Difference between revisions of "Maple Shade Practical Beats Log"

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<span style="font-size:180%"><b>Current Total:</b> 18</span>
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<span style="font-size:180%"><b>Current Total:</b> 2</span>
 
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===Practical Beats & Willpower===
 
===Practical Beats & Willpower===
 
* Once per scene, a hunter who is on the Hunt can '''[[Hunter Risking Willpower|Risk Willpower]]'''.
 
* Once per scene, a hunter who is on the Hunt can '''[[Hunter Risking Willpower|Risk Willpower]]'''.
* A hunter may also spend a Practical Beat to attempt to recover Willpower. Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever. The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
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* A hunter may also spend a Practical Beat to attempt to '''recover Willpower'''.  
 +
** Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.  
 +
** The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
 
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'''6/22 Game''' <br>
+
{|
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
+
|valign="top" width="30%"|
+3 Dramatic Failures (Carol, Lucas, Harry)<br>
+
'''xx/xx Game''' <br>
+1 Exceptional Success (Matthew)<br>
+
xx
+1 Monster power display (Flame Strike on Noelle)<br>
 
+1 Saved Noelle's Life<br>
 
<u>+1 Drove Natalie's Ghost off</u><br>
 
12 Practical beats ending<br>
 
 
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'''6/29 Game'''<br>
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|valign="top" width="5%"|
12 Practical beats starting<br>
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|valign="top" width="30%"|
<u>-10 Practical beats for 2 Practical Experience to purchase Warding Tactic</u><br>
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'''xx/xx Game'''<br>
2 Practical beats ending<br>
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xx
 +
|}
 
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'''7/6 Game'''<br>
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'''[[Maple_Shade_Practical_Beats_Log-S1|Season One Practical Beats Log]]'''
2 Practical beats starting<br>
 
<u>+4 for Warding ritual</u><br>
 
6 Practical beats ending<br>
 
<br>
 
'''7/13 Game'''<br>
 
6 Practical beats starting<br>
 
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)<br>
 
+4 Hunters present (Rose, Lucas, Matthew, and Carol)<br>
 
+1 Exceptional successes (Rose)<br>
 
+2 Dramatic failures (Rose, Lucas)<br>
 
+1 Monster power display (Psychic attack on Sergio)<br>
 
<u>+1 Driving off the monsters</u><br>
 
18 Practical beats ending
 

Latest revision as of 01:20, 18 May 2020

Current Total: 2

Practical Beats & Willpower

  • Once per scene, a hunter who is on the Hunt can Risk Willpower.
  • A hunter may also spend a Practical Beat to attempt to recover Willpower.
    • Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
    • The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

xx/xx Game
xx

xx/xx Game
xx


Season One Practical Beats Log