Difference between revisions of "Opesa"
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|Background=Sage (Altered) | |Background=Sage (Altered) | ||
|Alignment=Chaotic Good | |Alignment=Chaotic Good | ||
− | |Patron Deity= | + | |Patron Deity=Lathander |
|Factions=None | |Factions=None | ||
|Ability Scores=Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2);<br> Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3) | |Ability Scores=Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2);<br> Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3) |
Revision as of 02:43, 25 December 2019
Opesa
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Race: Human (Variant), Class: Sorcerer (Azoth-Infused) Background: Sage (Altered), Alignment: Chaotic Good Patron Deity: Lathander Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2); Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3) |
Proficiencies
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Bonus: +2 Saving Throws: Constitution & Charisma Skills: Arcana, History, Intimidation, Persuasion, Stealth Tools: Alchemist's supplies Languages: Common, Draconic, Dwarven Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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Researcher • Bonus Skill (Stealth), Bonus Feat (Alchemist) • Spellcasting, Sorcerous Origin (Azoth-Infused) |
Feats
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Alchemist, xxx |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +2, Speed: 30 ft Hit Points: 8, Hit Dice: 1d6+2 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
There is an alchemy in sorrow. It can be transmuted into wisdom, which, if it does not bring joy, can yet bring happiness. -Pearl S. Buck
Traits
Human Traits
- Ability Scores: +1 Charisma, +1 Dexterity
- Bonus Skill: Stealth
- Bonus Feat: Alchemist
- Speed: 30 ft
- Languages: Common, plus one other
Spellcasting
- Save DC: 13 • Spell Attack: +5
- Spell Slots: 2 • – • –
- Spells Known
- Cantrips: light, poison spray, prestidigitation, shape water
- 1st Level: catapult, mage armor
Sorcerer Traits
- Spellcasting
- Sorcerous Origin: Azoth-Infused.
Azoth-Infused Traits
- Natural Alchemist: Expertise (Alchemist's supplies) • Gain 2 new Uncommon recipes per level gained • Choose one recipe per level, when performing Crafting, double the normal amount of work per day invested
- Cauldron of Spells: Spend 1 sorcery point to "switch out" a Spell Known with another of the same level from the following list. Lasts until a short rest is completed.
- 1st-Level: absorb elements, burning hands, catapult, grease
- 2nd-Level: alter self, enlarge/reduce, Melf's acid arrow, pyrotechnics
- 3rd-Level: gaseous form, protection from energy, stinking cloud
- 4th-Level: conjure minor elementals, elemental bane, vitriolic sphere
- 5th-Level: cloudkill, conjure elemental, passwall
- 6th-Level: chain lightning, disintegrate, flesh to stone
- 7th-Level: etheralness, simulacrum
- 8th-Level: clone, incendiary cloud
- 9th-Level: shapechange, true polymorph
Sage Traits
- Skills: Arcana, History
- Languages: One of choice
- Tools: Herbalist Kit
- Researcher: If you do not know a piece of information, you often know where and from whom you can obtain it.
Feats
- Alchemist: +1 Int • Proficiency and Expertise (Alchemist's supplies)
- As an action, identify one potion within 5 feet; must see the liquid to use
- During a short rest, may temporarily increase the potency of one healing potion of any rarity; must have alchemist's supplies and access to potion; when potion is drunk, maximize healing instead of rolling; lasts 1 hour.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Alchemist Formulary
Natural Alchemist Formulas: Acid
Common Formulas
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Uncommon Formulas
Rare Formulas
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Origin
- x
Important Individuals
- x
Advancement
- 2nd: +1 hd, +1d6+2 hp, Alchemical recipes (silver treatment, darkeye oil), +1 Spell Known (chromatic orb), +1 1st-level spell slot, 2 Sorcery Points, Font of Magic (Flexible Casting, Empowering Reserves, Imbuing Touch, Sorcerous Fortitude)
- 3rd: +1 hd, +1d6+2 hp, Alchemical recipes (blazebane, storm salve), +1 Spell Known (misty step), +1 1st-level spell slot, +2 2nd-level spell slots, 3 Sorcery Points, Metamagic (elemental spell, quickened spell)
- 4th: +1 hd, +1d6+2 hp, Alchemical recipes (tanglefoot, thunderstone), +1 Cantrip Known (firebolt), +1 Spell Known (dragon's breath), +1 2nd-level spell slot, 4 Sorcery Points, Ability Score Improvement (+2 Charisma)
- 5th: +1 hd, +1d6+2 hp, +3 proficiency bonus, Alchemical recipes (suregrip, salamander salve), +1 Spell Known (counterspell), +2 3rd-level spell slots
- 6th: +1 hd, +1d6+2 hp, Alchemical recipes (glowpowder, merstone), +1 Spell Known (haste), +1 3rd-level spell slot, Dynamic Sorcery