Difference between revisions of "Wys"
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|Armor=Light, medium, heavy, shields | |Armor=Light, medium, heavy, shields | ||
|Weapons=All simple and martial | |Weapons=All simple and martial | ||
− | |Traits= | + | |Traits=The Longest Learned, Spiritual Intervention, Authority of the Firstborn • |
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS | |Attacks=• ''xxx:'' +x, xdx+x, TRAITS | ||
|Armor Class=AC | |Armor Class=AC | ||
Line 33: | Line 33: | ||
==Traits== | ==Traits== | ||
− | === | + | ===Erephim Traits=== |
− | + | * '''The Longest Learned:''' You have proficiency in Religion and one other skill of your choice. | |
− | + | * '''Spiritual Intervention:''' The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest. | |
− | + | * '''Authority of the Firstborn:''' You may cast the ''command'' spell once per day. The DC to resist your ''command'' is 8 + your Wisdom modifier + your proficiency bonus. | |
− | === | + | ===Soldier Traits=== |
− | + | * '''Military Ranks:''' Soldiers loyal to your former organization still recognize your authority and influence, and defer to you if they are of lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. | |
− | === | + | ===Cleric (War Domain) Traits=== |
x | x | ||
==Feats== | ==Feats== | ||
− | + | * None | |
==Resources== | ==Resources== | ||
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x |
Revision as of 10:06, 8 August 2019
Wys
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Race: Erephim, Class: Cleric (War Domain) • 6th level Background: Soldier, Alignment: Chaotic Good Patron Deity: – Factions: – |
Ability Scores
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Strength 16 (+3), Dexterity 5 (-3), Constitution 12 (+1); Intelligence 12 (+1), Wisdom 20 (+5), Charisma 12 (+1) |
Proficiencies
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Bonus: 3 Saving Throws: Wisdom (+8) & Charisma (+4) Skills: Arcana (+4) • Athletics (+6) • Insight (+8) • Intimidation (+4) • Persuasion (+4) • Religion (+4) Tools: None Languages: Common Armor: Light, medium, heavy, shields Weapons: All simple and martial |
Traits
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The Longest Learned, Spiritual Intervention, Authority of the Firstborn • |
Feats
|
FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: XXX, Hit Dice: xdx |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: Hates to admit she was wrong |
words -Attribution
Traits
Erephim Traits
- The Longest Learned: You have proficiency in Religion and one other skill of your choice.
- Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
- Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 8 + your Wisdom modifier + your proficiency bonus.
Soldier Traits
- Military Ranks: Soldiers loyal to your former organization still recognize your authority and influence, and defer to you if they are of lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Cleric (War Domain) Traits
x
Feats
- None
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x