Difference between revisions of "Ravandil"

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=Ravandil Agarêg (Bloodbriar), Oprah of Thorns=
 
=Ravandil Agarêg (Bloodbriar), Oprah of Thorns=
 
[[Image:Ravandil.jpg|right|350px]]
 
[[Image:Ravandil.jpg|right|350px]]
 +
===Worn Components===
 +
* A bracer of chainmail (Aethyric Armor, +1)
 +
* A length of gag-cloth knotted around upper arm (Silence, +1)
 +
* A dagger at belt (Earth Blood, +1)
 +
* Leather thong hanging from neck with Iron key (Earth Gate, +2) and a small bell (Sounds, +1)
 +
* Thorns worked through collar of hood (Father of Thorns, +2)
 +
* Wooden flask of spring water (Ferment, +1)
 +
* Small clay sculpture of myself (Flesh of Clay, +3)
 +
* Cloth pouch full of dried oak leaves (Leaf Fall, +2) and a couple of wax balls containing droplets of sap (Tree-dweller's Step, +1)
 +
* Wand of fallen tree branch (Track's Tale Told, +1), with some braided bark wrapped around it (Wood Shape, +2)
 +
* Leather pouch with cloth bundles with stitched-in moss (Wilds Undisturbed, +2), wax balls with butter in center (Drop, +1), fluffs of down (Sleep, +1)
 
==Advancement==
 
==Advancement==
 
'''Characteristics'''
 
'''Characteristics'''
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* Read/Write*
 
* Read/Write*
 
* <s>Common Knowledge (Border Princedoms)</s>
 
* <s>Common Knowledge (Border Princedoms)</s>
* Academic Knowledge (Necromancy)
+
* <s>Academic Knowledge (Necromancy)</s>
 
* <s>Speak Language (Vysocine)</s>
 
* <s>Speak Language (Vysocine)</s>
 
* <s>Speak Language (Arcane Elf) (Master)</s>
 
* <s>Speak Language (Arcane Elf) (Master)</s>
'''Rituals'''
 
* xxx
 
  
 
==Current Career==
 
==Current Career==

Latest revision as of 23:11, 10 September 2018

Ravandil Agarêg (Bloodbriar), Oprah of Thorns

Ravandil.jpg

Worn Components

  • A bracer of chainmail (Aethyric Armor, +1)
  • A length of gag-cloth knotted around upper arm (Silence, +1)
  • A dagger at belt (Earth Blood, +1)
  • Leather thong hanging from neck with Iron key (Earth Gate, +2) and a small bell (Sounds, +1)
  • Thorns worked through collar of hood (Father of Thorns, +2)
  • Wooden flask of spring water (Ferment, +1)
  • Small clay sculpture of myself (Flesh of Clay, +3)
  • Cloth pouch full of dried oak leaves (Leaf Fall, +2) and a couple of wax balls containing droplets of sap (Tree-dweller's Step, +1)
  • Wand of fallen tree branch (Track's Tale Told, +1), with some braided bark wrapped around it (Wood Shape, +2)
  • Leather pouch with cloth bundles with stitched-in moss (Wilds Undisturbed, +2), wax balls with butter in center (Drop, +1), fluffs of down (Sleep, +1)

Advancement

Characteristics

  • Weapon Skill +5%
  • Ballistic Skill +5%
  • Toughness +5%
  • Agility +5%
  • Intelligence +5%
  • Intelligence +5%
  • Willpower +5%
  • Willpower +5%
  • Fellowship +5%
  • Wounds +1

Talents

  • Lesser Magic (Aethyric Armor)
  • Lesser Magic (Silence)
  • Extra Spell (Earth Blood)
  • Extra Spell (Frost's Bite)
  • Extra Spell (Earth Gate)
  • Extra Spell (Cure Blight)

Skills

  • Charm
  • Gossip
  • Ride
  • Chanelling*
  • Magical Sense*
  • Read/Write*
  • Common Knowledge (Border Princedoms)
  • Academic Knowledge (Necromancy)
  • Speak Language (Vysocine)
  • Speak Language (Arcane Elf) (Master)

Current Career

Journeyman-wizard.jpg
Frosts-bite.jpg

Completed

Apprentice-wizard.jpg

Future Possibilities

Scholar.jpg
Master-wizard.jpg
Kithband.jpg

Tinnu

Tinnu-stats.jpg

Wolf FamiliarNature of Relationship: Aloof • Personality: Know-It-All

  • Characteristics: Int 19% • WP 30%
  • Skills: Perception 49%
  • Attacks: Natural Weapons 30% (1d10 + 3)
  • Magic Focus: When casting a spell, may use familiar to double one quantitative effect (range, area of effect, duration, etc). Turns one die in casting into a Chaos Die.
  • Magic Power: +1 Magic Point

Familiar Upgrades

Tinnu-career.jpg
  • Characteristics: Weapon Skill 0/10% • Strength 0/10% • Toughness 0/20% • Intelligence 5/50% • Willpower 5/50% • Fellowship 0/35% • Wounds 0/+2
  • Skills: Academic Knowledge (any) • Common Knowledge (any) • Dodge Blow • Magical Sense • Perception • Read/Write • Speak Arcane Language (Magic)
  • Talents: Acute Hearing • Aethyric Attunement • Alley Cat • Flee! • Resistance to Chaos • Resistant to Magic • Sixth Sense • Strong-minded • Unsettling
  • Other Abilities (300xp ea): Aethyric Reservoir (absorb spell) • Link of Psyche (mental communication) • Lucky Charm (2 Fortune points) • Magic Power (+1 Magic) • Master's Touch (casting touch spells thru familiar) • Master's Voice (speak thru familiar) • Voice of Reason (reroll Tzeentch's Curse)