Difference between revisions of "Ravandil"
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* '''Attacks:''' Natural Weapons 30% (1d10 + 3) | * '''Attacks:''' Natural Weapons 30% (1d10 + 3) | ||
* '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die. | * '''Magic Focus:''' When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die. | ||
+ | * '''Magic Power:''' +1 Magic Point | ||
===Familiar Upgrades=== | ===Familiar Upgrades=== | ||
[[Image:Tinnu-career.jpg|right|400px]] | [[Image:Tinnu-career.jpg|right|400px]] | ||
Line 59: | Line 60: | ||
* '''Skills:''' Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic) | * '''Skills:''' Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic) | ||
* '''Talents:''' Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling | * '''Talents:''' Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling | ||
− | * '''Other Abilities (300xp ea):''' Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse) | + | * '''Other Abilities (300xp ea):''' Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • <s>Magic Power (+1 Magic)</s> • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse) |
Revision as of 23:24, 27 August 2018
Ravandil Agarêg (Bloodbriar), Oprah of Thorns
Advancement
Characteristics
- Weapon Skill +5%
- Ballistic Skill +5%
Toughness +5%- Agility +5%
Intelligence +5%Intelligence +5%Willpower +5%- Willpower +5%
Fellowship +5%Wounds +1
Talents
Lesser Magic (Aethyric Armor)Lesser Magic (Silence)Extra Spell (Earth Blood)Extra Spell (Frost's Bite)Extra Spell (Earth Gate)Extra Spell (Cure Blight)
Skills
CharmGossip- Ride
- Chanelling*
- Magical Sense*
- Read/Write*
Common Knowledge (Border Princedoms)- Academic Knowledge (Necromancy)
Speak Language (Vysocine)Speak Language (Arcane Elf) (Master)
Rituals
- xxx
Current Career
Completed
Future Possibilities
Tinnu
Wolf Familiar • Personality: Aloof, Know-It-All
- Characteristics: Int 19%
- Skills: Perception 49%
- Attacks: Natural Weapons 30% (1d10 + 3)
- Magic Focus: When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
- Magic Power: +1 Magic Point
Familiar Upgrades
- Characteristics: Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 0/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
- Skills: Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)
- Talents: Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling
- Other Abilities (300xp ea): Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) •
Magic Power (+1 Magic)• Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse)