
- Primary Actor (1): Presence or Manipulation •••, Empathy ••.
- One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
- Profiling
- All: Intelligence ••, Stealth •, Investigation •
- Primary (1): Academics •••
- Secondary (1): Investigation ••
- Secondary (1): Computer ••
- The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
Combat
- Controlled Immolation
- All: Composure ••, Stamina ••, Survival •.
- Primary Actor (1): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
- Secondary Actors (3): Weaponry ••.
- A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
- Corral
- All: Intimidation ••, Resolve ••.
- Any Actor (1): Intimidation ••• or Firearms, Brawl, or Weaponry •••.
- The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
- Cripple Claws
- All: Composure ••, Athletics ••, Brawl •.
- Primary Actor (1): Firearms ••• or Weaponry •••.
- The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
- Dentistry
- All: Strength ••, Brawl •, Weaponry •.
- Primary (1): Weaponry ••.
- Secondary (1+): Brawl •• or Brawl • (Grappling).
- The cell holds a creature down and knocks its fangs out.
- Hamstring
- All: Dexterity ••, Athletics ••, Brawl •
- Primary (1): Strength •••, Weaponry •••
- A cell inhibits the ability of a monster to either flee or give chase.
- Harvest
- All: Intelligence ••, Composure ••, Occult ••.
- Primary (1): Medicine ••
- Secondary (1): Occult •••• or Occult ••• (Type of Monster)
- The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
- Net
- All: Wits ••, Athletics ••, Brawl •
- Primary (1): Survival ••• or Survival •• (Knots)
- Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
- The cell works together to bind and shackle the monster instead of injuring it.
- Staking
- All: Strength ••, Brawl ••
- Primary (1): Strength •••, Weaponry ••
- Secondary (1): Medicine •
Liberation
- Disappear
- All: Stealth ••, Composure ••.
- Secondary Actor (1): Expression ••.
- One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
- Deprogramming
- All: Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
- Primary Actor (1): Manipulation ••, Persuasion •.
- The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
- Exorcism
- All: Resolve ••, Composure ••, Occult ••
- Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
- The cell works together to perform an exorcism of a spirit.