Difference between revisions of "Endymos Tesper"
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==Spells== | ==Spells== | ||
===Prepared Spells=== | ===Prepared Spells=== | ||
− | '''Spells Prepared (Lvl + Wis):''' | + | '''Spells Prepared (Lvl + Wis):''' 9/9 • Spells marked with an asterix (*) are Domain Spells.<br> |
* '''Cantrips (3):''' dancing lights*, guidance*, mending, sacred flame, thaumaturgy, word of radiance | * '''Cantrips (3):''' dancing lights*, guidance*, mending, sacred flame, thaumaturgy, word of radiance | ||
* '''First Level:''' bless, cure wounds, faerie fire*, guiding bolt, healing word*, shield of faith | * '''First Level:''' bless, cure wounds, faerie fire*, guiding bolt, healing word*, shield of faith | ||
− | * '''Second Level:''' gentle repose, moonbeam*, moonblade*, prayer of healing, spiritual weapon | + | * '''Second Level:''' gentle repose, lesser restoration, moonbeam*, moonblade*, prayer of healing, spiritual weapon |
* '''Third Level:''' beacon of hope, mass healing word*, moonpath*, spirit guardians | * '''Third Level:''' beacon of hope, mass healing word*, moonpath*, spirit guardians | ||
Revision as of 23:12, 6 February 2019
Endymos Tesper
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Race: Human, Class: Cleric (Silverstar) • 5th level Background: Waterdhavian Noble, Alignment: Neutral Patron Deity: Selûne Factions: None |
Ability Scores
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Strength 11 (+0), Dexterity 11 (+0), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 18 (+4), Charisma 16 (+3) |
Proficiencies
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Bonus: +3 Saving Throws: Wisdom & Charisma Skills: Deceit, History, Insight, Persuasion, Religion Tools: Musical Instrument (Violin) Languages: Common, Elvish, Celestial Armor: Light armor, medium armor, shields Weapons: All simple weapons |
Traits
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Bonus Skill (Deceit), Bonus Feat (Diplomat) • Kept in Style • Spellcasting, Channel Divinity (Turn Undead, Tears of Selûne), Ritual Casting, Spellcasting Focus • Bonus Cantrips, Burning Moonlight |
Feats
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Diplomat • Wis +1, Con +1 |
Combat
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Attacks: • Mace: +2, 1d6 • Light Crossbow: +2, 1d8, 80/320, two-handed Armor Class: 16, Initiative: +0, Speed: 30 ft Hit Points: 47, Hit Dice: 5d8 |
Social
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Personality Traits: I always identify the most attractive person in the room, to see how I compare and to see if they interest me. • I fastidiously brush out and repair my clothing at the end of the day. Ideals: Worship. Let the great receive their worship, and let the lesser give it. • Beauty. A world that can have beauty should, and we should all work to make it finer. Bonds: My Mother. My mother gave everything for me, and I adore her. • Selûne. She gave me the light. How could I fail to give her anything she asks of me? Flaws: Arrogant. I have firm views about my own superiority and am guaranteed to not engage well with those who disagree with me. • Debauched. I am easily tempted by the pleasures of the flesh. |
“Do not swear by the moon, for she changes constantly. then your love would also change.” ― William Shakespeare
“The moon is a loyal companion. It never leaves. It’s always there, watching, steadfast, knowing us in our light and dark moments, changing forever just as we do. Every day it’s a different version of itself. Sometimes weak and wan, sometimes strong and full of light. The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.” ― Tahereh Mafi
“There was a man who loved the moon, but whenever he tried to embrace her, she broke into a thousand pieces and left him drenched, with empty arms.” ― Laini Taylor
Spells
Prepared Spells
Spells Prepared (Lvl + Wis): 9/9 • Spells marked with an asterix (*) are Domain Spells.
- Cantrips (3): dancing lights*, guidance*, mending, sacred flame, thaumaturgy, word of radiance
- First Level: bless, cure wounds, faerie fire*, guiding bolt, healing word*, shield of faith
- Second Level: gentle repose, lesser restoration, moonbeam*, moonblade*, prayer of healing, spiritual weapon
- Third Level: beacon of hope, mass healing word*, moonpath*, spirit guardians
Spellcasting
- Spells per Day: Cantrips: 4 • 1st: 4 • 2nd: 3 • 3rd: 2
- Spell Power: Saving Throw DC: 15 • Spell Attack Mod: +7
- Magic Ability: Wisdom
Traits
Cleric Traits
- Channel Divinity: May use a Channel Divinity effect 1/ short rest.
- Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
- Spellcasting Focus: May use a holy symbol as a spellcasting focus.
Silverstar Domain Traits
- Bonus Cantrips: Always have dancing lights and guidance prepared.
- Burning Moonlight: 2 per short/long rest. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.
Channel Divinity
- Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While turned, it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
- Destroy Undead (CR 1/2): Undead of CR 1/2 or less who are turned are instead destroyed immediately.
- Tears of Selûne: Channel Divinity. May use in two ways:
- Starfall: When inflicting radiant damage, may also create a dancing lights effect, appearing within my space or the target's space if it is within the cantrip's range.
- Blessing of Tears: When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a guidance spell on that target.
Human Traits
- Ability Score Increases: Two different traits gain +1. Wisdom, Charisma.
- Bonus Skill: Gain proficiency in one Skill. Deceit.
- Bonus Feat: Gain one Feat. Diplomat.
Waterdhavian Noble Traits
- Kept in Style: Lifestyle is supported by House Tesper while in Waterdeep or the North.
Feats
- Diplomat: Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is charmed by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.
- Charmed Condition: A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature.
- 4th Level: Con +1 • Wis +1
Magic Items
- Potion of Healing (0): Heal 2d4+2 hit points
- Scroll of Revivify
Equipment
Carried Equipment
- Worn: Scale mail, shield, light crossbow crossbow case, backpack, fine clothes and robes, holy symbol (around neck), signet ring
- Crossbow case: 18 bolts
- Belt: Mace, belt pouch
- Belt pouch: vial of holy water, potion of healing, scroll of revivify
- Backpack: Fine clothes, lantern (hanging off back), rolled canvas (with ink, pen, and 10 sheets of parchment), rations (4 days), robes, viol (in case), healer's kit, bottle of zzar
Stored Equipment
- None
Lifestyle
- Comfortable: (1 gp/day)
Leveling
- 6th: 1d8+2 hit points, +1 hit die, 6 hero points, Channel Divinity (2/rest), Channel Divinity (Prophetic Sight), +1 3rd level spell slot, +1 prepared spell
- 7th: 1d8+2 hit points, +1 hit die, 7 hero points, +1 4th level spell slot, domain spells (banishment, divination)
- 8th: 1d8+2 hit points, +1 hit die, 8 hero points, Ability Score Improvement, Destroy Undead (CR 1), +1 4th level spell slot, Divine Strike (+1d8 radiant damage with weapon attacks)