Difference between revisions of "Hammer and Anvil"

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==Setting==
 
==Setting==
* '''[[Anvil Vale Calendar|Vale Calendar]]''' • '''[[Anvil Vale History|Vale History]]''' • '''[[Folk of the Anvil Vale|Folk of the Vale]]''' • '''[[Heroes of the Anvil Vale|Heroes of the Vale]]'''
 
 
===Anvil Vale===
 
===Anvil Vale===
 
The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their ''Urram Athair'' (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). In ancient days, the great Hammer Peak was home to the ''Dwarro-Crún'', the one true ruler of dwarrokind, but those days are lost to legend. Dwarven legend claims that the Last ''Dwarro-Crún'' slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest.
 
The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their ''Urram Athair'' (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). In ancient days, the great Hammer Peak was home to the ''Dwarro-Crún'', the one true ruler of dwarrokind, but those days are lost to legend. Dwarven legend claims that the Last ''Dwarro-Crún'' slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest.
  
 
The Vale is more than home to the dwarrofolk, however. Long ago the ''Dwarro-Crún'' took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. Human, gnomish, and halfling settlements can be found throughout the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale.
 
The Vale is more than home to the dwarrofolk, however. Long ago the ''Dwarro-Crún'' took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. Human, gnomish, and halfling settlements can be found throughout the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale.
 
 
  
 
==Resources==
 
==Resources==
 
* '''[[DnD5CharTemp|Blank Character Template]]:''' For wiki character pages.
 
* '''[[DnD5CharTemp|Blank Character Template]]:''' For wiki character pages.
 
* '''[[Hammer and Anvil House Rules]]:''' House Rules for this campaign
 
* '''[[Hammer and Anvil House Rules]]:''' House Rules for this campaign

Revision as of 04:01, 2 September 2018

Hammer-Anvil-Cover.jpg

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Player Characters

• Anvil Vale •
The Dwarrow-Lands of the North
Anvil-Vale.jpg
• Locations • 
The Mountain Citadels 

The Anvil Vale 

The Undervale 

Beyond the Thanewall 
• Icons of the Vale • 
The Dwarves of the Citadels 

The Folk of the Vale 

The Primal Four 

Foreign Powers 

Monsters & Horrors 
• Life in the Vale • 
• House Rules • 
  • Alaric, a Mountain Dwarf Ranger specializing in hunting creatures of the dark; played by Greg
  • Rumli, an odd, orphaned dwarf with unusual abilities; played by Chillos

Character Creation

  • We are using: three core rulebooks, Xanathar's Guide to Everything, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide, select Unearthed Arcana PDFs (notably the Rangers Revised), select DM's Guide resources (notably Solve et Coagula, Clerics of Lesser Domains, Faiths of Faerun, Additional Archetypes, Roadside Backgrounds, and several other individual archetypes)
  • Standard point buy for abilities.
  • Characters start at 5th level.
  • Characters receive full hit points through 3rd level.
  • Characters begin with magic items: 4 common items, 2 uncommon items, 1 rare item.
    • Any of these may be "cashed in" for three exhaustible items of that same rarity (potions, scrolls, etc).
    • Common items may also be "cashed in" to place minor magical properties (see charts at the beginning of the section on magic items, DMG) onto higher-powered items, or onto otherwise mundane items.

NPCs & Organizations

Setting

Anvil Vale

The Anvil Vale is widely regarded as the ancestral home of the dwarven peoples of the lands, the place of their ancient creation and the old halls of their Urram Athair (the ancestor-heroes who are said to have founded each of the Great Clans of the dwarrofolk). In ancient days, the great Hammer Peak was home to the Dwarro-Crún, the one true ruler of dwarrokind, but those days are lost to legend. Dwarven legend claims that the Last Dwarro-Crún slumbers within the stone at the roots of Hammer Peak, and will awaken to save their people when their need is greatest.

The Vale is more than home to the dwarrofolk, however. Long ago the Dwarro-Crún took refugees fleeing outland cataclysms into the protection of their shield, and this is a tradition the dwarrofolk maintain to this day. Human, gnomish, and halfling settlements can be found throughout the Vale. By and large, these settlements are agricultural in origin, providing ample food for Mount & Vale (the colloquial term used by Valefolk to refer to both the dwarven citadels in the Starfrost mountains and the settlements of the Vale proper). These settlements usually run alongside the Silver River, which runs out of the mountains and feeds Loch Winter, in the south of the Vale.

Resources