Difference between revisions of "Ravandil"

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* '''Attacks:''' Natural Weapons 30% (1d10 + 3)
 
* '''Attacks:''' Natural Weapons 30% (1d10 + 3)
 
* '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
 
* '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
[[Image:Tinnu-career.jpg|center|400px]]
 
 
===Familiar Upgrades===
 
===Familiar Upgrades===
 +
[[Image:Tinnu-career.jpg|right|400px]]
 
* '''Characteristics:''' Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 0/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
 
* '''Characteristics:''' Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 0/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
 
* '''Skills:''' Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)
 
* '''Skills:''' Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)

Revision as of 21:55, 27 August 2018

Ravandil Agarêg (Bloodbriar), Oprah of Thorns

Ravandil.jpg

Advancement

Characteristics

  • Weapon Skill +5%
  • Ballistic Skill +5%
  • Toughness +5%
  • Agility +5%
  • Intelligence +5%
  • Intelligence +5%
  • Willpower +5%
  • Willpower +5%
  • Fellowship +5%
  • Wounds +1

Talents

  • Lesser Magic (Aethyric Armor)
  • Lesser Magic (Silence)
  • Extra Spell (Earth Blood)
  • Extra Spell (Frost's Bite)
  • Extra Spell (Earth Gate)
  • Extra Spell (Cure Blight)

Skills

  • Charm
  • Gossip
  • Ride
  • Chanelling*
  • Magical Sense*
  • Read/Write*
  • Common Knowledge (Border Princedoms)
  • Academic Knowledge (Necromancy)
  • Speak Language (Vysocine)
  • Speak Language (Arcane Elf) (Master)

Rituals

  • xxx

Current Career

Journeyman-wizard.jpg
Frosts-bite.jpg

Completed

Apprentice-wizard.jpg

Future Possibilities

Scholar.jpg
Master-wizard.jpg
Kithband.jpg

Tinnu

Wolf FamiliarPersonality: Aloof, Know-It-All

Tinnu-stats.jpg
  • Characteristics: Int 19%
  • Skills: Perception 49%
  • Attacks: Natural Weapons 30% (1d10 + 3)
  • Magic Focus: When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.

Familiar Upgrades

Tinnu-career.jpg
  • Characteristics: Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 0/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
  • Skills: Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)
  • Talents: Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling
  • Other Abilities (300xp ea): Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse)

Advancements

Total XP: 100 / 220 xp

  • Intelligence (to 19%): 100 xp (45% left)