Difference between revisions of "Millie Walker"
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|Image=[[Image:Millie-walker.jpg|center|350px]] | |Image=[[Image:Millie-walker.jpg|center|350px]] | ||
|CharacterName=Lagnaippe | |CharacterName=Lagnaippe | ||
− | |Virtue= | + | |Virtue=Responsible |
− | |Vice= | + | |Vice=Hustler |
− | |Aspirations= | + | |Aspirations=Acquire paddle boat business • |
− | |Path= | + | |Path=[[Obrimos]] |
− | |Order= | + | |Order=[[Guardians of the Veil]] |
− | |Cabal= | + | |Cabal=None |
|Obsessions=x | |Obsessions=x | ||
− | |Intelligence= | + | |Intelligence=2 |
− | |Wits= | + | |Wits=3 |
− | |Resolve= | + | |Resolve=3 |
− | |Strength= | + | |Strength=2 |
− | |Dexterity= | + | |Dexterity=2 |
− | |Stamina= | + | |Stamina=2 |
− | |Presence= | + | |Presence=2 |
− | |Manipulation= | + | |Manipulation=4 |
− | |Composure= | + | |Composure=3 |
− | |MentalSkills= | + | |MentalSkills=''Investigation'' 3 (Forensic Accounting), Occult 2, Politics 1 |
− | |PhysicalSkills= | + | |PhysicalSkills=Larceny 3, ''Stealth'' 1 |
− | |SocialSkills= | + | |SocialSkills=Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, ''Subterfuge'' 3 |
− | |MentalMerits= | + | |MentalMerits=None |
− | |PhysicalMerits= | + | |PhysicalMerits=None |
− | |SocialMerits= | + | |SocialMerits=Safe Space 1 |
− | |AwakenedMerits= | + | |AwakenedMerits=Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle) |
− | |Health= | + | |Health=7 |
− | |Willpower= | + | |Willpower=5 |
|Wisdom=7 | |Wisdom=7 | ||
|Size=5 | |Size=5 | ||
− | |Speed= | + | |Speed=9 |
− | |Defense= | + | |Defense=2 |
− | |Armor= | + | |Armor=0 |
− | |Initiative= | + | |Initiative=5 |
− | |Gnosis= | + | |Gnosis=• |
− | |Mana= | + | |Mana=10/1 |
− | |RitualInterval= | + | |RitualInterval=3 hours |
− | |ArcanaLimits= | + | |Yantras=2 |
− | |Paradox= | + | |ArcanaLimits=3/2 |
− | |CombinedSpells= | + | |Paradox=1 |
− | |ObsessionsNumber= | + | |CombinedSpells=1 |
− | |Arcana= | + | |ObsessionsNumber=1 |
− | |Rotes= | + | |Arcana='''Prime''' 3, Fate 2, Forces 1 |
− | |Praxes= | + | |Rotes=Investigation, Stealth, Subterfuge |
+ | • ''Sleight of Fate'' (Exceptional Luck, Fate ••; Subterfuge) | ||
+ | <br>• ''Bravado'' (Fools Rush In, Fate ••; Streetwise) | ||
+ | <br>• ''Theft of Heaven'' (As Above, So Below, Prime ••; Larceny) | ||
+ | |Praxes=''Lucky Number'' (Fate ••) | ||
|MagicalTools=x | |MagicalTools=x | ||
− | |NimbusName= | + | |NimbusName=Halo of the Sainted |
− | |LongTermNimbus= | + | |LongTermNimbus=xx |
− | |ImmediateNimbus=Those who witness Millie's spellcasting | + | |ImmediateNimbus=Those who witness Millie's spellcasting see her head and shoulders surmounted by a halo of divine light, broken like stained glass in colors. |
− | |SignatureNimbus=Those who sense Millie's magic | + | |SignatureNimbus=Those who sense Millie's magic see a dim reflection, as of light through stained glass.<br>{{Tilt-Halo of the Sainted}} |
|Legacy=None | |Legacy=None | ||
|LegacyRulingArcanum=None | |LegacyRulingArcanum=None | ||
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|LegacyYantras=None | |LegacyYantras=None | ||
|LegacyOblations=None | |LegacyOblations=None | ||
− | |Conditions= | + | |Conditions={{Condition-FairerSex}}{{Condition-Rest}}{{Condition-Fugue}}'''Connected:''' The Magic Circle{{Condition-Connected}}{{Condition-Glowing Health}} |
}} | }} | ||
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xx | xx | ||
==Personality== | ==Personality== | ||
− | * '''Virtue:''' '' | + | * '''Virtue:''' ''Responsible:'' Regain Willpower when you uphold your promises to others at potential cost to yourself. |
− | * '''Vice:''' '' | + | * '''Vice:''' ''Hustler:'' Regain Willpower when you swindle someone out of their money. |
===Aspirations=== | ===Aspirations=== | ||
− | * | + | * Become a high ranking member in the Guardians of the Veil |
+ | * Become part of a Cabal | ||
+ | * Become a Crime Lord/Master of Secrets in the criminal underworld of SE London | ||
+ | * Spent time with Iblis/Get to know him | ||
+ | |||
===Obsessions=== | ===Obsessions=== | ||
− | * | + | * The Sword of St. George |
===Equipment=== | ===Equipment=== | ||
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==Merit Details== | ==Merit Details== | ||
x | x | ||
+ | ===Masque: Jade Seeker=== | ||
+ | ''Millie Walker'', the queen of gamblers. | ||
+ | * '''Identity (•):''' Fortitude/Gluttony | ||
+ | * '''Competency (••):''' Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons) | ||
+ | * '''Diffusion (•••):''' Glittery surfaces, the smell of bourbon and lavender cigarettes | ||
+ | * '''The Code (••••):''' Theft; letting a Sleeper witness obvious magic | ||
+ | * '''Immersion (•••••):''' Professional Training 5 (Criminal: Larceny, Streetwise) | ||
+ | ====Professional Training •••••==== | ||
+ | ''Asset Skills:'' Larceny, Streetwise; Subterfuge | ||
+ | * '''Networking (•):''' Contacts (Gangs, Brothels) | ||
+ | * '''Continuing Education (••):''' 9-Agains on Larceny, Streetwise; Subterfuge | ||
+ | * '''Breadth of Knowledge (•••):''' Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection) | ||
+ | * '''On the Job Training (••••):''' +1 Larceny | ||
+ | * '''The Routine (•••••):''' Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test | ||
+ | |||
+ | ===Masque: Crown of Eyes=== | ||
+ | ''June Beattie'', the sleuth | ||
+ | * '''Identity (•):''' Temperance/Wrath | ||
+ | * '''Competency (••):''' Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Empathy (Buried Feelings) | ||
+ | * '''Diffusion (•••):''' Fingerprints; ladies' shoeprints that walk on their own | ||
+ | * '''The Code (••••):''' Violence leading to lasting injury; forcing people to act against their own self interest | ||
+ | * '''Immersion (•••••):''' Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation) | ||
+ | ====Professional Training •==== | ||
+ | ''Asset Skills:'' Empathy, Investigation | ||
+ | * '''Networking (•):''' Contacts (Police, Academics) | ||
+ | |||
+ | ===Masque: Bright Mantle=== | ||
+ | ''Victoria Summersmith'', the socialite | ||
+ | * '''Identity (•):''' Hope/Pride | ||
+ | * '''Competency (••):''' Politics (Scandals), Politics (Local Politics), Persuasion (Seduction), Socialize (Formal Affairs), Socialize (Private Clubs) | ||
+ | * '''Diffusion (•••):''' Sounds of carousing; Lipstick | ||
+ | * '''The Code (••••):''' Forcing a sapient being to act counter to its interests, altering a sapient being in the long term | ||
+ | * '''Immersion (•••••):''' Pusher 1, Spin Doctor 1, Table Turner 1, Untouchable 1, Professional Training 1 (Socialite: Politics/Socialize) | ||
+ | ====Professional Training •==== | ||
+ | ''Asset Skills:'' Politics, Socialize | ||
+ | * '''Networking (•):''' Contacts (High Society, Private Clubs) | ||
+ | |||
==Friends and Family== | ==Friends and Family== | ||
− | + | * '''Irisa Garda:''' ''Right-Hand Snake Lady'' | |
+ | * '''Reggie:''' ''Bouncer''. A big bloke with a rough background as both thug and sailor. | ||
+ | * '''Manda:''' ''Maid''. A local girl who comes in to clean up and keep things tidy. | ||
+ | |||
==Lifestyle== | ==Lifestyle== | ||
* '''Money:''' x | * '''Money:''' x |
Latest revision as of 22:39, 3 September 2018
Lagnaippe
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Virtue: Responsible • Vice: Hustler • Aspirations: Acquire paddle boat business • Path: Obrimos • Order: Guardians of the Veil • Legacy: None • Cabal: None • Obsessions: x | ||||||||||
Attributes
| ||||||||||
Intelligence 2, Wits 3, Resolve 3 Strength 2, Dexterity 2, Stamina 2 Presence 2, Manipulation 4, Composure 3 | ||||||||||
Skills
| ||||||||||
Mental: Investigation 3 (Forensic Accounting), Occult 2, Politics 1 Physical: Larceny 3, Stealth 1 Social: Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, Subterfuge 3 | ||||||||||
Merits
| ||||||||||
Mental: None Physical: None Social: Safe Space 1 Combat: {{{CombatMerits}}} Awakened: Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle) | ||||||||||
Advantages
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Health: 7, Willpower: 5, Wisdom: 7, Size: 5, Speed: 9, Defense: 2 (Armor: 0), Initiative: 5 | ||||||||||
Gnosis
| ||||||||||
Mana: 10/1 • Yantras: 2 • Ritual Interval: 3 hours • Arcana Limits: 3/2 • Paradox: 1 • Combined Spells: 1 Obsessions: 1 | ||||||||||
Magic
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Arcana: Prime 3, Fate 2, Forces 1 Rotes: Investigation, Stealth, Subterfuge • Sleight of Fate (Exceptional Luck, Fate ••; Subterfuge)
| ||||||||||
Attainments
| ||||||||||
{{{Attainments}}} | ||||||||||
Nimbus
| ||||||||||
{{{NimbusTilt}}}• Spend 1 Mana to activate Immediate Nimbus (roll Gnosis for Strength) • Spend 1 Mana to deliberately place Signature Nimbus on person, place, or object. | ||||||||||
Mage Sight
| ||||||||||
{{{MageSight}}} | ||||||||||
• Peripheral: Always Active. Automatic sensory awareness of supernatural phenomena. • Active: Reflexive Action. Perceive Ruling Arcana phenomena for [Gnosis] minutes or one scene (1 Willpower); -2 to non-magic rolls while active. Instant Action. Spend 1 Mana/Arcanum to add a Common or Inferior Arcanum. • Focused: Used to engage in Scrutiny and Revelation of Mysteries. | ||||||||||
Legacy
| ||||||||||
None
| ||||||||||
Ruling Arcanum: None Attainments: None Yantras: None Oblations: None | ||||||||||
Other Abilities
| ||||||||||
• Pattern Restoration: 3 Mana to heal 1B or 1L or 1 Mental Condition or 1 Physical Tilt • Pattern Scouring: Physical Attribute -1 or 1 resistant Lethal to gain 3 Mana | ||||||||||
Current Conditions
| ||||||||||
|
Background
Born: xxx
xx
Rumors
xx
Personality
- Virtue: Responsible: Regain Willpower when you uphold your promises to others at potential cost to yourself.
- Vice: Hustler: Regain Willpower when you swindle someone out of their money.
Aspirations
- Become a high ranking member in the Guardians of the Veil
- Become part of a Cabal
- Become a Crime Lord/Master of Secrets in the criminal underworld of SE London
- Spent time with Iblis/Get to know him
Obsessions
- The Sword of St. George
Equipment
- Possessions: x
- Weapons:
- x
Merit Details
x
Masque: Jade Seeker
Millie Walker, the queen of gamblers.
- Identity (•): Fortitude/Gluttony
- Competency (••): Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons)
- Diffusion (•••): Glittery surfaces, the smell of bourbon and lavender cigarettes
- The Code (••••): Theft; letting a Sleeper witness obvious magic
- Immersion (•••••): Professional Training 5 (Criminal: Larceny, Streetwise)
Professional Training •••••
Asset Skills: Larceny, Streetwise; Subterfuge
- Networking (•): Contacts (Gangs, Brothels)
- Continuing Education (••): 9-Agains on Larceny, Streetwise; Subterfuge
- Breadth of Knowledge (•••): Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection)
- On the Job Training (••••): +1 Larceny
- The Routine (•••••): Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test
Masque: Crown of Eyes
June Beattie, the sleuth
- Identity (•): Temperance/Wrath
- Competency (••): Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Empathy (Buried Feelings)
- Diffusion (•••): Fingerprints; ladies' shoeprints that walk on their own
- The Code (••••): Violence leading to lasting injury; forcing people to act against their own self interest
- Immersion (•••••): Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation)
Professional Training •
Asset Skills: Empathy, Investigation
- Networking (•): Contacts (Police, Academics)
Masque: Bright Mantle
Victoria Summersmith, the socialite
- Identity (•): Hope/Pride
- Competency (••): Politics (Scandals), Politics (Local Politics), Persuasion (Seduction), Socialize (Formal Affairs), Socialize (Private Clubs)
- Diffusion (•••): Sounds of carousing; Lipstick
- The Code (••••): Forcing a sapient being to act counter to its interests, altering a sapient being in the long term
- Immersion (•••••): Pusher 1, Spin Doctor 1, Table Turner 1, Untouchable 1, Professional Training 1 (Socialite: Politics/Socialize)
Professional Training •
Asset Skills: Politics, Socialize
- Networking (•): Contacts (High Society, Private Clubs)
Friends and Family
- Irisa Garda: Right-Hand Snake Lady
- Reggie: Bouncer. A big bloke with a rough background as both thug and sailor.
- Manda: Maid. A local girl who comes in to clean up and keep things tidy.
Lifestyle
- Money: x
- Clothing & Jewelry: x
- Food: x
- Hobbies & Distractions: x
- Housing: The Low Tide gambling parlour
- Days: x
- Evenings: x
Experience
Character Experiences
|
• Current Beats: 3 • Unspent Experiences: 0 • Spent Experiences: 25 |
Experiences Earned
|
x |
Purchases
|
x |
Arcane Experiences
|
• Current Arcane Beats: x • Unspent Arcane Experiences: 0 • Spent: 4 |