Difference between revisions of "Harper Spells"

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The following are spells common to Harpers, but relatively rare among other spellcasters. Harpers consider the spells their own, and do not casually teach them to others outside of Those Who Harp.
 
The following are spells common to Harpers, but relatively rare among other spellcasters. Harpers consider the spells their own, and do not casually teach them to others outside of Those Who Harp.
 +
 +
Spells are all from ''Elminster's Guide to Magic'' unless indicated otherwise. Spells that can be cast as rituals are marked with a cross (+).
 
{|
 
{|
| valign="top" width=48% |
+
| valign="top" width=24% |
 
+
==Bard Spells==
x
+
===Cantrips===
 
+
amanusensis<br>
| valign = "top" width=3%; <br />|
+
create item<br>
| valign = "top" width=48%; |
+
far hearing (div; EGD)<br>
 
+
ghostharp (div; EGD)<br>
x
+
leading strike<br>
 
+
project object<br>
 +
===1st Level===
 +
chameleon<br>
 +
cleanse<br>
 +
dictation+<br>
 +
easy trail<br>
 +
empathy (div; EGD)<br>
 +
enrage animals<br>
 +
entropic shield<br>
 +
instant search (div; EGD)<br>
 +
know greatest enemy<br>
 +
nerveskitter<br>
 +
speed of thought<br>
 +
undersong<br>
 +
===2nd Level===
 +
balancing lorecall<br>
 +
command minor beast<br>
 +
daggerspell stance<br>
 +
easy climb<br>
 +
Elonia's glamour<br>
 +
knight's move<br>
 +
listening lorecall<br>
 +
moon rune+<br>
 +
sudden transposition<br>
 +
tactical precision<br>
 +
unluck<br>
 +
===3rd Level===
 +
allegro<br>
 +
celebration<br>
 +
clarity of mind<br>
 +
cloak of bravery<br>
 +
four-winds bag<br>
 +
grace<br>
 +
love's lament<br>
 +
nightscar+<br>
 +
quickening breeze<br>
 +
===4th Level===
 +
battle hymn<br>
 +
premonitory vision+ (div; EGD)<br>
 +
prescient sense (div; EGD)<br>
 +
watchware<br>
 +
===5th Level===
 +
code of secrecy<br>
 +
===6th Level===
 +
note of aggression<br>
 +
opportune lacuna<br>
 +
read object+<br>
 +
===7th Level===
 +
Simbul's spell sequencer<br>
 +
===8th Level===
 +
brain spider<br>
 +
invisibility, superior<br>
 +
===9th Level===
 +
instant refuge
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Cleric Spells==
 +
===Cantrips===
 +
amanusensis<br>
 +
astral seal<br>
 +
blazing starfall<br>
 +
challenger's mark<br>
 +
hand of radiance<br>
 +
leading strike<br>
 +
===1st Level===
 +
air jaunt<br>
 +
cleanse<br>
 +
deathwatch<br>
 +
dictation+<br>
 +
divine sanction<br>
 +
empathy (div; EGD)<br>
 +
entropic shield<br>
 +
foundation of stone<br>
 +
===2nd Level===
 +
alicorn lance<br>
 +
body blades<br>
 +
command minor beast<br>
 +
knight's move<br>
 +
unluck<br>
 +
===3rd Level===
 +
cloak of bravery<br>
 +
grace<br>
 +
knightly intercession<br>
 +
quickening breeze<br>
 +
===4th Level===
 +
anyspell<br>
 +
lair divination (div; EGD)<br>
 +
moon bolt<br>
 +
===5th Level===
 +
champion's strength<br>
 +
code of secrecy<br>
 +
pocket cave<br>
 +
===6th Level===
 +
Azuth's alteration mantle<br>
 +
===7th Level===
 +
Azuth's spell shield<br>
 +
brilliant blade<br>
 +
chariot of Sustarre<br>
 +
holy star<br>
 +
holy word<br>
 +
===8th Level===
 +
brain spider<br>
 +
brilliant aura<br>
 +
===9th Level===
 +
anathema
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Druid Spells==
 +
===Cantrips===
 +
create item<br>
 +
far hearing (div; EGD)<br>
 +
fire hawk<br>
 +
quickling step<br>
 +
===1st Level===
 +
air jaunt<br>
 +
easy trail<br>
 +
enrage animals<br>
 +
foundation of stone<br>
 +
great watcher spirit<br>
 +
leaf into dagger<br>
 +
===2nd Level===
 +
alicorn lance<br>
 +
animal spy<br>
 +
balancing lorecall<br>
 +
binding winds<br>
 +
command minor beast<br>
 +
daggerspell stance<br>
 +
decastave<br>
 +
fire trap<br>
 +
listening lorecall<br>
 +
===3rd Level===
 +
four-winds bag<br>
 +
locate animal+ (div; EGD)<br>
 +
quickening breeze<br>
 +
===4th Level===
 +
circle of privacy+<br>
 +
lair divination (div; EGD)<br>
 +
moon bolt<br>
 +
premonitory vision+ (div; EGD)<br>
 +
prescient sense (div; EGD)<br>
 +
===5th Level===
 +
echo skull (div; EGD)<br>
 +
longstrider, mass<br>
 +
pocket cave<br>
 +
===7th Level===
 +
brilliant blade<br>
 +
changestaff<br>
 +
===8th Level===
 +
brilliant aura<br>
 +
===9th Level===
 +
anathema<br>
 +
moonfire
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Paladin Spells==
 +
===1st Level===
 +
cleanse<br>
 +
divine sanction<br>
 +
know greatest enemy<br>
 +
weightless pursuit<br>
 +
===2nd Level===
 +
knight's move<br>
 +
loyal vassal<br>
 +
===3rd Level===
 +
aegis of assault<br>
 +
aegis of shielding<br>
 +
cloak of bravery<br>
 +
grace<br>
 +
knightly intercession<br>
 +
regal procession
 +
|}
 +
{|
 +
| valign="top" width=24% |
 +
==Ranger Spells==
 +
===1st Level===
 +
bloodhound<br>
 +
easy trail<br>
 +
enrage animals<br>
 +
guided shot (div; EGD)<br>
 +
leaf into dagger<br>
 +
speed of thought<br>
 +
weightless pursuit<br>
 +
===2nd Level===
 +
animal spy<br>
 +
balancing lorecall<br>
 +
command minor beast<br>
 +
easy climb<br>
 +
listening lorecall<br>
 +
===3rd Level===
 +
blade storm<br>
 +
four-winds bag<br>
 +
locate animal+ (div; EGD)<br>
 +
===4th Level===
 +
circle of privacy+<br>
 +
know vulnerabilities (div; EGD)<br>
 +
premonitory vision+ (div; EGD)<br>
 +
prescient sense (div; EGD)<br>
 +
===5th Level===
 +
echo skull (div; EGD)<br>
 +
longstrider, mass
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Sorcerer Spells==
 +
===Cantrips===
 +
adept skill (div; EGD)<br>
 +
amanusensis<br>
 +
blazing starfall<br>
 +
challenger's mark<br>
 +
create item<br>
 +
far hearing (div; EGD)<br>
 +
looming shadow<br>
 +
project object<br>
 +
quickling step<br>
 +
===1st Level===
 +
arrow mind (div; EGD)<br>
 +
chameleon<br>
 +
guided shot (div; EGD)<br>
 +
nerveskitter<br>
 +
nightshield<br>
 +
Nystul's flash<br>
 +
predictive focus (div; EGD)<br>
 +
shieldbearer<br>
 +
sorcerous scribe+<br>
 +
speed of thought<br>
 +
weightless pursuit<br>
 +
wieldskill (div; EGD)<br>
 +
===2nd Level===
 +
analyze portal+ (div; EGD)<br>
 +
balancing lorecall<br>
 +
daggerspell stance<br>
 +
Elonia's glamour<br>
 +
fire trap<br>
 +
unluck<br>
 +
===3rd Level===
 +
abolish shadows<br>
 +
aegis of ensnarement<br>
 +
clarity of mind<br>
 +
death talisman<br>
 +
nightscar+<br>
 +
protection from normal missiles<br>
 +
regal procession<br>
 +
sign of sealing<br>
 +
===4th Level===
 +
battle hymn<br>
 +
force orb<br>
 +
know vulnerabilities (div; EGD)<br>
 +
lair divination (div; EGD)<br>
 +
premonitory vision+ (div; EGD)<br>
 +
prescient sense (div; EGD)<br>
 +
spell immunity<br>
 +
===5th Level===
 +
ironguard, lesser<br>
 +
moonbow<br>
 +
prismatic ray<br>
 +
===6th Level===
 +
dream sight+ (div; EGD)<br>
 +
gemjump<br>
 +
opportune lacuna<br>
 +
read object+<br>
 +
sign of sealing, greater<br>
 +
===7th Level===
 +
brilliant blade<br>
 +
Simbul's spell sequencer<br>
 +
synostodweomer<br>
 +
===8th Level===
 +
brilliant aura<br>
 +
gateway<br>
 +
invisibility, superior<br>
 +
===9th Level===
 +
absorption<br>
 +
effulgent epuration<br>
 +
eye of power (div; EGD)<br>
 +
hindsight (div; EGD)<br>
 +
instant refuge<br>
 +
moonfire<br>
 +
unbinding
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Warlock Spells==
 +
===Cantrips===
 +
amanusensis<br>
 +
blazing starfall<br>
 +
challenger's mark<br>
 +
far hearing (div; EGD)<br>
 +
looming shadow<br>
 +
project object<br>
 +
quickling step<br>
 +
===1st Level===
 +
arrow mind (div; EGD)<br>
 +
enrage animals<br>
 +
nightshield<br>
 +
Nystul's flash<br>
 +
speed of thought<br>
 +
weightless pursuit<br>
 +
===2nd Level===
 +
balancing lorecall<br>
 +
body blades<br>
 +
daggerspell stance<br>
 +
decastave<br>
 +
fire trap<br>
 +
===3rd Level===
 +
abolish shadows<br>
 +
aegis of assault<br>
 +
celebration<br>
 +
death talisman<br>
 +
four-winds bag<br>
 +
nightscar+<br>
 +
===4th Level===
 +
know vulnerabilities (div; EGD)<br>
 +
lair divination (div; EGD)<br>
 +
===5th Level===
 +
pocket cave<br>
 +
===6th Level===
 +
gemjump<br>
 +
===7th Level===
 +
===8th Level===
 +
gateway<br>
 +
invisibility, superior<br>
 +
===9th Level===
 +
moonfire
 +
| valign = "top" width=2%; <br />|
 +
| valign="top" width=24% |
 +
==Wizard Spells==
 +
===Cantrips===
 +
adept skill (div; EGD)<br>
 +
amanusensis<br>
 +
blazing starfall<br>
 +
challenger's mark<br>
 +
create item<br>
 +
far hearing (div; EGD)<br>
 +
looming shadow<br>
 +
project object<br>
 +
quickling step<br>
 +
===1st Level===
 +
arrow mind (div; EGD)<br>
 +
chameleon<br>
 +
guided shot (div; EGD)<br>
 +
nerveskitter<br>
 +
nightshield<br>
 +
Nystul's flash<br>
 +
shieldbearer<br>
 +
sorcerous scribe+<br>
 +
speed of thought<br>
 +
weightless pursuit<br>
 +
wieldskill (div; EGD)<br>
 +
===2nd Level===
 +
analyze portal+ (div; EGD)<br>
 +
balancing lorecall<br>
 +
daggerspell stance<br>
 +
decastave<br>
 +
Elonia's glamour<br>
 +
fire trap<br>
 +
moon rune+<br>
 +
sudden transposition<br>
 +
unluck<br>
 +
===3rd Level===
 +
abolish shadows<br>
 +
aegis of assault<br>
 +
aegis of ensnarement<br>
 +
aegis of shielding<br>
 +
clarity of mind<br>
 +
death talisman<br>
 +
mage armor, greater<br>
 +
nightscar+<br>
 +
protection from normal missiles<br>
 +
regal procession<br>
 +
sign of sealing<br>
 +
===4th Level===
 +
battle hymn<br>
 +
body clock<br>
 +
force orb<br>
 +
know vulnerabilities (div; EGD)<br>
 +
lair divination (div; EGD)<br>
 +
prescient sense (div; EGD)<br>
 +
Rary's mnemonic enhancer<br>
 +
spell immunity<br>
 +
watchware<br>
 +
===5th Level===
 +
echo skull (div; EGD)<br>
 +
ironguard, lesser<br>
 +
longstrider, mass<br>
 +
moonbow<br>
 +
pocket cave<br>
 +
prismatic ray<br>
 +
===6th Level===
 +
Azuth's alteration mantle<br>
 +
dream sight+ (div; EGD)<br>
 +
gemjump<br>
 +
opportune lacuna<br>
 +
read object+<br>
 +
sign of sealing, greater<br>
 +
===7th Level===
 +
Azuth's spell shield<br>
 +
brilliant blade<br>
 +
ironguard<br>
 +
Simbul's spell sequencer<br>
 +
synostodweomer<br>
 +
===8th Level===
 +
brain spider<br>
 +
brilliant aura<br>
 +
gateway<br>
 +
invisibility, superior<br>
 +
spell engine<br>
 +
===9th Level===
 +
absorption<br>
 +
effulgent epuration<br>
 +
eye of power (div; EGD)<br>
 +
hindsight (div; EGD)<br>
 +
moonfire<br>
 +
unbinding
 
|}
 
|}
 
 
===Bards===
 
 
Analyze Portal (3 div)
 
 
 
 
===Analyze Portal===
 
''3rd-level divination (ritual)''<br>
 
'''Casting Time:''' 1 minute<br>
 
'''Range:''' 60 ft<br>
 
'''Components:''' V, S, M (a crystal lens and a small mirror)<br>
 
'''Duration:''' Concentration, up to 1 minute<br>
 
 
You can tell if an area contains magical ''portals''. If you study an area for 1 round, you know the sizes and locations of any ''portals'' in the area. Once you find a ''portal'', you can study it. (If you find more than one ''portal'', you can only study one at a time).
 
 
Each round you study a ''portal'', you discover one property of the ''portal'', making an ability check using your spellcasting ability against a DC 17. If successful, you gain learn one property, in this order. If a given property does not apply to a ''portal'', skip to the next applicable topic.
 
* Any key or command word needed to activate the ''portal''.
 
* Special circumstances governing the use of the ''portal''.
 
* Whether the ''portal'' is one-way or two-way.
 
* Any unusual properties of the ''portal''.
 
* A glimpse of the area to where the ''portal'' leads, allowing you to view it for one round (though other divination spells may not be cast through it).
 
 
This spell interacts in different ways with variant types of ''portals'', as follows:
 
* Random ''portals'' are revealed only as random, and whether it can be activated now. It does not reveal when the ''portal'' starts or stops functioning.
 
* Variable ''portals'' are revealed only as variable. If you study the ''portal'''s destination, the spell reveals only the destination to which the ''portal'' is currently set.
 
* Creature-only ''portals'' are revealed as such. If you study the ''portal'''s destination, the spell reveals where the ''portal'' sends creatures. If it is the type of ''portal'' that sends creature one place and their equipment another place, the spell does not reveal where the equipment goes.
 
* Malfunctioning ''portals'' are revealed as such, without detailing what sort of malfunction it produces.
 
 
===Create Soundstaff===
 
''7th-level transmutation''<br>
 
'''Casting time:''' 10 minutes<br>
 
'''Range:''' Touch<br>
 
'''Components:''' V, S, M (a dark wooden staff with a blue stone at its tip worth 300gp)<br>
 
'''Duration:''' 60 days<br>
 
You fix a staff into the ground, which absorbs ambient noise within 300 feet. This creates an area of tranquility surrounding the staff for up to 60 days. All thunder attacks within 300 feet of the staff are made with disadvantage and saving throws against thunder are made with advantage; all creatures within 300 feet of the staff resist thunder damage. The spell ceases to function if the staff is moved before the 30th day. If the staff is removed after the 30th day, it functions as a limited ''staff of thunder and lightning'', except it can only produce one thunder or thunderclap effect for each full 10 days that it was in place before the staff loses its potency. The staff ceases to have any magic after the 60th day.
 
 
===Dunragarr's Steelstone===
 
''1st-level transmutation''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Touch<br>
 
'''Duration:''' 1 hour<br>
 
You touch an item made of steel or iron, and it transforms into a strange amalgamation of stone and steel with a gout of (non-damaging) steam. This can transform items no heavier than 15lbs in weight. This transformation has the following effects:
 
* Weapons inflict +1 damage.
 
* Armor reduces all damage taken by 1 point (to a minimum of 1).
 
* Metal barriers and objects inflict disadvantage to attempts to force, damage or destroy them.
 
''At Higher Level:'' For each additional spell level above 1st used to cast this spell, add another 15lbs of weight that may be so transformed.
 
 
===Dweomerflow===
 
''4th-level transmutation''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Touch<br>
 
'''Components:''' V, S<br>
 
'''Duration:''' 1 round<br>
 
One of the works of Wyara of Mystra, ''dweomerflow'' is a work of meta-magic, creating a field of magic that encompasses another spell and shifts them into or out of a receptacle without permitting the spell to manifest normally. There are two forms of this spell, which the caster chooses to use when the spell is cast.
 
 
'''''Fill Receptacle:''''' With this version, the spell causes the next spell the target casts to flow from the caster into a prepared receptacle instead of taking its usual effect. Only receptacles innately prepared to accept a spell can be targeted by this effect. These include a ''focal stone'', a magic item into which spells can be stored, or other myriad items, such as crucibles empowered to accept enchantments, certain artifacts, and the like. If the magic item is one that can already accept spells (such as a ''ring of spell storing''), the spell level limit of the item becomes equal to the level at which ''dweomerflow'' is cast instead of its normal limits. This function can also be used with effects such as ''glyph of warding''; in that case, the subsequent spell cast is imbued into the ''glyph'' as a secondary magical effect that is triggered at the same time as its main effect.
 
 
'''''Charge Transference:''''' With this version, the caster may alter the charges contained by magic items that use them, such as wands. It functions as the ''Fill Receptacle'' effect above, but the spell that is cast into the item must be one of the spells that item can cast, and it regains a number of charges equal to the cost of casting that charge for the item. Alternately, it can be used to siphon charges from one item to another, transferring up to one charge per level of spell slot used in casting ''dweomerflow''. Excess charges are wasted, and an item that is reduced to 0 charges has its normal effect. If one or both of these items are in the possession of an unwilling owner, that owner is permitted an Intelligence save to totally negate the effect.
 
 
'''''At Higher Levels:''''' When this spell is cast using a spell slot of 5th or higher, increase the possible spell levels of the effects noted above.
 
 
===Examine the Weft===
 
''2nd-level divination (ritual)''<br>
 
'''Casting Time:''' Swift, or Reaction<br>
 
'''Range:''' Self<br>
 
'''Duration:''' Instantaneous<br>
 
You immediately peruse a spell as it is being cast (as a Reaction), is currently in effect (if it has no visible effects, you must study it while using detect magic) or that is in written form before you. You tap into the Weave to discern the pattern of that magic, and then fill your mind with its weft. As long as you are able to prepare a spell of that level, you prepare the studied spell; if necessary, you lose a spell you already have prepared in order to make room for the new one. As long as you retain the prepared spell, you may scribe it or cast it as normal.
 
 
If the spell is too high in level for you to cast, you take 1d6 radiant damage per spell level above your ability from the attempt to read and incorporate something of spell power too great for you to manage.<br>
 
'''Gods Granted:''' Any god that can grant the Arcane Domain.
 
 
===Glyph of Revealing===
 
''2nd-level evocation (ritual)''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Touch<br>
 
'''Duration:''' 1 hour<br>
 
You write a glyph upon any surface that will retain the ink necessary to cast the spell, even for just a few seconds. When it is complete, the glyph glows for a moment and then sends out a wave of white light 120' in every direction and then vanishes. When the wave of light touches anything magical, it begins to glow with a white radiance the same brightness as ''faerie fire''. The outlines of magically hidden inscriptions or magical writing of any kind is immediately revealed. This allows them to be read without triggering their effects.<br>
 
'''Material Components:''' An ink made of the juiced of crushed eyebright, white chalk and crushed quartz.<br>
 
'''Gods Granted:''' Any god that can grant the Arcana, Knowledge or Logos Domains.
 
 
===Holy Star===
 
''7th-level abjuration''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Self<br>
 
'''Components:''' V, S<br>
 
'''Duration:''' Concentration, up to 1 minute<br>
 
You create a gleaming magical construct about the size of a dinner plate in the shape of a star. It stays near your shoulder, providing light out to 20', and dim light for a further 20'. This star has the following three functions, and you can designate which function to activate as a free action on your turn.
 
 
'''''Protection.''''' You gain a +3 AC bonus from the holy star, which swerves to intercept attacks against you.
 
 
'''''Starbolt.''''' As an action, you may cause the holy star to fire a bolt of searing white-blue stellar fire at a target within 90 feet. This attack uses your spell attack bonus, and inflicts 8d6 radiant and lightning damage (creatures must be resistant or immune to both to apply such defenses).
 
 
'''''Spell Reflection.''''' As a reaction, you can cause the holy star to reflect back a spell directed at you or that includes you in its area of effect. The holy star may reflect up to six levels worth of spells; as a spell is reflected, the level of that spell is subtracted from the remaining levels worth of spell turning available. When a spell is reflected, its target is simply moved to the originator of the spell - all other effects are as though the original caster were still its caster. If there are not enough levels left to reflect a spell, they may still be expended to instead counter it, as though by a counterspell cast at a level equal to the number of spell levels available. If the last spell level of a holy star's spell reflection is used, the spell ends early.
 
 
'''Gods Granted:''' Mystra, Azuth
 
 
===Mantle of Mystra===
 
''4th-level abjuration''<br>
 
'''Casting Time:''' 10 minutes<br>
 
'''Range:''' Self<br>
 
'''Duration:''' 1 year, or until discharged<br>
 
The spell creative an invisible protective aura around you. Choose any spell that you have cast, felt the effects of or observed cast, or a spell that you know the specific name of, of any level equal to or lower than the spell slot level used to cast this spell. The first time you are struck by this spell, the mantle of Mystra absorbs it perfectly, negating its effects and then rechannels it into an immediate casting of another spell that you know how to cast and sends that spell back at the original caster. The spell that is sent against the target must be equal to or lower in level than the one it absorbed. Both of these spell selections must be made when the ''mantle of Mystra'' is cast.<br>
 
'''Higher Level:''' This spell may be cast at higher levels in order to absorb and reflect spells of higher than 4th level.<br>
 
'''Gods Granted:''' Mystra, Azuth
 
 
===Spellmantle===
 
''6th-level abjuration''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Touch<br>
 
'''Components:''' V, S<br>
 
'''Duration:''' Concentration, up to 2 hours<br>
 
You place a magical aura around the target of the spell, a single creature that must be touched as the spell is cast. As part of casting, you may designate any combination of warded or activated spells.
 
 
''Warded spells'' are spells of 4th level or lower that you can prepare (wizards may choose any spell in their spell books, for instance) that you wish to protect the target from. When the target of the spell is subject to one of the designated spells, the ''spellmantle'' absorbs the incoming spell's energy completely without any action.
 
 
''Activated spells'' are spells of 4th level or lower that you currently know or have prepared that will be cast on the target when a warded spell of at least equal level is absorbed. This spell is cast on the target of the spell as a reaction, triggered by the absorption of a warded spell. Activated spells may even be spells with a Range of Self, allowing the subject of the spell to receive spells a caster couldn't normally cast on them. Warded spells cannot be used to trigger activated spells higher in level than the warded spell.
 
 
For example, Evendur casts ''spellmantle'' on Glim. He chooses ''fireball'' and ''lightning bolt'' as the warded spells, and ''blink'' and ''magic weapon'' as the activated spells. When Glim is targeted by a ''fireball'' or a ''lightning bolt'', she may choose - as a reaction - to immediately be targeted by a casting of ''blink'' or ''magic weapon''.
 
 
'''''At Higher Levels.''''' When you cast this spell using a spell slot of 7th or higher level, gain one additional spell to your allotment of spells that can be designated as warded or activated spells for each spell level beyond the 6th. Additionally, the spells' maximum level becomes two less than the spell slot used, rather than 4th.
 
 
===Stars of Mystra===
 
''4th-level conjuration''<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' 60 ft.<br>
 
'''Components:''' V, S<br>
 
'''Duration:''' 1 hour<br>
 
You create six twinkling stars that orbit your head like ioun stones, casting light in a 10' radius, and dim light out another 10'. Beginning on the turn you cast the spell, you can launch one star as a bonus action at a target you designate within range, making a spell attack roll to hit.
 
 
Each time a target is struck by a star, they must make a Charisma save at your spell save DC or lose a 4th level spell slot as if the target had used it to cast a spell. If the target has no 4th-level spell slots, they lose a spell slot of their next highest spell level. If they have no spell slots of 1st through 4th levels, the star instead inflicts 2d4 radiant damage and bursts in a distinctive way, communicating this fact to you.
 
 
'''Gods Granted:''' Mystra, Azuth
 

Latest revision as of 13:00, 17 February 2019

The following are spells common to Harpers, but relatively rare among other spellcasters. Harpers consider the spells their own, and do not casually teach them to others outside of Those Who Harp.

Spells are all from Elminster's Guide to Magic unless indicated otherwise. Spells that can be cast as rituals are marked with a cross (+).

Bard Spells

Cantrips

amanusensis
create item
far hearing (div; EGD)
ghostharp (div; EGD)
leading strike
project object

1st Level

chameleon
cleanse
dictation+
easy trail
empathy (div; EGD)
enrage animals
entropic shield
instant search (div; EGD)
know greatest enemy
nerveskitter
speed of thought
undersong

2nd Level

balancing lorecall
command minor beast
daggerspell stance
easy climb
Elonia's glamour
knight's move
listening lorecall
moon rune+
sudden transposition
tactical precision
unluck

3rd Level

allegro
celebration
clarity of mind
cloak of bravery
four-winds bag
grace
love's lament
nightscar+
quickening breeze

4th Level

battle hymn
premonitory vision+ (div; EGD)
prescient sense (div; EGD)
watchware

5th Level

code of secrecy

6th Level

note of aggression
opportune lacuna
read object+

7th Level

Simbul's spell sequencer

8th Level

brain spider
invisibility, superior

9th Level

instant refuge

Cleric Spells

Cantrips

amanusensis
astral seal
blazing starfall
challenger's mark
hand of radiance
leading strike

1st Level

air jaunt
cleanse
deathwatch
dictation+
divine sanction
empathy (div; EGD)
entropic shield
foundation of stone

2nd Level

alicorn lance
body blades
command minor beast
knight's move
unluck

3rd Level

cloak of bravery
grace
knightly intercession
quickening breeze

4th Level

anyspell
lair divination (div; EGD)
moon bolt

5th Level

champion's strength
code of secrecy
pocket cave

6th Level

Azuth's alteration mantle

7th Level

Azuth's spell shield
brilliant blade
chariot of Sustarre
holy star
holy word

8th Level

brain spider
brilliant aura

9th Level

anathema

Druid Spells

Cantrips

create item
far hearing (div; EGD)
fire hawk
quickling step

1st Level

air jaunt
easy trail
enrage animals
foundation of stone
great watcher spirit
leaf into dagger

2nd Level

alicorn lance
animal spy
balancing lorecall
binding winds
command minor beast
daggerspell stance
decastave
fire trap
listening lorecall

3rd Level

four-winds bag
locate animal+ (div; EGD)
quickening breeze

4th Level

circle of privacy+
lair divination (div; EGD)
moon bolt
premonitory vision+ (div; EGD)
prescient sense (div; EGD)

5th Level

echo skull (div; EGD)
longstrider, mass
pocket cave

7th Level

brilliant blade
changestaff

8th Level

brilliant aura

9th Level

anathema
moonfire

Paladin Spells

1st Level

cleanse
divine sanction
know greatest enemy
weightless pursuit

2nd Level

knight's move
loyal vassal

3rd Level

aegis of assault
aegis of shielding
cloak of bravery
grace
knightly intercession
regal procession

Ranger Spells

1st Level

bloodhound
easy trail
enrage animals
guided shot (div; EGD)
leaf into dagger
speed of thought
weightless pursuit

2nd Level

animal spy
balancing lorecall
command minor beast
easy climb
listening lorecall

3rd Level

blade storm
four-winds bag
locate animal+ (div; EGD)

4th Level

circle of privacy+
know vulnerabilities (div; EGD)
premonitory vision+ (div; EGD)
prescient sense (div; EGD)

5th Level

echo skull (div; EGD)
longstrider, mass

Sorcerer Spells

Cantrips

adept skill (div; EGD)
amanusensis
blazing starfall
challenger's mark
create item
far hearing (div; EGD)
looming shadow
project object
quickling step

1st Level

arrow mind (div; EGD)
chameleon
guided shot (div; EGD)
nerveskitter
nightshield
Nystul's flash
predictive focus (div; EGD)
shieldbearer
sorcerous scribe+
speed of thought
weightless pursuit
wieldskill (div; EGD)

2nd Level

analyze portal+ (div; EGD)
balancing lorecall
daggerspell stance
Elonia's glamour
fire trap
unluck

3rd Level

abolish shadows
aegis of ensnarement
clarity of mind
death talisman
nightscar+
protection from normal missiles
regal procession
sign of sealing

4th Level

battle hymn
force orb
know vulnerabilities (div; EGD)
lair divination (div; EGD)
premonitory vision+ (div; EGD)
prescient sense (div; EGD)
spell immunity

5th Level

ironguard, lesser
moonbow
prismatic ray

6th Level

dream sight+ (div; EGD)
gemjump
opportune lacuna
read object+
sign of sealing, greater

7th Level

brilliant blade
Simbul's spell sequencer
synostodweomer

8th Level

brilliant aura
gateway
invisibility, superior

9th Level

absorption
effulgent epuration
eye of power (div; EGD)
hindsight (div; EGD)
instant refuge
moonfire
unbinding

Warlock Spells

Cantrips

amanusensis
blazing starfall
challenger's mark
far hearing (div; EGD)
looming shadow
project object
quickling step

1st Level

arrow mind (div; EGD)
enrage animals
nightshield
Nystul's flash
speed of thought
weightless pursuit

2nd Level

balancing lorecall
body blades
daggerspell stance
decastave
fire trap

3rd Level

abolish shadows
aegis of assault
celebration
death talisman
four-winds bag
nightscar+

4th Level

know vulnerabilities (div; EGD)
lair divination (div; EGD)

5th Level

pocket cave

6th Level

gemjump

7th Level

8th Level

gateway
invisibility, superior

9th Level

moonfire

Wizard Spells

Cantrips

adept skill (div; EGD)
amanusensis
blazing starfall
challenger's mark
create item
far hearing (div; EGD)
looming shadow
project object
quickling step

1st Level

arrow mind (div; EGD)
chameleon
guided shot (div; EGD)
nerveskitter
nightshield
Nystul's flash
shieldbearer
sorcerous scribe+
speed of thought
weightless pursuit
wieldskill (div; EGD)

2nd Level

analyze portal+ (div; EGD)
balancing lorecall
daggerspell stance
decastave
Elonia's glamour
fire trap
moon rune+
sudden transposition
unluck

3rd Level

abolish shadows
aegis of assault
aegis of ensnarement
aegis of shielding
clarity of mind
death talisman
mage armor, greater
nightscar+
protection from normal missiles
regal procession
sign of sealing

4th Level

battle hymn
body clock
force orb
know vulnerabilities (div; EGD)
lair divination (div; EGD)
prescient sense (div; EGD)
Rary's mnemonic enhancer
spell immunity
watchware

5th Level

echo skull (div; EGD)
ironguard, lesser
longstrider, mass
moonbow
pocket cave
prismatic ray

6th Level

Azuth's alteration mantle
dream sight+ (div; EGD)
gemjump
opportune lacuna
read object+
sign of sealing, greater

7th Level

Azuth's spell shield
brilliant blade
ironguard
Simbul's spell sequencer
synostodweomer

8th Level

brain spider
brilliant aura
gateway
invisibility, superior
spell engine

9th Level

absorption
effulgent epuration
eye of power (div; EGD)
hindsight (div; EGD)
moonfire
unbinding