Difference between revisions of "Captain Estian Orjas"
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Jump to navigationJump to searchLine 17: | Line 17: | ||
|Weapons=Simple and martial weapons | |Weapons=Simple and martial weapons | ||
|Traits=Military Rank • Fighting Style (Protection), Second Wind | |Traits=Military Rank • Fighting Style (Protection), Second Wind | ||
− | |Attacks=• '' | + | |Attacks=• ''Shield:'' +5, xdx+x, TRAITS |
− | |Armor Class= | + | |Armor Class=17 (scale mail + shield) |
− | |Initiative=+ | + | |Initiative=+1 |
− | |Speed= | + | |Speed=30 ft |
|Feats=Tavern Brawler | |Feats=Tavern Brawler | ||
|Hit Points=12 | |Hit Points=12 | ||
Line 47: | Line 47: | ||
==Equipment== | ==Equipment== | ||
===Carried Equipment=== | ===Carried Equipment=== | ||
− | * '''In Hand:''' | + | * '''In Hand:''' Shield |
− | * '''Worn:''' | + | * '''Worn:''' Scale mail, explorer's pack |
* '''Belt:''' x | * '''Belt:''' x | ||
* '''Backpack:''' x | * '''Backpack:''' x | ||
Line 62: | Line 62: | ||
* '''Starting Coin & Equipment:''' 160gp. | * '''Starting Coin & Equipment:''' 160gp. | ||
** Scale mail + shield (60gp) | ** Scale mail + shield (60gp) | ||
+ | ** Explorer's pack (10gp) | ||
* '''2nd level:''' +1d10 +2 hp, Action Surge (1/lr) | * '''2nd level:''' +1d10 +2 hp, Action Surge (1/lr) | ||
* '''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; absorb elements, protection from evil and good, shield''), Weapon Bond | * '''3rd level:''' +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (''booming blade, sword burst; absorb elements, protection from evil and good, shield''), Weapon Bond |
Revision as of 19:25, 28 October 2019
Estian Orjas
|
Race: Human (Variant), Class: Fighter 1st Background: Soldier, Alignment: Neutral Good Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2); Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Survival Tools: Gaming set, vehicles (land) Languages: Common, OTHER LANG Armor: All armor, shields Weapons: Simple and martial weapons |
Traits
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Military Rank • Fighting Style (Protection), Second Wind |
Feats
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Tavern Brawler |
Combat
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Attacks: • Shield: +5, xdx+x, TRAITS Armor Class: 17 (scale mail + shield), Initiative: +1, Speed: 30 ft Hit Points: 12, Hit Dice: 1d10 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
“I'm with you until the end of the line.” -Captain America
Traits
Class Traits
- Protection Fighting Style: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.
Background Traits
- Military Rank: x
Feats
- Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: Shield
- Worn: Scale mail, explorer's pack
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x
Advancement
- Starting Coin & Equipment: 160gp.
- Scale mail + shield (60gp)
- Explorer's pack (10gp)
- 2nd level: +1d10 +2 hp, Action Surge (1/lr)
- 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; absorb elements, protection from evil and good, shield), Weapon Bond
- 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
- 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
- 6th level: +1d10 +2 hp, Feat (Shield Master)
- 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
- 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
- 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
- 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot