Difference between revisions of "Maple Shade Practical Beats Log"
Saintpookie (talk | contribs) |
Saintpookie (talk | contribs) |
||
Line 74: | Line 74: | ||
+1 New Power (Mind Control on Matthew)<br> | +1 New Power (Mind Control on Matthew)<br> | ||
<u>-1 Influenced by Power (Mind Control on Matthew)</u><br> | <u>-1 Influenced by Power (Mind Control on Matthew)</u><br> | ||
− | 18 Practical Beats | + | 18 Practical Beats<br> |
<br> | <br> | ||
'''8/24 Game'''<br> | '''8/24 Game'''<br> | ||
Line 87: | Line 87: | ||
+3 Hag killed<br> | +3 Hag killed<br> | ||
<u>+2 Risking Willpower against cop (Rose, Matthew)</u><br> | <u>+2 Risking Willpower against cop (Rose, Matthew)</u><br> | ||
− | 40 Practical Beats | + | 40 Practical Beats<br> |
+ | <br> | ||
|valign="top" width="5%"| | |valign="top" width="5%"| | ||
|valign="top" width="30%"| | |valign="top" width="30%"| | ||
|} | |} |
Revision as of 23:36, 24 August 2018
Current Total: 13
Practical Beats & Willpower
- Once per scene, a hunter who is on the Hunt can Risk Willpower.
- A hunter may also spend a Practical Beat to attempt to recover Willpower.
- Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
- The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
6/22 Game |
8/10 Game |