Difference between revisions of "Careless Whisper Magic Item Costs"

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*Mystery Key- 85gp
 
*Mystery Key- 85gp
 
*Orb of Direction- 135gp
 
*Orb of Direction- 135gp
*Orb of time- 135gp
+
*Orb of Time- 135gp
*Perfume of bewitching- 85gp
+
*Perfume of Bewitching- 85gp
*Pipe of smoke monsters- 115gp
+
*Pipe of Smoke Monsters- 115gp
*Pole of angling- 115gp
+
*Pole of Angling- 115gp
*Pole of collapsing- 135gp
+
*Pole of Collapsing- 135gp
*Pot of awakening- 85gp
+
*Pot of Awakening- 85gp
*Potion of climbing- 75gp
+
*Potion of Climbing- 75gp
*Potion of healing- 50gp
+
*Potion of Healing- 50gp
*Rope of mending- 135gp
+
*Rope of Mending- 135gp
*Ruby of the war mage (attunement)- 100gp
+
*Ruby of the War Mage (attunement)- 100gp
*Shield of expression- 115gp
+
*Shield of Expression- 115gp
*Smouldering armor (+armor cost)- 115gp
+
*Smouldering Armor (+armor cost)- 115gp
*Spell scroll (cantrip)- 25gp
+
*Spell Scroll (cantrip)- 25gp
*Spell scroll (1st level)- 50gp
+
*Spell Scroll (1st level)- 50gp
*Staff of adornment- 115gp
+
*Staff of Adornment- 115gp
*Staff of bird calls- 135gp
+
*Staff of Bird Calls- 135gp
*Staff of flowers- 115gp
+
*Staff of Flowers- 115gp
*Talking doll (attunement)- 115gp
+
*Talking Doll (attunement)- 115gp
*Tankard of sobriety- 115gp
+
*Tankard of Sobriety- 115gp
*Unbreakable arrows- 135gp
+
*Unbreakable Arrows- 135gp
*Veteran’s cane- 75gp
+
*Veteran’s Cane- 75gp
*Walloping ammunition- 75gp
+
*Walloping Ammunition- 75gp
*Wand of conducting- 115gp
+
*Wand of Conducting- 115gp
*Wand of pyrotechnics- 150gp
+
*Wand of Pyrotechnics- 150gp
*Wand of scowls- 135gp
+
*Wand of Scowls- 135gp
*Wand of smiles- 135gp
+
*Wand of Smiles- 135gp
 +
 
 +
==Uncommon Magic Items==
 +
 
 +
*Adamantine Armor (+armor cost)- 850gp
 +
*Alchemy jug- 800gp
 +
*Ammunition +1- 350gp
 +
*Amulet of Proof Against Detection and Loctation (attunement)- 575gp
 +
*Bag of Holding- 1000gp
 +
*Bag of Tricks- 725gp
 +
*Boots of Elvenkind- 850gp
 +
*Boots of Striding and Springing (attunement)- 575gp
 +
*Boots of the Winterlands (attunement)- 675gp
 +
*Bracers of Archery (attunement)- 650gp
 +
*Brooch of Shielding (attunement)-650gp
 +
*Broom of Flying- 1000gp
 +
*Cap of Water Breathing- 725gp
 +
*Circlet of Blasting- 800gp
 +
*Cloak of Elvenkind (attunement)- 575gp
 +
*Cloak of protection (attunement)- 550gp
 +
*Cloak of the Manta Ray- 875gp
 +
*Decanter of Endless Water- 850gp
 +
*Ever Smoking Bottle- 725gp
 +
*Deck of Illusions (34 cards)- 500gp
 +
*Driftglobe - 900gp
 +
*Dust of Disappearance - 475gp
 +
*Dust of Dryness- 425gp
 +
*Dust of Sneezing and Choking- 475gp
 +
*Elemental Gem- 750gp
 +
*Eyes of Charming (attunement)- 460gp
 +
*Eyes of Minute Seeing- 725gp
 +
*Eyes of the Eagle (attunement)- 550gp
 +
*Figurine of Wondrous Power (Silver Raven)- 725gp
 +
*Gauntlets of Ogre Power (attunement)- 700gp
 +
*Gem of Brightness- 725gp
 +
*Gloves of Missile Snaring (attunement)- 550gp
 +
*Gloves of Swimming and Climbing (attunement)- 575gp
 +
*Gloves of Thievery- 950gp
 +
*Goggles of Night- 725gp
 +
*Hat of Disguise (attunement)- 450gp
 +
*Headband of Intellect (attunement)- 700gp
 +
*Helm of Comprehending Languages- 800gp
 +
*Helm of Telepathy (attunement)- 525gp
 +
*Immovable Rod- 725gp
 +
*Instrument of the Bards – Doss Lute (attunement)- 775gp
 +
*Instrument of the Bards – Fochlucan Bandore (attunement)- 640gp
 +
*Instrument of the Bards – Mac-Fuirmidh Cittern (attunement)- 725gp
 +
*Javelin of Lightning- 725gp
 +
*Keoghtom’s Ointment (5 doses)- 475gp
 +
*Lantern of Revealing- 850gp
 +
*Mariner’s Armor (+armor cost)- 850gp
 +
*Medallion of Thoughts (attunement)- 525gp
 +
*Mithral Armor (+armor cost)- 725gp
 +
*Necklace of Adaption (attunement)- 625gp
 +
*Oil of Slipperiness- 550gp
 +
*Pearl of Power (attunement)- 550gp
 +
*Periapt of Health- 850gp
 +
*Periapt of Wound Closure (attunement)- 550gp
 +
*Philtre of Love- 475gp
 +
*Pipes of Haunting- 725gp
 +
*Pipes of the Sewers (attunement)- 475gp
 +
*Potion of Animal Friendship- 350gp
 +
*Potion of Fire Breath- 425gp
 +
*Potion of Hill Giant Strength - 475gp
 +
*Potion of Growth- 425gp
 +
*Potion of Greater Healing- 250gp
 +
*Potion of Resistance- 425gp
 +
*Potion of Water Breathing- 350gp
 +
*Quiver of Ehlonna- 2000gp
 +
*Ring of Jumping (attunement)- 425gp
 +
*Ring of Mind Shielding (attunement)- 625gp
 +
*Ring of Swimming- 675gp
 +
*Ring of Warmth (attunement)- 500gp
 +
*Ring of Water Walking- 675gp
 +
*Robe of Useful Items- 600gp
 +
*Rod of the Pact Keeper +1 (attunement)- 550gp
 +
*Rope of Climbing- 725gp
 +
*Saddle of the Cavalier- 725gp
 +
*Sending Stones (per pair)- 800gp
 +
*Sentinel Shield- 850gp
 +
*Shield +1- 850gp
 +
*Slippers of Spider Climbing (attunement)- 550gp
 +
*Spell Scroll (2nd Level)- 350gp
 +
*Spell Scroll (3rd Level)- 400gp
 +
*Staff of the Adder (attunement)- 550gp
 +
*Staff of the Python (attunement)- 550gp
 +
*Stone of Good Luck (attunement)- 675gp
 +
*Trident of Fish Command (attunement)- 475gp
 +
*Wand of Magic Detection- 700gp
 +
*Wand of Magic Missiles- 700gp
 +
*Wand of Secrets- 850gp
 +
*Wand of the War Mage +1 (attunement)- 650gp
 +
*Wand of Web (attunement)- 525gp
 +
*Weapon +1 (any simple)- 400gp
 +
*Weapon +1 (any martial)- 500gp
 +
*Weapon of Warning (attunement)- 625gp plus cost of weapon
 +
*Wind Fan- 525gp
 +
*Winged Boots (attunement)- 700gp
 +
 
 +
==Rare, Very Rare, and Legendary Magic Items==
 +
To purchase Rare, Very Rare, or Legendary magic items in Sharn a character will need to use the "Buying a Magic Item" Downtime Action.
 +
 +
'''Cost:''' 50gp + 7 days • '''Complications:''' 10% per week
 +
* Generally, this action involves putting the word out that you're interested in buying items, and getting a list of currently available items. It is harder to secure specific items, however.
 +
* The cost above is just to get a chance to roll to see what is available.
 +
** Gain a +1 bonus to Resolution Check for each 7 days additionally spent.
 +
** Gain a +1 bonus to Resolution Check for each 100gp additionally spent.
 +
** Bonus cannot exceed +10.
 +
* '''Resolution Check:''' ''Charisma (Persuasion)'' +5 check.
 +
* '''Seeking a Specific Item:''' If you are seeking a specific item, roll for resolution and consult with the DM to see if the item is available based on the result. If available, the cost will be 2d10 × 1,000gp for a rare item, (1d4 + 1) × 10,000gp for a very rare item, and 2d6 × 25,000gp for a legendary item

Latest revision as of 16:14, 9 December 2019

Common Magic Items

  • Armor of Gleaming (+armor cost)- 115gp
  • Bead of Bourishment (20)- 60gp
  • Bead of Refreshment (20)- 60gp
  • Boots of False Tracks- 135gp
  • Candle of the Deep- 55gp
  • Cast-off Armor (+armor cost)- 150gp
  • Charlatan’s Die (attunement)- 150gp
  • Cloak of Billowing- 115gp
  • Cloak of Many Fashions- 115gp
  • Clockwork Amulet- 150gp
  • Clothes of Mending- 115gp
  • Dark Shard Amulet (attunement by warlock)- 100gp
  • Dread Helm - 115gp
  • Ear Horn of Hearing- 150gp
  • Enduring Spell Book - 150gp
  • Ersatz Eye (attunement) - 80gp
  • Hat of Vermin- 135gp
  • Hat of Wizardry (attunement by wizard)- 100gp
  • Heward’s Handy Spice pouch- 115gp
  • Horn of Silent Alarm- 150gp
  • Instrument of Illusions (attunement)- 100gp
  • Instrument of Scribing (attunement)- 100gp
  • Lock of Trickery- 100gp
  • Moon-touched Sword (+cost of sword)- 100gp
  • Mystery Key- 85gp
  • Orb of Direction- 135gp
  • Orb of Time- 135gp
  • Perfume of Bewitching- 85gp
  • Pipe of Smoke Monsters- 115gp
  • Pole of Angling- 115gp
  • Pole of Collapsing- 135gp
  • Pot of Awakening- 85gp
  • Potion of Climbing- 75gp
  • Potion of Healing- 50gp
  • Rope of Mending- 135gp
  • Ruby of the War Mage (attunement)- 100gp
  • Shield of Expression- 115gp
  • Smouldering Armor (+armor cost)- 115gp
  • Spell Scroll (cantrip)- 25gp
  • Spell Scroll (1st level)- 50gp
  • Staff of Adornment- 115gp
  • Staff of Bird Calls- 135gp
  • Staff of Flowers- 115gp
  • Talking Doll (attunement)- 115gp
  • Tankard of Sobriety- 115gp
  • Unbreakable Arrows- 135gp
  • Veteran’s Cane- 75gp
  • Walloping Ammunition- 75gp
  • Wand of Conducting- 115gp
  • Wand of Pyrotechnics- 150gp
  • Wand of Scowls- 135gp
  • Wand of Smiles- 135gp

Uncommon Magic Items

  • Adamantine Armor (+armor cost)- 850gp
  • Alchemy jug- 800gp
  • Ammunition +1- 350gp
  • Amulet of Proof Against Detection and Loctation (attunement)- 575gp
  • Bag of Holding- 1000gp
  • Bag of Tricks- 725gp
  • Boots of Elvenkind- 850gp
  • Boots of Striding and Springing (attunement)- 575gp
  • Boots of the Winterlands (attunement)- 675gp
  • Bracers of Archery (attunement)- 650gp
  • Brooch of Shielding (attunement)-650gp
  • Broom of Flying- 1000gp
  • Cap of Water Breathing- 725gp
  • Circlet of Blasting- 800gp
  • Cloak of Elvenkind (attunement)- 575gp
  • Cloak of protection (attunement)- 550gp
  • Cloak of the Manta Ray- 875gp
  • Decanter of Endless Water- 850gp
  • Ever Smoking Bottle- 725gp
  • Deck of Illusions (34 cards)- 500gp
  • Driftglobe - 900gp
  • Dust of Disappearance - 475gp
  • Dust of Dryness- 425gp
  • Dust of Sneezing and Choking- 475gp
  • Elemental Gem- 750gp
  • Eyes of Charming (attunement)- 460gp
  • Eyes of Minute Seeing- 725gp
  • Eyes of the Eagle (attunement)- 550gp
  • Figurine of Wondrous Power (Silver Raven)- 725gp
  • Gauntlets of Ogre Power (attunement)- 700gp
  • Gem of Brightness- 725gp
  • Gloves of Missile Snaring (attunement)- 550gp
  • Gloves of Swimming and Climbing (attunement)- 575gp
  • Gloves of Thievery- 950gp
  • Goggles of Night- 725gp
  • Hat of Disguise (attunement)- 450gp
  • Headband of Intellect (attunement)- 700gp
  • Helm of Comprehending Languages- 800gp
  • Helm of Telepathy (attunement)- 525gp
  • Immovable Rod- 725gp
  • Instrument of the Bards – Doss Lute (attunement)- 775gp
  • Instrument of the Bards – Fochlucan Bandore (attunement)- 640gp
  • Instrument of the Bards – Mac-Fuirmidh Cittern (attunement)- 725gp
  • Javelin of Lightning- 725gp
  • Keoghtom’s Ointment (5 doses)- 475gp
  • Lantern of Revealing- 850gp
  • Mariner’s Armor (+armor cost)- 850gp
  • Medallion of Thoughts (attunement)- 525gp
  • Mithral Armor (+armor cost)- 725gp
  • Necklace of Adaption (attunement)- 625gp
  • Oil of Slipperiness- 550gp
  • Pearl of Power (attunement)- 550gp
  • Periapt of Health- 850gp
  • Periapt of Wound Closure (attunement)- 550gp
  • Philtre of Love- 475gp
  • Pipes of Haunting- 725gp
  • Pipes of the Sewers (attunement)- 475gp
  • Potion of Animal Friendship- 350gp
  • Potion of Fire Breath- 425gp
  • Potion of Hill Giant Strength - 475gp
  • Potion of Growth- 425gp
  • Potion of Greater Healing- 250gp
  • Potion of Resistance- 425gp
  • Potion of Water Breathing- 350gp
  • Quiver of Ehlonna- 2000gp
  • Ring of Jumping (attunement)- 425gp
  • Ring of Mind Shielding (attunement)- 625gp
  • Ring of Swimming- 675gp
  • Ring of Warmth (attunement)- 500gp
  • Ring of Water Walking- 675gp
  • Robe of Useful Items- 600gp
  • Rod of the Pact Keeper +1 (attunement)- 550gp
  • Rope of Climbing- 725gp
  • Saddle of the Cavalier- 725gp
  • Sending Stones (per pair)- 800gp
  • Sentinel Shield- 850gp
  • Shield +1- 850gp
  • Slippers of Spider Climbing (attunement)- 550gp
  • Spell Scroll (2nd Level)- 350gp
  • Spell Scroll (3rd Level)- 400gp
  • Staff of the Adder (attunement)- 550gp
  • Staff of the Python (attunement)- 550gp
  • Stone of Good Luck (attunement)- 675gp
  • Trident of Fish Command (attunement)- 475gp
  • Wand of Magic Detection- 700gp
  • Wand of Magic Missiles- 700gp
  • Wand of Secrets- 850gp
  • Wand of the War Mage +1 (attunement)- 650gp
  • Wand of Web (attunement)- 525gp
  • Weapon +1 (any simple)- 400gp
  • Weapon +1 (any martial)- 500gp
  • Weapon of Warning (attunement)- 625gp plus cost of weapon
  • Wind Fan- 525gp
  • Winged Boots (attunement)- 700gp

Rare, Very Rare, and Legendary Magic Items

To purchase Rare, Very Rare, or Legendary magic items in Sharn a character will need to use the "Buying a Magic Item" Downtime Action.

Cost: 50gp + 7 days • Complications: 10% per week

  • Generally, this action involves putting the word out that you're interested in buying items, and getting a list of currently available items. It is harder to secure specific items, however.
  • The cost above is just to get a chance to roll to see what is available.
    • Gain a +1 bonus to Resolution Check for each 7 days additionally spent.
    • Gain a +1 bonus to Resolution Check for each 100gp additionally spent.
    • Bonus cannot exceed +10.
  • Resolution Check: Charisma (Persuasion) +5 check.
  • Seeking a Specific Item: If you are seeking a specific item, roll for resolution and consult with the DM to see if the item is available based on the result. If available, the cost will be 2d10 × 1,000gp for a rare item, (1d4 + 1) × 10,000gp for a very rare item, and 2d6 × 25,000gp for a legendary item