Difference between revisions of "CoD Investigation"
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Jump to navigationJump to search (New page: __NOTOC__ ==Step I: Scope== * '''Goal:''' The PCs should determine what the Goal of the investigation is, including what the "end game" of that investigation is. * '''Clues Required:''' Th...) |
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** An investigator with the Investigation Skill can use a number of clues equal to their rating in that Skill. | ** An investigator with the Investigation Skill can use a number of clues equal to their rating in that Skill. | ||
===Results=== | ===Results=== | ||
− | * '''Dramatic Failure:''' In addition to imposing a negative Condition, one Clue from the investigation | + | * '''Dramatic Failure:''' In addition to imposing a negative Condition, one Clue from the investigation is a '''Tainted Clue'''. |
− | * '''Failure:''' The investigator finds a Clue, but it | + | * '''Failure:''' The investigator finds a Clue, but it is an '''Incomplete Clue'''. |
* '''Success:''' The investigator finds a Clue. It has a single element, or two elements if the investigator is a Specialist. | * '''Success:''' The investigator finds a Clue. It has a single element, or two elements if the investigator is a Specialist. | ||
* '''Exceptional Success:''' The investigator finds a Clue. It has two elements, or three elements if the investigator is a Specialist. The investigator also gains a Condition relevant to the clue or investigation. | * '''Exceptional Success:''' The investigator finds a Clue. It has two elements, or three elements if the investigator is a Specialist. The investigator also gains a Condition relevant to the clue or investigation. | ||
+ | |||
==Step V: Uncovering the Truth== | ==Step V: Uncovering the Truth== | ||
* At any time after uncovering at least one Clue, the investigators may attempt an Uncover the Truth action. | * At any time after uncovering at least one Clue, the investigators may attempt an Uncover the Truth action. |
Revision as of 13:29, 19 July 2018
Step I: Scope
- Goal: The PCs should determine what the Goal of the investigation is, including what the "end game" of that investigation is.
- Clues Required: The Storyteller privately determines the number of Clues necessary to achieve that Goal.
- This usually ranges from one (minor task) to five (consuming task), although investigations intended to extend past a single chapter may require many more than that.
- The Storyteller does not reveal this number to the players.
Step II: Interval
- Time: The interval determines how much time is consumed for each investigation check.
- This is largely determined by the scope of the Goal, and where the characters are searching.
- Investigating a single-room crime scene is different from trying to track down the serial killer operating in a major metropolitan area.
Step III: Dice Pool
- Skills: Determine the method of investigation, and what Attribute + Skill combination should cover that method.
- Restrictions: Some investigations may indicate they can only be discovered via certain Skills: tracking a hacker might only be done with Computers and Streetwise, while attempting to uncover a blackmailer in the governor's office may require Politics and Socialize.
- Investigation: Investigation is often a useful Skill, but not always the appropriate one for the job. It will always apply in Step IV, however (see below).
- Exhausting Possibilities: Each time the same Skill is used in an investigation, it inflicts a cumulative –1 penalty to additional checks with that Skill.
Step IV: Uncovering Clues
- The actual attempt to uncover a Clue is a Skill check, with the following Results.
- Clues & Elements: Clues function as "equipment" for an investigation, granting a +1 bonus to subsequent investigation checks that use them. Each such use is referred to as an "element."
- Using a clue's investigation equipment bonus expends one element from that clue.
- A basic clue has a single element when uncovered.
- A clue found using an exceptional success has an additional element.
- A clue found by a Specialist has an additional element. A Specialist is a character who uses a Skill of ••••+ to uncover the clue, or who uses a Skill with an applicable Specialty.
- Clue elements can also be spent to gain an equipment bonus on any other type of applicable Skill test, beyond normal Uncovering Clues tests.
- Using Clues: When making an Uncovering Clues test, an investigator may use a single clue, though if a clue has multiple elements, they may use as many of them as they like.
- An investigator with the Investigation Skill can use a number of clues equal to their rating in that Skill.
Results
- Dramatic Failure: In addition to imposing a negative Condition, one Clue from the investigation is a Tainted Clue.
- Failure: The investigator finds a Clue, but it is an Incomplete Clue.
- Success: The investigator finds a Clue. It has a single element, or two elements if the investigator is a Specialist.
- Exceptional Success: The investigator finds a Clue. It has two elements, or three elements if the investigator is a Specialist. The investigator also gains a Condition relevant to the clue or investigation.
Step V: Uncovering the Truth
- At any time after uncovering at least one Clue, the investigators may attempt an Uncover the Truth action.
- They do this by "spending" Clues. Spent Clues no longer provide Elements for non-investigation Skill checks.
- If the Clues spent equal or exceed the number required, the investigators achieve their Goal.
- If the Clues spent are insufficient, the Goal is partially achieved, with a single complication for each Clue they are missing. Complications include:
- The culprit has plausible deniability.
- The culprit has a viable escape plan.
- The culprit has a hostage.
- The investigators risk legal consequences if they pursue the culprit.
- The investigators risk professional or personal consequences if they pursue the culprit.
- The crime in question was a smokescreen for a greater conspiracy.