Difference between revisions of "Hunter Tactics"
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==Preparation== | ==Preparation== | ||
* '''Arson''' | * '''Arson''' | ||
− | ** ''All:'' Larceny ••, Science •, Survival • | + | ** ''All:'' Composure ••; Larceny ••, Science •, Survival • |
** The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS) | ** The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS) | ||
* '''Battle Hardening''' | * '''Battle Hardening''' | ||
− | ** ''All:'' Athletics | + | ** ''All:'' Stamina ••; Athletics •• |
− | ** ''Secondary (1):'' Stamina ••• | + | ** ''Secondary (1):'' Stamina •••; Expression •• or Intimidation •• |
** One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS) | ** One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS) | ||
* '''Behavioral Science''' | * '''Behavioral Science''' | ||
− | ** ''All:'' Wits ••• | + | ** ''All:'' Wits •••; Investigation •• |
** ''Primary (1):'' Empathy ••• | ** ''Primary (1):'' Empathy ••• | ||
** The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl) | ** The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl) | ||
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** The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF) | ** The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF) | ||
* '''Identification''' | * '''Identification''' | ||
− | ** ''All:'' Wits •• | + | ** ''All:'' Wits ••; Empathy •, Investigation •, Occult • |
** ''Primary or Secondary (1):'' Empathy ••• | ** ''Primary or Secondary (1):'' Empathy ••• | ||
** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster) | ** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster) | ||
** The cell works to identify those people who simply don't register as normal humans in some way. | ** The cell works to identify those people who simply don't register as normal humans in some way. | ||
* '''Interrogation''' | * '''Interrogation''' | ||
− | ** ''All:'' Manipulation ••, Subterfuge | + | ** ''All:'' Manipulation ••; Intimidation •, Subterfuge • |
** ''Primary (1):'' Subterfuge •• | ** ''Primary (1):'' Subterfuge •• | ||
** ''Secondary (1):'' Academics •• or Computer •• | ** ''Secondary (1):'' Academics •• or Computer •• | ||
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** The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS) | ** The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS) | ||
* '''Measurements''' | * '''Measurements''' | ||
− | ** ''All:'' Wits •• | + | ** ''All:'' Wits ••; Science •• |
** ''Primary or Secondary (1):'' Academics •• or Computer •• | ** ''Primary or Secondary (1):'' Academics •• or Computer •• | ||
** ''Primary or Secondary (1):'' Science ••• | ** ''Primary or Secondary (1):'' Science ••• | ||
** A cell observes the activities of a supernatural creature in order to figure the creature's capabilities. | ** A cell observes the activities of a supernatural creature in order to figure the creature's capabilities. | ||
* '''Moral Support''' | * '''Moral Support''' | ||
− | ** ''All:'' Resolve •• | + | ** ''All:'' Resolve ••; Empathy •. |
− | ** ''Primary Actor (1):'' Presence | + | ** ''Primary Actor (1):'' Manipulation ••• or Presence •••; Empathy ••. |
** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks. | ** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks. | ||
* '''Pack of Blood Hounds''' | * '''Pack of Blood Hounds''' | ||
− | ** ''All:'' Wits ••• | + | ** ''All:'' Wits •••; Survival •• |
** ''Primary (1):'' Survival ••• or Survival •• (Tracking) | ** ''Primary (1):'' Survival ••• or Survival •• (Tracking) | ||
** The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl) | ** The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl) | ||
* '''Profiling''' | * '''Profiling''' | ||
− | ** ''All:'' Intelligence ••, Stealth | + | ** ''All:'' Intelligence ••; Investigation •, Stealth • |
** ''Primary (1):'' Academics ••• | ** ''Primary (1):'' Academics ••• | ||
** ''Secondary (1):'' Investigation •• | ** ''Secondary (1):'' Investigation •• | ||
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** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any). | ** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any). | ||
* '''Shadowing''' | * '''Shadowing''' | ||
− | ** ''All:'' Wits ••, Stealth | + | ** ''All:'' Wits ••; Investigation •, Stealth • |
** ''Primary (1):'' Investigation ••• | ** ''Primary (1):'' Investigation ••• | ||
** ''Secondary (2):'' Stealth •• | ** ''Secondary (2):'' Stealth •• | ||
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** The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS) | ** The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS) | ||
* '''Territorial Recon''' | * '''Territorial Recon''' | ||
− | ** ''All:'' Wits •• | + | ** ''All:'' Wits ••; Academics ••• or Academics •• (Research) |
** ''Primary (1):'' Computer •• | ** ''Primary (1):'' Computer •• | ||
** ''Secondary (1):'' Socialize •• or Streetwise •• | ** ''Secondary (1):'' Socialize •• or Streetwise •• | ||
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==Combat== | ==Combat== | ||
* '''Beat-Down, Good Old Fashioned''' | * '''Beat-Down, Good Old Fashioned''' | ||
− | ** ''All:'' Strength •• | + | ** ''All:'' Strength ••; Brawl •• or Weaponry •• |
** ''Primary (1):'' Brawl ••• or Weaponry ••• | ** ''Primary (1):'' Brawl ••• or Weaponry ••• | ||
** The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl) | ** The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl) | ||
* '''Bloody Improv''' | * '''Bloody Improv''' | ||
− | ** ''All:'' Intelligence •• | + | ** ''All:'' Intelligence ••; Crafts •• |
− | ** ''Primary (1):'' Strength •• or Dexterity •• | + | ** ''Primary (1):'' Strength •• or Dexterity ••; Athletics ••• or Firearms ••• or Weaponry ••• |
− | |||
− | |||
− | |||
− | |||
** The cell improvises a weapon from the things and features in their environment. (Sl) | ** The cell improvises a weapon from the things and features in their environment. (Sl) | ||
* '''Cauterize''' | * '''Cauterize''' | ||
− | ** ''All:'' Brawl | + | ** ''All:'' Dexterity ••; Brawl ••, Medicine • |
− | ** ''Primary (1):'' | + | ** ''Primary (1):'' Wits •••; Crafts •, Weaponry •• |
** The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS) | ** The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS) | ||
* '''Controlled Immolation''' | * '''Controlled Immolation''' | ||
− | ** ''All:'' Composure •• | + | ** ''All:'' Composure ••; Stamina ••, Survival •. |
− | ** ''Primary Actor (1):'' | + | ** ''Primary Actor (1):'' Athletics ••• or Athletics •• (Throwing) or Firearms ••• or Firearms •• (Flamethrower) |
** ''Secondary Actors (3):'' Weaponry ••. | ** ''Secondary Actors (3):'' Weaponry ••. | ||
** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns. | ** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns. | ||
* '''Corral''' | * '''Corral''' | ||
− | ** ''All:'' Intimidation •• | + | ** ''All:'' Resolve ••; Intimidation •• |
− | ** ''Any Actor (1):'' | + | ** ''Any Actor (1):'' Brawl ••• or Firearms ••• or Intimidation ••• or Weaponry •••. |
** The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses. | ** The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses. | ||
* '''Cripple Claws''' | * '''Cripple Claws''' | ||
− | ** ''All:'' Composure •• | + | ** ''All:'' Composure ••; Athletics ••, Brawl •. |
** ''Primary Actor (1):'' Firearms ••• or Weaponry •••. | ** ''Primary Actor (1):'' Firearms ••• or Weaponry •••. | ||
** The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it. | ** The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it. | ||
* '''Dentistry''' | * '''Dentistry''' | ||
− | ** ''All:'' Strength •• | + | ** ''All:'' Strength ••; Brawl •, Weaponry •. |
** ''Primary (1):'' Weaponry ••. | ** ''Primary (1):'' Weaponry ••. | ||
** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling). | ** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling). | ||
** The cell holds a creature down and knocks its fangs out. | ** The cell holds a creature down and knocks its fangs out. | ||
* '''Distraction''' | * '''Distraction''' | ||
− | ** ''All:'' Composure •• | + | ** ''All:'' Composure ••; Brawl • |
** ''Primary (1):'' Brawl •• or Weaponry ••, Stealth • | ** ''Primary (1):'' Brawl •• or Weaponry ••, Stealth • | ||
** ''Secondary (1):'' Expression •• | ** ''Secondary (1):'' Expression •• | ||
** One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise. | ** One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise. | ||
* '''Eviscerate''' | * '''Eviscerate''' | ||
− | ** ''All:'' | + | ** ''All:'' Dexterity ••, Wits ••; Brawl •• |
− | ** ''Primary (1):'' Weaponry •• | + | ** ''Primary (1):'' Survival •, Weaponry •• |
** The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS) | ** The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS) | ||
* '''Exploit Tell''' | * '''Exploit Tell''' | ||
− | ** ''All:'' Manipulation •• | + | ** ''All:'' Manipulation ••; Empathy •• |
** ''Primary (1):'' Manipulation ••• | ** ''Primary (1):'' Manipulation ••• | ||
** ''Secondary (1):'' Wits •• | ** ''Secondary (1):'' Wits •• | ||
** The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl) | ** The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl) | ||
* '''Hamstring''' | * '''Hamstring''' | ||
− | ** ''All:'' Dexterity •• | + | ** ''All:'' Dexterity ••; Athletics ••, Brawl • |
− | ** ''Primary (1):'' Strength ••• | + | ** ''Primary (1):'' Strength •••; Weaponry ••• |
** A cell inhibits the ability of a monster to either flee or give chase. | ** A cell inhibits the ability of a monster to either flee or give chase. | ||
* '''Harvest''' | * '''Harvest''' | ||
− | ** ''All:'' Intelligence ••, Composure •• | + | ** ''All:'' Intelligence ••, Composure ••; Occult ••. |
** ''Primary (1):'' Medicine •• | ** ''Primary (1):'' Medicine •• | ||
** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster) | ** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster) | ||
** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material. | ** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material. | ||
* '''Headshot''' | * '''Headshot''' | ||
− | ** ''All:'' Strength •• | + | ** ''All:'' Strength ••; Brawl •• |
** ''Primary (1):'' Dexterity •• | ** ''Primary (1):'' Dexterity •• | ||
** ''Secondary (1):'' Medicine •• | ** ''Secondary (1):'' Medicine •• | ||
** The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF) | ** The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF) | ||
* '''Helter Skelter''' | * '''Helter Skelter''' | ||
− | ** ''All:'' Resolve •• or Composure ••, Stealth | + | ** ''All:'' Resolve •• or Composure ••; Intimidation •, Stealth • |
** ''Primary (1):'' Brawl •• or Weaponry •• | ** ''Primary (1):'' Brawl •• or Weaponry •• | ||
** While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS) | ** While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS) | ||
* '''Impale''' | * '''Impale''' | ||
− | ** ''All:'' Composure •• | + | ** ''All:'' Composure ••; Athletics ••, Brawl • |
** ''Primary (1):'' Athletics ••• or Firearms ••• or Weaponry ••• | ** ''Primary (1):'' Athletics ••• or Firearms ••• or Weaponry ••• | ||
** The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl) | ** The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl) | ||
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* '''Lobotomize''' | * '''Lobotomize''' | ||
** ''All:'' Medicine •• or Medicine • (Surgery) | ** ''All:'' Medicine •• or Medicine • (Surgery) | ||
− | ** ''Primary (1):'' Dexterity ••• | + | ** ''Primary (1):'' Dexterity •••; Medicine ••• or Medicine •• (Surgery) |
− | ** ''Secondary (2):'' Strength •• | + | ** ''Secondary (2):'' Strength ••; Brawl •• |
** The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers. | ** The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers. | ||
* '''Net''' | * '''Net''' | ||
− | ** ''All:'' Wits •• | + | ** ''All:'' Wits ••; Athletics ••, Brawl • |
** ''Primary (1):'' Survival ••• or Survival •• (Knots) | ** ''Primary (1):'' Survival ••• or Survival •• (Knots) | ||
** ''Secondary (1):'' Athletics ••• or Athletics •• (Throwing, Roping, or Knots) | ** ''Secondary (1):'' Athletics ••• or Athletics •• (Throwing, Roping, or Knots) | ||
** The cell works together to bind and shackle the monster instead of injuring it. | ** The cell works together to bind and shackle the monster instead of injuring it. | ||
* '''Staking''' | * '''Staking''' | ||
− | ** ''All:'' Strength •• | + | ** ''All:'' Strength ••; Brawl •• |
− | ** ''Primary (1):'' Strength ••• | + | ** ''Primary (1):'' Strength •••; Weaponry •• |
** ''Secondary (1):'' Medicine • | ** ''Secondary (1):'' Medicine • | ||
* '''System Shock''' | * '''System Shock''' | ||
− | ** ''All:'' Dexterity •• | + | ** ''All:'' Dexterity ••; Athletics ••, Brawl • |
− | ** ''Primary (1):'' Dexterity ••• | + | ** ''Primary (1):'' Dexterity •••; Firearms •• |
** The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF) | ** The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF) | ||
* '''Tar & Feather''' | * '''Tar & Feather''' | ||
− | ** ''All:'' Composure •• | + | ** ''All:'' Composure ••; Dexterity •• |
** ''Primary (1):'' Computer •, Crafts •• or Expression •• | ** ''Primary (1):'' Computer •, Crafts •• or Expression •• | ||
** ''Secondary (1):'' Athletics • | ** ''Secondary (1):'' Athletics • | ||
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==Liberation== | ==Liberation== | ||
* '''Disappear''' | * '''Disappear''' | ||
− | ** ''All:'' Stealth | + | ** ''All:'' Composure ••; Stealth ••. |
** ''Secondary Actor (1):'' Expression ••. | ** ''Secondary Actor (1):'' Expression ••. | ||
** One hunter acts as a decoy and distraction to allow the rest of their cell to hide. | ** One hunter acts as a decoy and distraction to allow the rest of their cell to hide. | ||
* '''Deprogramming''' | * '''Deprogramming''' | ||
− | ** ''All:'' Intelligence •• | + | ** ''All:'' Intelligence ••; Empathy • or the Psychology Specialty (Academics or Medicine). |
− | ** ''Primary Actor (1):'' Manipulation •• | + | ** ''Primary Actor (1):'' Manipulation ••; Persuasion •. |
** The cell works to free those who have been afflicted by mind- or emotion-controlling powers. | ** The cell works to free those who have been afflicted by mind- or emotion-controlling powers. | ||
* '''Excision''' | * '''Excision''' | ||
− | ** ''All:'' Wits •• | + | ** ''All:'' Wits ••; Medicine •• |
− | ** ''Primary (1):'' Dexterity ••• | + | ** ''Primary (1):'' Dexterity •••; Medicine •••• |
− | ** ''Secondary (1):'' Intelligence ••• | + | ** ''Secondary (1):'' Intelligence •••; Medicine ••••• or Medicine •••• (Brain Surgery) |
** The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF) | ** The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF) | ||
* '''Exorcism''' | * '''Exorcism''' | ||
− | ** ''All:'' Resolve ••, Composure •• | + | ** ''All:'' Resolve ••, Composure ••; Occult •• |
** ''Primary (1):'' Integrity 7+, Occult ••• or Occult •• (Possession or Religion) | ** ''Primary (1):'' Integrity 7+, Occult ••• or Occult •• (Possession or Religion) | ||
** The cell works together to perform an exorcism of a spirit. | ** The cell works together to perform an exorcism of a spirit. | ||
* '''Keep 'Em Awake''' | * '''Keep 'Em Awake''' | ||
− | ** ''All:'' Dexterity •• | + | ** ''All:'' Dexterity ••; Medicine • |
− | ** ''Primary (1):'' Intelligence •• | + | ** ''Primary (1):'' Intelligence ••; Medicine •• |
** The cell works to keep an unconscious or dying target from losing consciousness. (Sl) | ** The cell works to keep an unconscious or dying target from losing consciousness. (Sl) |
Revision as of 07:47, 19 July 2018
Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
Preparation
- Arson
- All: Composure ••; Larceny ••, Science •, Survival •
- The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
- Battle Hardening
- All: Stamina ••; Athletics ••
- Secondary (1): Stamina •••; Expression •• or Intimidation ••
- One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
- Behavioral Science
- All: Wits •••; Investigation ••
- Primary (1): Empathy •••
- The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
- Corruption
- All: Manipulation ••; Occult •
- Primary (1): Expression •••
- Secondary (1): Empathy ••
- Secondary (1): Occult •••
- The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
- Identification
- All: Wits ••; Empathy •, Investigation •, Occult •
- Primary or Secondary (1): Empathy •••
- Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
- The cell works to identify those people who simply don't register as normal humans in some way.
- Interrogation
- All: Manipulation ••; Intimidation •, Subterfuge •
- Primary (1): Subterfuge ••
- Secondary (1): Academics •• or Computer ••
- Secondary (1): Intimidation ••
- The cell gathers some information on the target and then pumps the (presumably captured) target for information, using knowledge of the target's life to help foster admission. (WF)
- Lobby
- All: Manipulation ••; Expression •, Politics •, Socialize ••
- Primary (1): Politics ••
- Secondary (2): Persuasion ••
- The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
- Measurements
- All: Wits ••; Science ••
- Primary or Secondary (1): Academics •• or Computer ••
- Primary or Secondary (1): Science •••
- A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
- Moral Support
- All: Resolve ••; Empathy •.
- Primary Actor (1): Manipulation ••• or Presence •••; Empathy ••.
- One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
- Pack of Blood Hounds
- All: Wits •••; Survival ••
- Primary (1): Survival ••• or Survival •• (Tracking)
- The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
- Profiling
- All: Intelligence ••; Investigation •, Stealth •
- Primary (1): Academics •••
- Secondary (1): Investigation ••
- Secondary (1): Computer ••
- The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
- Shadowing
- All: Wits ••; Investigation •, Stealth •
- Primary (1): Investigation •••
- Secondary (2): Stealth ••
- The cell stalks and follows the target in order to gain information about the quarry. (WF)
- Stalking Horse
- All: Persuasion •, Socialize ••, Streetwise •
- Primary (1): Expression •, Subterfuge ••
- Secondary (2): Investigation ••, Stealth •
- The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
- Stakeout
- All: Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
- Primary (1): Larceny •
- Secondary (1): Investigation ••
- The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
- Territorial Recon
- All: Wits ••; Academics ••• or Academics •• (Research)
- Primary (1): Computer ••
- Secondary (1): Socialize •• or Streetwise ••
- The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)
- Warding:
- All: Composure ••, Resolve ••
- Primary (1): Occult ••
- The cell works together to erect wardings against invasion of an area by the quarry.
Combat
- Beat-Down, Good Old Fashioned
- All: Strength ••; Brawl •• or Weaponry ••
- Primary (1): Brawl ••• or Weaponry •••
- The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
- Bloody Improv
- All: Intelligence ••; Crafts ••
- Primary (1): Strength •• or Dexterity ••; Athletics ••• or Firearms ••• or Weaponry •••
- The cell improvises a weapon from the things and features in their environment. (Sl)
- Cauterize
- All: Dexterity ••; Brawl ••, Medicine •
- Primary (1): Wits •••; Crafts •, Weaponry ••
- The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
- Controlled Immolation
- All: Composure ••; Stamina ••, Survival •.
- Primary Actor (1): Athletics ••• or Athletics •• (Throwing) or Firearms ••• or Firearms •• (Flamethrower)
- Secondary Actors (3): Weaponry ••.
- A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
- Corral
- All: Resolve ••; Intimidation ••
- Any Actor (1): Brawl ••• or Firearms ••• or Intimidation ••• or Weaponry •••.
- The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
- Cripple Claws
- All: Composure ••; Athletics ••, Brawl •.
- Primary Actor (1): Firearms ••• or Weaponry •••.
- The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
- Dentistry
- All: Strength ••; Brawl •, Weaponry •.
- Primary (1): Weaponry ••.
- Secondary (1+): Brawl •• or Brawl • (Grappling).
- The cell holds a creature down and knocks its fangs out.
- Distraction
- All: Composure ••; Brawl •
- Primary (1): Brawl •• or Weaponry ••, Stealth •
- Secondary (1): Expression ••
- One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
- Eviscerate
- All: Dexterity ••, Wits ••; Brawl ••
- Primary (1): Survival •, Weaponry ••
- The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
- Exploit Tell
- All: Manipulation ••; Empathy ••
- Primary (1): Manipulation •••
- Secondary (1): Wits ••
- The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
- Hamstring
- All: Dexterity ••; Athletics ••, Brawl •
- Primary (1): Strength •••; Weaponry •••
- A cell inhibits the ability of a monster to either flee or give chase.
- Harvest
- All: Intelligence ••, Composure ••; Occult ••.
- Primary (1): Medicine ••
- Secondary (1): Occult •••• or Occult ••• (Type of Monster)
- The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
- Headshot
- All: Strength ••; Brawl ••
- Primary (1): Dexterity ••
- Secondary (1): Medicine ••
- The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
- Helter Skelter
- All: Resolve •• or Composure ••; Intimidation •, Stealth •
- Primary (1): Brawl •• or Weaponry ••
- While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
- Impale
- All: Composure ••; Athletics ••, Brawl •
- Primary (1): Athletics ••• or Firearms ••• or Weaponry •••
- The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
- Invisible Fence
- All: Wits ••, Composure ••; Investigation ••
- Primary (1): Firearms ••• or Weaponry ••
- When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
- Lobotomize
- All: Medicine •• or Medicine • (Surgery)
- Primary (1): Dexterity •••; Medicine ••• or Medicine •• (Surgery)
- Secondary (2): Strength ••; Brawl ••
- The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
- Net
- All: Wits ••; Athletics ••, Brawl •
- Primary (1): Survival ••• or Survival •• (Knots)
- Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
- The cell works together to bind and shackle the monster instead of injuring it.
- Staking
- All: Strength ••; Brawl ••
- Primary (1): Strength •••; Weaponry ••
- Secondary (1): Medicine •
- System Shock
- All: Dexterity ••; Athletics ••, Brawl •
- Primary (1): Dexterity •••; Firearms ••
- The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
- Tar & Feather
- All: Composure ••; Dexterity ••
- Primary (1): Computer •, Crafts •• or Expression ••
- Secondary (1): Athletics •
- The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)
Liberation
- Disappear
- All: Composure ••; Stealth ••.
- Secondary Actor (1): Expression ••.
- One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
- Deprogramming
- All: Intelligence ••; Empathy • or the Psychology Specialty (Academics or Medicine).
- Primary Actor (1): Manipulation ••; Persuasion •.
- The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
- Excision
- All: Wits ••; Medicine ••
- Primary (1): Dexterity •••; Medicine ••••
- Secondary (1): Intelligence •••; Medicine ••••• or Medicine •••• (Brain Surgery)
- The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
- Exorcism
- All: Resolve ••, Composure ••; Occult ••
- Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
- The cell works together to perform an exorcism of a spirit.
- Keep 'Em Awake
- All: Dexterity ••; Medicine •
- Primary (1): Intelligence ••; Medicine ••
- The cell works to keep an unconscious or dying target from losing consciousness. (Sl)