Difference between revisions of "Ludvig Trindle"
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==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
| − | + | Artificiers' Lore: I gain twice my proficiency bonus on history checks when technology or gadgets are involved. | |
| + | |||
| + | Darkvision: Out to a distance of 60', I can see through nonmagical darkness. Sadly, this vision is monochromatic. | ||
| + | |||
| + | Gnomish Cunning: Due to my superior gnomish wits, I gain advantage on Int, Wis, and Cha saves against magic. | ||
| + | |||
| + | Tinker: I can, with 10gp worth of parts, create small gadgets and tools. These tools must be maintained daily, or they will cease to work. | ||
===Class Traits=== | ===Class Traits=== | ||
| − | + | Expertise: I have honed my skills in Investigation, as well as with my thieves' tools, and gain twice the usual proficiency bonus when using them. | |
| + | |||
| + | Sneak Attack: Once per turn, if I have advantage against an enemy, or if I'm sneaky, or if they're busy fighting someone else, I can add 1d6 damage to my attack against them. | ||
===Specialty Traits=== | ===Specialty Traits=== | ||
| − | + | My mom thinks I'm a snappy dresser. | |
===Background Traits=== | ===Background Traits=== | ||
| − | + | Artisan of the Guild of Locksmiths & Finesmiths | |
| + | |||
==Feats== | ==Feats== | ||
x | x | ||
Revision as of 02:29, 6 January 2020
Ludvig "Twokey" Trindle
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| Race: RACE, Class: CLASS (TYPE) Background: BACKGROUND, Alignment: ALIGNMENT Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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| Strength x (+x), Dexterity x (+x), Constitution x (+x); Intelligence x (+x), Wisdom x (+x), Charisma x (+x) |
Proficiencies
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| Bonus: x Saving Throws: XXX & XXX Skills: SKILLS Tools: TOOLS Languages: Common, OTHER LANG Armor: ARMOR PROF Weapons: WEAPON PROF |
Traits
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| TRAITS |
Feats
|
| FEATS |
Combat
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| Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: XXX, Hit Dice: xdx |
Social
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| Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
Artificiers' Lore: I gain twice my proficiency bonus on history checks when technology or gadgets are involved.
Darkvision: Out to a distance of 60', I can see through nonmagical darkness. Sadly, this vision is monochromatic.
Gnomish Cunning: Due to my superior gnomish wits, I gain advantage on Int, Wis, and Cha saves against magic.
Tinker: I can, with 10gp worth of parts, create small gadgets and tools. These tools must be maintained daily, or they will cease to work.
Class Traits
Expertise: I have honed my skills in Investigation, as well as with my thieves' tools, and gain twice the usual proficiency bonus when using them.
Sneak Attack: Once per turn, if I have advantage against an enemy, or if I'm sneaky, or if they're busy fighting someone else, I can add 1d6 damage to my attack against them.
Specialty Traits
My mom thinks I'm a snappy dresser.
Background Traits
Artisan of the Guild of Locksmiths & Finesmiths
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x