Difference between revisions of "Talmarkin"
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|Patron Deity=Brandobaris | |Patron Deity=Brandobaris | ||
|Factions= | |Factions= | ||
− | |Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10;<br> Intelligence | + | |Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10;<br> Intelligence 18 (+4), Wisdom 12 (+1), Charisma 14 (+2) |
|Bonus=+3 | |Bonus=+3 | ||
|Saving Throws=Dexterity, Intelligence | |Saving Throws=Dexterity, Intelligence | ||
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|Initiative= +4 | |Initiative= +4 | ||
|Speed=30 | |Speed=30 | ||
− | |Hit Points= | + | |Hit Points= 45 |
− | |Hit Dice= | + | |Hit Dice=8D8 |
|Personality= Free-spirited and often reckless except when performing his duties as a priest. Strangers are potential sources of adventure and are not view with distrust initially. | |Personality= Free-spirited and often reckless except when performing his duties as a priest. Strangers are potential sources of adventure and are not view with distrust initially. | ||
|Ideals=There is more to the world besides Snood. Inquisitive. Curious. Remnant ruins must be dealt with to make the world safe | |Ideals=There is more to the world besides Snood. Inquisitive. Curious. Remnant ruins must be dealt with to make the world safe | ||
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**You gain proficiency in the Acrobatics or Athletics skill. If you’re already proficient in the skill, your proficiency bonus is doubled for any check you make with it. | **You gain proficiency in the Acrobatics or Athletics skill. If you’re already proficient in the skill, your proficiency bonus is doubled for any check you make with it. | ||
**You have Advantage on any Strength (Athletics) or Dexterity (Acrobatics) checks you make to escape from being grappled. | **You have Advantage on any Strength (Athletics) or Dexterity (Acrobatics) checks you make to escape from being grappled. | ||
+ | '''Linguist''' | ||
+ | *You have studied languages and codes, gaining the following benefits: | ||
+ | **Increase your Intelligence score by 1, to a maximum of 20. | ||
+ | **You learn three languages of your choice. | ||
+ | **You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. | ||
===Other=== | ===Other=== | ||
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==Spellcasting== | ==Spellcasting== | ||
− | '''Spell save DC:''' | + | '''Spell save DC:''' 15<br> |
− | '''Spell attack modifier:''' + | + | '''Spell attack modifier:''' +7(+8) <br> |
<br> | <br> | ||
{| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="text-align: center" style="border-collapse:collapse"" | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="text-align: center" style="border-collapse:collapse"" | ||
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! scope="col" | 4th | ! scope="col" | 4th | ||
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− | | 3 || | + | | 3 || 6 || 4 || 2 || - || - |
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| valign = "top" width=48%; | | | valign = "top" width=48%; | | ||
'''Magic Items''' | '''Magic Items''' | ||
− | *'''Galvorn (Remnatite) Communicator/Radio''' | + | *<span style="background:PaleTurquoise">'''Galvorn (Remnatite) Communicator/Radio'''</span> |
− | **''Allows instant communication with other linked communicators. | + | **''Allows instant communication with other linked communicators.'' |
+ | **''When Attuned, allows user to teleport to other linked communicators.'' | ||
+ | **''When Attuned, allows VIP access to Rhoken network.'' | ||
*'''Potions of Healing:''' x3 Heals 2d4+2 per vial. | *'''Potions of Healing:''' x3 Heals 2d4+2 per vial. | ||
*'''Gloves of Thievery''' | *'''Gloves of Thievery''' | ||
**''These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.'' | **''These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.'' | ||
**<i><b>Extra quality:</b> Each glove has an extra dimensional pocket hidden in them, allowing you to store one hand held item in each glove, a key, tools, a short sword, bottle of cider, etc. Bonus action to retrieve. Short sword is about as large as it can do.</i> | **<i><b>Extra quality:</b> Each glove has an extra dimensional pocket hidden in them, allowing you to store one hand held item in each glove, a key, tools, a short sword, bottle of cider, etc. Bonus action to retrieve. Short sword is about as large as it can do.</i> | ||
− | ***''Left Glove:'' | + | ***''Left Glove:'' Wand of the War Mage |
***''Right Glove:'' Hand Crossbow with 1 Bolt loaded | ***''Right Glove:'' Hand Crossbow with 1 Bolt loaded | ||
*'''Wand of Web''' (Attuned) | *'''Wand of Web''' (Attuned) |
Latest revision as of 18:01, 23 July 2018
Talmarkin Applesmith
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Race: Lightfoot Halfling, Class: Rogue Arcane Trickster 7 Background: Acolyte, Alignment: Chaotic Good Patron Deity: Brandobaris Factions: |
Ability Scores
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Strength 8 (-1), Dexterity 18 (+4), Constitution 10; Intelligence 18 (+4), Wisdom 12 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +3 Saving Throws: Dexterity, Intelligence Skills: Acrobatics (Dex), Stealth (Dex)*, Sleight of Hand (Dex)*, Perception (Wis), Deception (Cha), Insight (Wis), Religion (Int) Tools: Thieves' Tools*, Tinker's Tools, Remnant Runes* Languages: Queen's Common, Cyrrollae (Halfling), Meliran (Elven), Dugmaril (Dwarven), BalGez'ir (Draconic), Aos-sidhe (Sylvan), Ros (Sign-language), Tianne Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Traits
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Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack, Thieves' Cant, Cunning Action, Spellcasting |
Feats
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Squat Nimbleness |
Combat
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Attacks: +4d6 Sneak Attack Armor Class: 17, Initiative: +4, Speed: 30 Hit Points: 45, Hit Dice: 8D8 |
Social
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Personality Traits: Free-spirited and often reckless except when performing his duties as a priest. Strangers are potential sources of adventure and are not view with distrust initially. Ideals: There is more to the world besides Snood. Inquisitive. Curious. Remnant ruins must be dealt with to make the world safe Bonds: Family is important. Sylvan friends. My Mentor. Flaws: Will focus on new things and ignore the danger. |
The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience.
-Eleanor Roosevelt
Life is an experiment in which you may fail or succeed. Explore more, expect least.
-Santosh Kalwar
The Applesmiths
Father: Bungo 80 (Cidermaker, taproom overseer)
Mother: Poppy 76 (Innkeep and Cook)
Daughters: Marigold 42 (Proprietress of the Inn), Primrose 39 (Barkeep), Wren 36 (Inn and Taproom), Peridot 32 (Baker's Apprentice and Cook), The Twins Saffron (Taproom or Inn) & Belladonna (Inn or Taproom) 29
Sons:Talmarkin 24 (Priest of Brandobaris, Adventurer)
In-laws: Hamson 43 (Married to Marigold, Stablemaster), Odo 16 (Son of Marigold and Hamson, Stableboy), Malva 40 (Married/Partner to Primrose, Barkeep, Brewer), Dobo 16 (Son of Malva and Primrose, Taproom) Largo 32 (Married to Wren, Cook/Brewer), Drogo & Dora 8 (Twins, children of Largo and Wren)
Extended Family: Grandpa Holman 133 (Bungo's Father), Cade 78 (Bungo's Brother), Fosco 76 (Bungo's Brother), Alfrida 75 (Bungo's Sister), Lalia 74 (Bungo's Sister), Lavinia 84 (Poppy's Sister), Ponto 83 (Poppy's Brother), Rosamunda 81 (Poppy's Sister), Magnus 79 (Poppy's Brother), Hending 77 (Poppy's Brother)
Extended family either works in the orchard or has moved to other halfling communities to start orchards/inns of their own.
Family Riding Dogs
The Applesmiths have a curious custom which has been in place since the founding of the family. Anyone marrying into the family takes on the name of Applesmith, be they man or woman, they become an Applesmith. The first Applesmith was Lobelia Applesmith, the Grand Dam of the entire Applesmith line. She started the orchard on her own after discovering a grove of bittersweet apple trees above the city of Isarae. Eventually she expanded the orchard and took a husband, and eventually having children. As her family grew, she branched out into cider making and started the legacy of Applesmith Cider. The name Applesmith means something in this area and so far no one has had any reason to try and change it. Rarely an individual has left Snood to travel, and may have changed their family name, but the hobbits in Snood keep the family name.
The Applesmith brand has two distinct ciders, a dry and a sweet. Both are highly prized by innkeeps from Mehthris and Malduahr, and even further afield. Malva is working with Bungo and the orchard growers to create another brew based off a new cider apple she had imported by the traders.
While the Applesmiths are one of the wealthiest families in the area, they are not above their neighbors. When Isarae was destroyed they welcomed the refugees who fled up the mountain and gave the people a place to recover, a place to work, and eventually a place to live. They aren't lavish or boastful fold, but rather sensible. The things they purchase may be more expensive, those things they can't get from other townsfolk, but they are also sturdy and well build.
Background
Talmarkin is the seventh child of Bungo and Poppy Applesmith, a well regarded and hobbit clan best known for their hospitality and cider. Being the youngest of seven children, with adult siblings, Talmarkin learned how to be unobtrusive at a very young age. You could say his training as a rogue started at home, learning to dodge angry sisters, hide from searching parents, and nicking food from the kitchens without being caught.
One of the best places to hide, much to the consternation of Wren and Peridot (often tasked to watch him and the twins), was to escape to the old forest. Since the age of 4 Talmarkin has wandered the dark sylvan expanse, his forays going further and further afield as he grew older.
Description
Age: 24
- Appearance
Height: 2'6"
Weight: 38 lbs.
Physical Description:
Traits
Halfling Traits
FeatsSquat Nimbleness Prerequisite: Dwarf, gnome, or halfling
Linguist
OtherUduma's Gift
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Rogue Traits
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Spellcasting
Spell save DC: 15
Spell attack modifier: +7(+8)
Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|
3 | 6 | 4 | 2 | - | - |
Known Spells:
Cantrips: Fire Bolt, Mage Hand, True Strike
1st Level: Chromatic Orb, Silent Image, Tasha's Hideous Laughter
2nd Level: Backbiter, Rope Trick
Resources
Misc
Hero Points: 3
Weapons
Name | Attack | Damage | Damage Type | Range | Attributes |
---|---|---|---|---|---|
Hand Crossbow | +7 | 1D6+4 | Piercing | 30/120 | Light, Loading |
Short Sword | +7 | 1D6+4 | Piercing | Melee | Light, Finesse |
Connections
I know these guys
Dolgrim Margrave - Dwarf cleric of dead things, a little ooogie boogie, but he's good folk. We've seen some shit together. His family are the only dwarves around and they make great shoes.
Enkohl - Newly arrived in town a few weeks back. They're dragon like! But people.
Alfondir - New guy. Don't know anything about him. He dresses fancy though.
Sylan Friends
Zomok Gremlinbane - Chernomoi male
Tangle - Faerie Dragon female, Yellowish Green
Rhiel - Furbolg male
Important People
Forsythia - My rogue/priest mentor
Viszkos - Earth Genasi Tinker
Ollie Applecore - Hobbit friend from youth
Sutanda - Hyndo Remnant artifact trader (Mentor for Remnant Runes)
Oops, Enemies
Baron Marvelous, Master of the Old Forest River Banks, and Consort of the Moon a.k.a. Lil' Pretty - Caitsith - Gang of Nixies - Bully
Downtime Activities
Between Level 3 -> Level 4
- 60/70 days toward learning Tianne Complete
Between Level 4 -> Level 5
- 70/70 days toward learning Tianne Complete
- 50/70 days toward learning Tinker Tools Complete
Between Level 5 -> Level 6
- 70/70 days toward learning Tinker Tools Complete
- 45/250 days toward repairing Golem (Have helpers)
Between 11/5 game and 11/19 Game
- 40/70 days toward learning Remnant Runes Complete
- 85/250 days toward repairing Golem (Helpers)
Between 11/19 game and 12/17 game
- 95/250 days toward repairing Golem (Helpers)
- 50/70 days toward learning Remnant Runes Complete
Between 12/17 game and 1/28 game
- 135/250 days toward repairing Golem (Helpers, last of their help)
- 70/70 days toward learning Remnant Runes Complete
- 20/70 days toward Vol
Between 1/28 game and 2/11(?) game
- no downtime
Creating Magic Items
- Rokan Builder Golem: 590gp /1000 gp • 135/250 days • Rokan Forged Piece (CR 10 challenge • Non-proficient Dex Check)
Advancement
Level 3 -> Level 4
- Squat Nimbleness feat taken
- 6 HP
Level 4 -> Level 5
- Uncanny Dodge
- Profeciency Bonus +1
- Sneak Attack +1D6
- 5 HP
Level 5 -> Level 6
- Expertise (Stealth, Remnant Runes)
- 5 HP
- Replace Blade Ward with True Strike
Level 6 -> Level 7
- Evasion
- 5 HP
- 2nd Level Spells: Backbiter and Rope Trick