Difference between revisions of "Changeling Merits"
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* '''Long of Days (••):''' The changeling shares some of the ageless nature of the True Fae; longevity and infirmity bonuses are calculated as though changeling had a Wyrd of 4 dots higher than current rating. | * '''Long of Days (••):''' The changeling shares some of the ageless nature of the True Fae; longevity and infirmity bonuses are calculated as though changeling had a Wyrd of 4 dots higher than current rating. | ||
* '''Market Sense (•):''' Changeling has an innate sense of what things are worth on the goblin market. | * '''Market Sense (•):''' Changeling has an innate sense of what things are worth on the goblin market. | ||
+ | * '''Perfect Stillness (•):''' ''Requires Stealth •.'' Changeling is capable of mustering statue-like stillness, making it harder to spot her when she is hiding. | ||
+ | * '''Pledgesmith (• to •••):''' Character is known as a skill pledge-smith, gaining social benefits. | ||
+ | * '''Prophet Circle (• to •••••):''' This Merit indicates the ensorcellment of a group of mortals who frequently experience prophetic dreams, granting the changeling a source for foretellings and insight. | ||
+ | * '''Rigid Mask (••):''' ''Requires Subterfuge ••.'' Character is a truly adept liar and skilled at hiding his emotions from others. | ||
+ | * '''Ritual Doorway (•••):''' ''Requires Hollow Doors •••••.'' A Hollow with this Merit can be entered from anywhere in the mortal world as long as a certain ritual is performed. | ||
+ | * '''Siren Song (•••):''' Changeling's voice has a distracting, impelling nature to it, inflicting penalties to actions other than listening to her while she is speaking. | ||
+ | * '''Soul Sense (••):''' ''Must have a living Fetch.'' Changeling has a strong connection to his Fetch, able to sense its direction and distance at will, as well as its emotions. However, he can become weakened by injury to the Fetch. | ||
+ | * '''Visionary Dreams (••):''' ''Requires Wyrd •••.'' Changeling experiences prophetic dreams and visions. | ||
+ | * '''Wisdom of Dreams (•••):''' ''Requires Wyrd ••.'' Changeling may meditate and mine the collective unconscious for specialized knowledge, gaining a Specialty or Language that is known to at least one living person until he next sleeps. | ||
+ | * '''Workshop (• to •••••):''' ''Requires Hollow, of Size at least equal to Workshop rating.'' Hollow houses a crafts shop, which provides one Crafts specialty per dot, and may be used to craft Tokens. |
Revision as of 09:44, 13 December 2008
Changeling: the Lost corebook
- Court Goodwill (• to •••••): Reflects respect and friendship with a court other than the changeling's own. May not be taken at Character Creation.
- Harvest (• to •••••): Reflects increased aptitude and opportunities for gaining Glamour; must choose one of four categories - Emotions, Pledges, Dreams and Hedge Bounty.
- Hollow (• to •••••; special): Indicates a "secret world" in the Hedge that the changeling has claimed; points are divided among Size, Amenities, Doors and Wards. The Hollow Merit dots can be combined between multiple changelings to create more luxurious Hollows.
- Mantle (• to •••••): Reflects level of mystic connection and status with a Court.
- New Identity (•, •• or ••••): Indicates the character (or someone on his behalf) has taken steps to create a false identity in the mundane world.
- Token (•+): Magical items plucked from Arcadia, the Hedge or elsewhere.
Autumn Nightmares
- Hedge Beast Companion (• to •••): Reflects a relationship between the changeling and a Hedge-born creature of some kind.
Rites of Spring
- Goblin Vow (• to •••••): Allows a changeling a connection to some "theme" or "subject" in the Wyrd, allowing them to craft pledges with that subject.
- Arcadian Body (••••): Character Creation only. Reflects a change to the changeling's body wrought by his Keeper, allowing the increase of an Attribute to six dots.
- Arcadian Metabolism (•••): Character gains additional healing benefit from goblin fruits, but his body also requires the regular consumption of goblin fruit to remain healthy.
- Archive (• to •••••): Character maintains a library of information and fairy lore in his Hollow. This can be shared like the Hollow Merit. Requires the Hollow Merit.
- Brownie's Boon (•): May spend 1 Glamour to perform mundane tasks in half the time, or more Glamour to reduce it even further.
- Charmed Life (••): Character shares in some of the enchantments the True Fae use to defend their existences; may force rerolls of damage rolls that would kill him by spending 1 Willpower.
- Dual Kith (•• or •••): Character Creation only. Allows the character to have two kiths from his Seeming, or even an extra kith from outside of his Seeming for three dots.
- Enchanting Performance (••••): Requires Expression ••. Character may spend Glamour to reduce penalties to Expression or Persuasion rolls, and all performances are emotionally moving, spending 1 Glamour to gain the Rote quality.
- Fae Mount (•, ••, ••• or •••••): Character may summon a mount through the Hedge upon entering the Hedge.
- Faerie Favor (•••): One of the Gentry owes the character a single favor.
- Faerie Healing (••): The character gains the ability to use goblin fruits to heal others, including mortals and animals.
- Fighting Style: Dream Combat (• to •••••): Requires Wyrd •••, Empathy •••. The character knows special combat maneuvers of use while in oneiromachy (dream-battle).
- Fighting Style: Hedge Duelist (• to •••••): Requires Wyrd •••. The character knows special combat maneuvers that take advantage of the strange nature of the Hedge to aid him in battle.
- Gentrified Bearing (••••): Requires Wyrd •••. Hobgoblins and True Fae may mistake the character as being one of the Gentry.
- Hedge Gate Sense (•): Character has the ability to sense nearby gateways in or out of the Hedge.
- Hidden Life (• to •••): Must have no Fame Merit, and rating in Wyrd must equal Merit. Changeling's existence is hidden by the Wyrd, protecting him from official mundane scrutiny and tracking.
- Hob Kin (••): Requires Hollow. Hobs treat character as one of them, and they perform functions around character's Hollow.
- Hobgoblin Trainer (••): Character knows the secrets for training hobgoblins and other Hedge critters.
- Lethal Mien (••): Wyrd •••. Some aspect of the changeling's Mien is dangerous and inflicts damage.
- Long of Days (••): The changeling shares some of the ageless nature of the True Fae; longevity and infirmity bonuses are calculated as though changeling had a Wyrd of 4 dots higher than current rating.
- Market Sense (•): Changeling has an innate sense of what things are worth on the goblin market.
- Perfect Stillness (•): Requires Stealth •. Changeling is capable of mustering statue-like stillness, making it harder to spot her when she is hiding.
- Pledgesmith (• to •••): Character is known as a skill pledge-smith, gaining social benefits.
- Prophet Circle (• to •••••): This Merit indicates the ensorcellment of a group of mortals who frequently experience prophetic dreams, granting the changeling a source for foretellings and insight.
- Rigid Mask (••): Requires Subterfuge ••. Character is a truly adept liar and skilled at hiding his emotions from others.
- Ritual Doorway (•••): Requires Hollow Doors •••••. A Hollow with this Merit can be entered from anywhere in the mortal world as long as a certain ritual is performed.
- Siren Song (•••): Changeling's voice has a distracting, impelling nature to it, inflicting penalties to actions other than listening to her while she is speaking.
- Soul Sense (••): Must have a living Fetch. Changeling has a strong connection to his Fetch, able to sense its direction and distance at will, as well as its emotions. However, he can become weakened by injury to the Fetch.
- Visionary Dreams (••): Requires Wyrd •••. Changeling experiences prophetic dreams and visions.
- Wisdom of Dreams (•••): Requires Wyrd ••. Changeling may meditate and mine the collective unconscious for specialized knowledge, gaining a Specialty or Language that is known to at least one living person until he next sleeps.
- Workshop (• to •••••): Requires Hollow, of Size at least equal to Workshop rating. Hollow houses a crafts shop, which provides one Crafts specialty per dot, and may be used to craft Tokens.