Difference between revisions of "Contracts"
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===Smoke=== | ===Smoke=== | ||
Powers of stealth and passing unseen. | Powers of stealth and passing unseen. | ||
− | * ''' | + | * '''The Wrong Foot (•):''' Change the nature of marks left by passage through an area. ''No Roll'' |
− | * ''' | + | * '''Nevertread (••):''' Eliminates all traces of passage through an area. ''Intelligence + Wyrd'' |
− | * ''' | + | * '''Shadowpatch (•••):''' Darkness congeals around the wielder, hiding him. ''Wits + Wyrd'' |
− | * ''' | + | * '''Murkblur (••••):''' Smoky caul manifests before the eyes of a target, blinding him. ''Intelligence + Wyrd vs. Resolve + Wyrd'' |
− | * ''' | + | * '''Light-Shy (••••):''' Renders the wielder invisible. ''Intelligence + Wyrd'' |
==Seeming Contracts== | ==Seeming Contracts== |
Revision as of 15:12, 14 December 2008
Contents
General Contracts
These Contracts are available to any Changeling to learn.
Dream
Entering and shaping the dreams of others.
- Pathfinder (•): Grants the ability to divine the nature of the local Hedge, finding Hollows, trods, paths, goblin fruit and the like. Intelligence + Wyrd
- Forging the Dream (••): Allows the crafting of every detail of a dream a subject experiences. Wits + Wyrd
- Phantasmal Bastion (•••): Allows the creation of arms and armor in the dreamscape. No Roll
- Cobblethought (••••): Allows the extraction of an image or item from a target's recent dreams, which then appear in the waking world. Intelligence + Wyrd
- Dreamsteps (•••••): May enter the dreams of one person physically, travel to the dreams of another and emerge in the waking world in that area. Intelligence + Wyrd
Hearth
Traditional fae blessings of fortune.
- Fickle Fate (•): Minor curse inflicting a -2 penalty to target's next roll. No Roll
- Favored Fate (••): Blessing that grants a +4 bonus to target's next roll. No Roll
- Beneficent Fate (•••): Blessing that grants Success at target's next roll. No Roll
- Fortuna's Cornucopia (••••): Blessing that grants 8-Again Quality on target's next roll. No Roll
- Triumphal Fate (••••): Blessing that grants Exceptional Success on target's next roll. No Roll
Mirror
Altering one's appearance.
- Riddle Kith (•): Alters the mien to appear as a member of another kith. Manipulation + Wyrd
- Skinmask (••): Alters a portion of both Mask and mien to appear as that of another person. Stamina + Wyrd
- Transfigure the Flesh (•••): Alters the Size of the wielder. Stamina + Wyrd
- Oddbody (••••): Alters a bodily feature into something inhuman, gaining a benefit of some kind. Strength + Wyrd
- Chrysalis (••••): Alters the body into the form of something else entirely, transforming into an inanimate object. Strength + Wyrd
Smoke
Powers of stealth and passing unseen.
- The Wrong Foot (•): Change the nature of marks left by passage through an area. No Roll
- Nevertread (••): Eliminates all traces of passage through an area. Intelligence + Wyrd
- Shadowpatch (•••): Darkness congeals around the wielder, hiding him. Wits + Wyrd
- Murkblur (••••): Smoky caul manifests before the eyes of a target, blinding him. Intelligence + Wyrd vs. Resolve + Wyrd
- Light-Shy (••••): Renders the wielder invisible. Intelligence + Wyrd
Seeming Contracts
These Contracts are available to Changelings of the appropriate Seemings; other Changelings may learn them with a teacher.
Artifice
The Wizened talent for supernatural craftsmanship.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Darkness
The Darkling affinity for cunning nocturnal witcheries.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Elements
The Elemental powers for commanding the elements to which they are bound.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Fang and Talon
The Beast ability to emulate, speak with and command animals.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Stone
The Ogre blessings of might and brute force.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Vainglory
The Fairest mastery of supernatural beauty and splendor.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Spring Court Contracts
These Contracts are available only to Changelings with Mantle or Court Goodwill in the Spring Court.
Fleeting Spring
The Emerald Court powers over desire.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Eternal Spring
The Spring Court's Contract of growth and rejuvenation.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Summer Court Contracts
These Contracts are available only to Changelings with Mantle or Court Goodwill in the Summer Court.
Fleeting Summer
The Crimson Court's powers to manipulate wrath
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Eternal Summer
The Summer Court's Contract of heat and vigor.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Autumn Court Contracts
These Contracts are available only to Changelings with Mantle or Court Goodwill in the Autumn Court.
Fleeting Autumn
The Ashen Court's powers to induce and ward against fear.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Eternal Autumn
The Autumn Court's blessings of harvest and curses of withering.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Winter Court Contracts
These Contracts are available only to Changelings with Mantle or Court Goodwill in the Winter Court.
Fleeting Winter
The Onyx Court's powers to invoke and control sorrow.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Eternal Winter
The Winter Court's Contract of snow and ice.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X
Goblin Contracts
These Contracts are dangerous, black-market illict powers which enact a price for every boon. They are usually purchased at Goblin Markets.
- X (•): X. X
- X (••): X. X
- X (•••): X. X
- X (••••): X. X
- X (••••): X. X