Difference between revisions of "Eberron Fighting Styles"
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The following additional options are available for the fighter's Fighting Style feature, in addition to those already available on dndbeyond. Paladins and Rnagers also gain access to some of these options for their own Fighting Style Feature, as follows: | The following additional options are available for the fighter's Fighting Style feature, in addition to those already available on dndbeyond. Paladins and Rnagers also gain access to some of these options for their own Fighting Style Feature, as follows: | ||
* Paladins gain access to Breach Fighter, Mounted, and Ship-to-Ship Warfare fighting style options. | * Paladins gain access to Breach Fighter, Mounted, and Ship-to-Ship Warfare fighting style options. | ||
− | *Rangers gain access to the Harrying, Mobility, Mounted, and Ship-to-Ship Warfare fighting style options. | + | * Rangers gain access to the Harrying, Mobility, Mounted, and Ship-to-Ship Warfare fighting style options. |
+ | |||
+ | The fighting styles found here can be found in Eberron Archetypes, page 18 | ||
==Breach Fighter== | ==Breach Fighter== | ||
You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. | You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. | ||
+ | |||
+ | ==Grappler== | ||
+ | When you hit a creature with an unarmed strike or an improvised weapon attack, it rolls with disadvantage the next time it makes an attack roll, Strength check, or Dexterity check before the end of its next turn. | ||
+ | |||
+ | ==Harrying== | ||
+ | When you hit a creature with an unarmed strike or melee attack using a weapon that doesn't have the two-handed or heavy property, the creature's speed is reduced by half until the end of its next turn. | ||
+ | |||
+ | ==Mobility== | ||
+ | As long as you are not wearing medium or heavy armor or using a shield, you have a climbing speed equal to your normal speed, and you gain a +1 bonus to AC. | ||
+ | |||
+ | ==Mounted== | ||
+ | While you are mounted, unmounted creatures you hit with weapon attacks can't make opportunity attacks against you or your mount for the rest of the turn if they are smaller than your mount, and you can re-roll any weapon damage die that rolls a 1. You must use the new roll. | ||
+ | |||
+ | ==Ship-to-Ship Warfare== | ||
+ | When you have cover against an attack, if it still hits, you have resistance against that attack's damage. |
Latest revision as of 17:31, 15 July 2019
The following additional options are available for the fighter's Fighting Style feature, in addition to those already available on dndbeyond. Paladins and Rnagers also gain access to some of these options for their own Fighting Style Feature, as follows:
- Paladins gain access to Breach Fighter, Mounted, and Ship-to-Ship Warfare fighting style options.
- Rangers gain access to the Harrying, Mobility, Mounted, and Ship-to-Ship Warfare fighting style options.
The fighting styles found here can be found in Eberron Archetypes, page 18
Breach Fighter
You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Grappler
When you hit a creature with an unarmed strike or an improvised weapon attack, it rolls with disadvantage the next time it makes an attack roll, Strength check, or Dexterity check before the end of its next turn.
Harrying
When you hit a creature with an unarmed strike or melee attack using a weapon that doesn't have the two-handed or heavy property, the creature's speed is reduced by half until the end of its next turn.
Mobility
As long as you are not wearing medium or heavy armor or using a shield, you have a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.
Mounted
While you are mounted, unmounted creatures you hit with weapon attacks can't make opportunity attacks against you or your mount for the rest of the turn if they are smaller than your mount, and you can re-roll any weapon damage die that rolls a 1. You must use the new roll.
Ship-to-Ship Warfare
When you have cover against an attack, if it still hits, you have resistance against that attack's damage.